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Messages - Rhyssia

#31
Quote from: Nomsayinbrah on January 21, 2017, 06:13:07 AM
I'm really confused - I just downloaded the mod.

I did the thing you told me -
1) copied the modconfig
2) Copied the mods of the "hardcore SK master" folder in my mod folder.

But then - What do i do with the other things in that folder? There are still some other folders in there...

When I leave that "hardcore SK master" folder in my mod folders, I get this:

-snipped image-

Is it a problem? Or what else should I do with the remaining files in that folder?

Just copy the mods folder over, all that other stuff is currently place holder.
Your mods folder should look like...
rimworld\mods\core ... \core_SK ... etc
The textures, temp, and the like do not need copied over.
#32
General Discussion / Need some XML modders
January 20, 2017, 08:51:32 PM
Well, first I hope this isn't the wrong forum to put this.

I'm just looking for some help in developing the Hardcore SK modpack. I've talked to the modpack author and he's a bit over his head with updating it to A16.

Understanding of the English Language and Skype is preferred. (To help ease communication and collaboration.)

If interested please either PM me or reply in the thread.

Any help would be greatly appreciated.
#33
Quote from: Kadrush on January 20, 2017, 04:49:30 PM
If i deactivate skynet submod will it break the mod? I feel that it just do not blend into the game

Should not break mod.
#34
Quote from: UneTarte on January 18, 2017, 02:53:05 PM
Quote from: sherrif on January 18, 2017, 01:55:14 PM
That's not surprising, the download on this is not obvious if you're not reading carefully, you need to click the github link, which I understand it seems like you're going for "dev builds" but you're getting the actual version. The download link goes to an old version.

I actually download the modpack from the right link ( https://github.com/skyarkhangel/Hardcore-SK), mods are all green in the game mod manager, but still I have XML errors at the entrance of the game,a nd the weird blueish screen when lauching a new game...

Are your mods loaded in the right order?
#35
::PSA::

Until otherwise noted I would like to advise everyone not to play with map sizes over 250x250. (300x300 with GTX 970). As the OOM/MAF error seems to be tied to available memory of the Graphics Card (This is of course speculation.)

If you have 12 gb ram or greater of system memory and 6 gb or more of Graphics Card memory then it would be possible to play on map sizes greater than 300x300.

If you have 8 gb or less of system memory, and/or less than 4 gb of Graphics Card memory I would suggest map sizes ranging from 200x200 to 250x250 and one main colony and one caravan at a time.
#36
Quote from: sidfu on January 13, 2017, 06:11:10 PM
Quote from: Rhyssia on January 13, 2017, 06:02:41 PM
Sunday evening (-5UTC) I will most likely have some free time. I can use teamviewer to help people out with some issues not related to red/yellow line errors. If it is honestly very urgent, please send me a message on these forums and I will try to help you resolve them in a timely fashion.

most major issue right now is the load game on start menu is gone with last update. no errors its just gone. but if u start new game u can load your old save fine

Sounds like Mods\Core\ will need to be redone
#37
Sunday evening (-5UTC) I will most likely have some free time. I can use teamviewer to help people out with some issues not related to red/yellow line errors. If it is honestly very urgent, please send me a message on these forums and I will try to help you resolve them in a timely fashion.
#38
Quote from: Azzarrel on January 11, 2017, 03:26:42 PM
does the fishing skill still matter or is it just a leftover ?

leftover. Fishing improves "shooting" now (as hunting skill, unavoidable for now.)

Also sorry everyone I have been very, very busy and have not had time to work on the mod (Don't worry Mod Author is doing very good job without my help), or play any Rimworld. As soon as I am able I will get back on project.
#39
Quote from: Robloxsina66 on January 08, 2017, 01:47:20 AM
I always end up getting an error when I load the map

Please elaborate. I will look into tomorrow.
#40
Quote from: Psychology on January 07, 2017, 11:49:56 PM
It has nothing to do with the Gay trait. You have mods using the Humanoid Alien Race library. That introduces a new type of pawn, AlienPawn. Psychology introduces a new type of pawn, PsychologyPawn. A pawn cannot be both types at once, so when it tries to add sexuality to an AlienPawn it fails.

It's not actually an error because the game will run fine despite it. So in the latest version I've downgraded it to a warning.

I just wanted to thank you for taking time out to explore this issue and explain it in practical terms.
#41
Outdated / Re: [A16] Psychology (2017-1-7 v3)
January 07, 2017, 06:28:24 PM
Quote from: sidfu on January 07, 2017, 05:17:18 PM
figured it out this error
Could not cast Pawn to PsychologyPawn.
Verse.Log:Error(String)
Psychology.Detour._PawnGenerator:_GenerateTraits(Pawn, Boolean)
Verse.PawnGenerator:DoGenerateNewNakedPawn(PawnGenerationRequest&, String&, Boolean)
Verse.PawnGenerator:GenerateNewNakedPawn(PawnGenerationRequest&)
Verse.PawnGenerator:GeneratePawn(PawnGenerationRequest)
RimWorld.Faction:GenerateNewLeader()
RimWorld.FactionGenerator:NewGeneratedFaction(FactionDef)
RimWorld.FactionGenerator:GenerateFactionsIntoWorld(String)
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
RimWorld.Page_CreateWorldParams:<CanDoNext>m__527()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()

when using hardcore sk is caused by psychology option to have sexuality changes so it disables the gay trait. if u go into options and renable the gay trait the error is gone.

from rhyssia on hardcore sk thread

Ok in Core_SK  it is...
AlienPawnGenerator.DoGenerateNewNakedPawn
AlienPawnGenerator.IsValidCandidateToRedress
They try to pull::::   get_AllowGay() : Boolean

From my understanding, it's because it is trying to pull "get_AllowGay" and expecting a true/false return. But the Kinsey Model cannot pass a boolean. (Have not looked at Psychology Assembly.)

I'm only commenting here on it because it may cause issues with other mods that try to introduce modded races.
#42
Quote from: sidfu on January 07, 2017, 05:49:46 PM
ive already posted in the psychology thread about it. any mod that changes that trait before psychology will have that error.

basically whats happening is psychology and core_sk fighting over the gay trait. psychology says should be disabled and core_sk saying it should be enabled to allow pawn to spawn.

Ok in Core_SK  it is...
AlienPawnGenerator.DoGenerateNewNakedPawn
AlienPawnGenerator.IsValidCandidateToRedress
They try to pull::::   get_AllowGay() : Boolean


-edit-

Maybe Core_SK needs something like "If get_AllowGay() == !True && !False then get_AllowGay = False"  (Or similar code.)

But does not allow passing Kinsey Scale
#43
Quote from: sidfu on January 07, 2017, 05:39:19 PM
here how it should be like
https://s29.postimg.org/xu7gwsh2f/image.jpg

https://s27.postimg.org/spa0ode83/image.jpg


for some reason u missing the mod settings for psycogy

OH MY GOD!
Thank you!

(I did not have psychology mod loaded.)
#44
Quote from: sidfu on January 07, 2017, 05:22:30 PM
Quote from: cedstonge on January 07, 2017, 05:16:30 PM
sidfu I just deleted the game from steam unsubcribed from everything i had and still i cant get past the scenatio screen

did u delte the folder for the game in the C:\Users\your name\AppData\LocalLow\Ludeon Studios? delte that whole folder also. it will regen it when u start the game.

@rhyssia the gay trait is located in the Core\Defs\TraitDefs\Traits_Singular. its a stock game trait. ive already posted about it over on the psycogy thread. more than likely that error pops up anytime that the change sexuality option is enabled.

Okay, I cannot find this option in game sadly. I will give screen shots.

https://s24.postimg.org/hui51kj91/cannotfind.jpg

...my google search looks very bad now  :'(
#45
Quote from: sidfu on January 07, 2017, 05:07:35 PM
from the mods options

@Sidfu where is this option for "Gay" ? (I am loading game now)

-edit-
Sorry, I am distracted.

-edit 2-
Actually, I do not see in game.