[1.5] Rah's Bionics and Surgery Expansion - v3.3 (April 11th, 2024)

Started by Rah, December 27, 2016, 02:49:44 PM

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Tr.meloe

So much thanks for this mod, is my favourite of the genre. But i have a question: is possible add a cure for frostbite and brain damage?

Also, i did a translation to brazilian portuguese (based on hardcore version) for personal use, but if someone is interested: https://tinyurl.com/ycugo2vs

(note: sometimes i just not see a single hyperweave in decades)

sirgzu

Is it safe to eemive rbse from a save before I've researched or build anything? Are there body parts o prostheses that I might have to replace un the save file?

SpaceDorf

Quote from: sirgzu on August 28, 2017, 09:43:53 PM
Is it safe to eemive rbse from a save before I've researched or build anything? Are there body parts o prostheses that I might have to replace un the save file?

Basically it is save to remove.
The only things you should check before removal is if recruited pawns or prisoners have RBSE implants and if you have some in your stockpile. 
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

sirgzu

Quote from: SpaceDorf on August 29, 2017, 08:12:15 AM
Quote from: sirgzu on August 28, 2017, 09:43:53 PM
Is it safe to eemive rbse from a save before I've researched or build anything? Are there body parts o prostheses that I might have to replace un the save file?

Basically it is save to remove.
The only things you should check before removal is if recruited pawns or prisoners have RBSE implants and if you have some in your stockpile.
The reason why I'm asking is that I started as tribal and even though I haven't gotten to that stage yet, I noticed when using the developer mode that I had both tables from EPOE and RBSE. I'm wondering if I have done something wrong... Isn't RBSE supposed to replace EPOE's tables instead of adding to it?

SpaceDorf

RBSE is a replacement for EPOE.

RBSE is a mod on its own that shares a lot of intention and content with EPOE, but does so in a different way.
You should only use one of those. ( Or Expanded Body Parts, or EPOE Rebalanced .. )

If you use only RBSE then maybe there are still unused remains of EPOE Ressources in RBSE, which you can access by DevMode.
DevMode itself should never be a indicator for how a mod works or which parts are actually in use, because Development Mode is exactly that. It is a way to test things that are under development or quick fix occuring bugs during runtime.
It is not intended as a easy mode for players.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Rah

@Tr.meloe, a frostbite cure will be added in the next update. And thanks for the portuguese translation, I'll check it out!
@sirgzu, RBSE has no EPOE tables or anything of that sort in the files. Make sure you uninstall EPOE if you want to use RBSE.

Canute

Rah,
what do you think about a mod check?
If RBSE detect that EPOE is loaded it should give out a warning to remove EPOE and don't load.

sirgzu

oh that explains. I'll try removing EPOE but I'm not sure all the mods I have that support epoe will support rbse.

Rah

@sirgzu, RBSE is compatible with most mods, unless you have mods that specifically require compatibility patches to work.
@Canute, I feel like it should be pretty obvious that the two mods should not run together by just a quick glance at the main features list. I went ahead and added a small red text above just to make it even more clear.

sirgzu

Am I right in presuming that any mod that requires a patch for EPOE also does for RBSE?

Vlad0mi3r

Can we please have an option to remove cataracts. My father in law had his removed the other day so I think it is a viable option for surgery.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

Canute

I don't think your step-father  is been healed, he just got an implant-lens.
So why you don't implant him bionic eyes ?

Vlad0mi3r

No I'm sure he's been healed like 100% sure just as my grandmother and father were healed. A cataract is a growth that covers the eye no need to implant a new lenses just remove the cataract.

Yes I could implant Bionic eyes but that's not really a solutions if the individual is a prostophobe now is it?
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

Canute

Yep, but a prostophobe don't mind to use an eye from some prisoner.

From the wiki
QuoteA cataract is a clouding of the lens in the eye which leads to a decrease in vision

Rah

@sirgzu, that's correct, although I think the combat extended mod actually works fine with RBSE without a patch. But all the alien mods need patches if you want to install bionics on them. You can find most of the patches on steam workshop. I you can't find a specific one, try asking the author to make one.

@Vlad0mi3r, with regards to the cataracts, I think it's reasonable that you need to install bionic eyes in order to fix that, and I think Tynan would agree. It's possible to offer natural repairs and cures for pretty much everything, but I feel that it would take away a lot of the bionics gameplay that is so integral to Rimworld.