[1.0/1.1/1.2] Expanded Prosthetics and Organ Engineering 2.42 (27.08.2020)

Started by Ykara, February 19, 2015, 05:14:28 PM

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Do you like the changes in Version 2.0?

Yes
459 (83.3%)
Not all of them
72 (13.1%)
Not at all (please explain why!)
20 (3.6%)

Total Members Voted: 551

RandMckikas

Not sure if its already been fixed or not but when making vancidium the ingredient list says 1 gold but requires 20 gold, version 1.71

qurffe

Quote from: RandMckikas on August 03, 2016, 02:06:49 PM
Not sure if its already been fixed or not but when making vancidium the ingredient list says 1 gold but requires 20 gold, version 1.71

That is not a bug. Gold is small resource so it requires 20x more. its even written in the bill tab itself.

RandMckikas

Quote from: qurffe on August 03, 2016, 02:32:22 PM
Quote from: RandMckikas on August 03, 2016, 02:06:49 PM
Not sure if its already been fixed or not but when making vancidium the ingredient list says 1 gold but requires 20 gold, version 1.71

That is not a bug. Gold is small resource so it requires 20x more. its even written in the bill tab itself.

nvm you're right, it says one gold but has the tiny x20 in the middle, my bad  :P

sanya02

Where operation with the hands? How to remove a hand from the colonist? Alfa 12!

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RickDeckerSpiegel

Quote from: temporaryname on August 02, 2016, 03:27:12 AM
Quote from: iWilliBlecha on July 30, 2016, 09:32:31 AM
Can we please get the option to harvest legs and arms back? That was the ONE feature I loved most about the mod.

Oh yes ! I miss this feature :(
Pretty pleasee ^w^

+1 I mean, you can harvest all the other organs. Why you shouldnt be able to get some fresh limbs or hands ~_~

Gfurst

Quote from: iWilliBlecha on July 30, 2016, 09:32:31 AM
Can we please get the option to harvest legs and arms back? That was the ONE feature I loved most about the mod.
Quote from: RickDeckerSpiegel on August 03, 2016, 03:13:51 PM
+1 I mean, you can harvest all the other organs. Why you shouldnt be able to get some fresh limbs or hands ~_~
Quote from: sanya02 on August 03, 2016, 03:12:10 PM
Where operation with the hands? How to remove a hand from the colonist? Alfa 12!
Well... you can't simply attach limbs and expect them to work... its simply not the same. Organs are a bit different as they usually have a unique function, even though there's a high chance of rejection... Why do you think you never seen a reattached leg in real life?

sanya02

Excuse me! Maud works! Just how it conflicts with some other mod)

RandMckikas

ok now i do have a problem i think, i have an ai chip and 2 painkiller ribs installed, but they dont seem to affect anything, they say efficiency 100% but they dont say they affect anything, my colonist is still in pain (was and still is 4%) and his consciousness still says ok not enhanced. By design?

sanya02


Lexmechanic

I have a cautionary tale to share. A fresh colony of mine was visited by a tribal trader. While browsing his wares, I noticed a vancidium spear worth some 63,000 silver. Since the trader was unescorted and I was unscrupulous, I killed him. Shortly thereafter, a raid arrived with far more firepower than I would have expected. I had completely forgotten that the increased wealth would factor into random events. My greed blinded me. The moral of the story: don't steal more than you can defend. ;)

Prometheous-

Rofl i did the same, only i locked the trade party with a spear in a room till they killed each other, the charge rifles i got from the next raid from the increased worth helped me rather effortlessly kill the mechanoids that came in after me next.

lots of my guests die though my map averages in 50c range in summer, so hard to keep a big base cool

Bunkier


Oragepoilu

@sma342

are you sure you did the research ? You cannot install all the part if you didn't research them, even if you buy them.

@prometheous

My previous game was having this king of problem, but was semi fixed by making clear path to the border of the map and having my colony more in the middle of the map (to have an even shorter path). I often draft a colonist from my base and from the border of the map and make him move to check where he path, then, build a roar here and/or cut trough rock.

I'm not sure they earn a bonus speed with the road but at last they aren't slowed by tree, or blocked by a random fire. It's also faster for my colonist to rush help them if they collapse.

There is also the solution of smelting the weapon, you can get some cool material this way and they are worth way less money...

Bunkier

Yes i researched them. I can't instal hook hands dentures and other "first tier" parts only peg leg

Lobstercraft

Hello, thanks for this great mod.
Is it still possible to remove scars with this mod? If so, how? Or does anyone know of an Epoe compatible mod for removing scars? thank you