[1.0/1.1/1.2] Expanded Prosthetics and Organ Engineering 2.42 (27.08.2020)

Started by Ykara, February 19, 2015, 05:14:28 PM

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Do you like the changes in Version 2.0?

Yes
459 (83.3%)
Not all of them
72 (13.1%)
Not at all (please explain why!)
20 (3.6%)

Total Members Voted: 551

BlackSmokeDMax

Quote from: Lobstercraft on August 04, 2016, 07:12:47 AM
Hello, thanks for this great mod.
Is it still possible to remove scars with this mod? If so, how? Or does anyone know of an Epoe compatible mod for removing scars? thank you

Look at DE Surgeries

Lobstercraft


Oragepoilu

Quote from: sma342 on August 04, 2016, 06:14:43 AM
Yes i researched them. I can't install hook hands dentures and other "first tier" parts only peg leg

I checked and I have the option.

I recommend that you take the time to check your mods; It's likely you have either a conflict, a wrong version, or a problem during the download (even trough steam workshop).

You can start by trying to only use this mod. In ...\Users\YourUserName\AppData\LocalLow\Ludeon Studios\RimWorld\Config, you can find a file called ModsConfig.xml. Make a copy of it to save your load order before you try to find the problem.
Then start a new game with only this mod. If it works, you have a conflict with another mod. if it doesn't, download the latest version directly or unsubscribe in the workshop, make sure the folder is deleted (It's in ...Steam\steamapps\workshop\content\bunch of number for each game\bunch of number for each mod), and subscribe again. From here, check that it works now, then check if it works with your old load order, and finally change your load order if it doesn't works with the current one but works alone.

Adalah217

What's with the "workaround" stuff in the XML? It overwrites all the medicine and beer, which affects mods like glitterworld and vegetable garden. Not in a huge, meaningful way; but those mods change the values of the medical potency etc. Of course I can load them after this mod, but I'm curious what the workaround is for. Anesthetic for surgery?

Edit: Just a heads up, loading EPOE first (before any mod which might change the market value or any little things about medicine or beer) should be a priority. I'm still trying to find out what the workaround stuff is.

RickDeckerSpiegel

Quote from: Lexmechanic on August 03, 2016, 05:13:36 PM
I have a cautionary tale to share. A fresh colony of mine was visited by a tribal trader. While browsing his wares, I noticed a vancidium spear worth some 63,000 silver. Since the trader was unescorted and I was unscrupulous, I killed him. Shortly thereafter, a raid arrived with far more firepower than I would have expected. I had completely forgotten that the increased wealth would factor into random events. My greed blinded me. The moral of the story: don't steal more than you can defend. ;)

I know what you mean!

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Quad

I am going to add to the many requests to bring back limb harvesting and operations. PRETTY PLEASE  :P

So just getting back into playing modded A14 rimworld not played since A12. Wondering when did this feature get taken out of your mod? Was it in A13+A14 or just A14? Just curious. In any case I want it back, I do miss my slave trader / chop shop style playthroughs. It's good to be bad  ;D

PS: Essential mod, great work

Facepunch

Playing A13 because CombatRealism and CR Defense aren't up to a14 yet, is the A13 version of this mod all good with that? It just occured to me after reading through some posts on CR that this mod may have issues with that. Never noticed any, but thought I'd ask.

Napalm222

Quote from: sma342 on August 04, 2016, 06:14:43 AM
Yes i researched them. I can't instal hook hands dentures and other "first tier" parts only peg leg

I had the same issue with not being able to install stuff like the spine and AI chip. I went through my mods and found the zombie mod causes the conflict. I like zombies, but I like a new spine a tab bit more  ::)

coemgen98

Quote from: Napalm222 on August 04, 2016, 09:18:25 PM
Quote from: sma342 on August 04, 2016, 06:14:43 AM
Yes i researched them. I can't instal hook hands dentures and other "first tier" parts only peg leg

I had the same issue with not being able to install stuff like the spine and AI chip. I went through my mods and found the zombie mod causes the conflict. I like zombies, but I like a new spine a tab bit more  ::)

There's a compatibility patch for the zombies mod. Have you checked the zombie mod page again?

Bunkier


Programmdude

A feature request is being able to harvest bionic components from corpses. I think standard organs might be a bit overpowered, though realistically if they are undamaged you should have 30 minutes or so to get them out safely, but bionic limbs should be able to just be taken off and put on someone new.

1000101

Can we get a "lite" version of this mod where you don't touch vanilla assets or add the "vancidium?"  I've used this mod in the past long before you started touching core items and added the new resource but I don't have time to maintain my own copy of this mod where I've stripped that stuff out.

Really, I don't know why any of that's in there to begin with.   :o
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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kaptain_kavern

#1257
This would require to move all "Recipes users" definition from the Races_Humanlike.xml file to recipes_xxx.xml files (recipes_surgery.xml per example).

That's how i've done with DESurgeries to stop messing with Races definitions and keep compatibilities  (for EPOE compatibility in fact :p ). Also what we've done in ADogSaid

1000101

Actually, I just stripped all the core changes out of it and removed the redundant space-metal (we already have Plasteel, why do we need vancidium again?).

Fixed all the missing abstracts, still working on it though.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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Deagroth

I'm having a problem when using some of the advanced power/bionics implants.  When using the advanced power arms I am unable to wear anything that covers hands and fingers only and while using the advanced bionic legs I can not wear anything that is for the feet/toes.  In both instances it says "missing body part".

Actually, I'm having this problem with vanilla bionic arms/legs as well.  I know they're installed on the shoulders/legs, but are they defined as having the hands/fingers and feet/toes attached to them?
Ignorance is a crime, punishable by enlightenment.