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Author Topic: [A15/A16] [MODLIST] ItchyFlea's Small Mods  (Read 294797 times)

ItchyFlea

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[A15/A16] [MODLIST] ItchyFlea's Small Mods
« on: February 20, 2015, 02:48:46 PM »

ItchyFlea's Small Mods


Table of Contents:
Click on the name of a mod to be taken to it's post.

Mods for Alpha 16 (Not updated by me):
Extra special thanks to those who updated these since I don't have the time to.

Mods for Alpha 15:

Donations:

Donations are completely optional and are not required to use or download any of these mods. If you would like to send a donation to the texture artist for their texture work on a specific mod, please see the mod thread. If they have given me a donation address, you can find it there.

"PayPal Donate" title="Send donation to ItchyFlea"
« Last Edit: January 07, 2017, 01:19:00 PM by ItchyFlea »
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[MOD] (Alpha 15) Modular Tables v.1.49
« Reply #1 on: February 20, 2015, 02:49:03 PM »

Modular Tables v1.49


Description:
They are 1 tile in size tables that link together like a wall. They can be dragged out and made into any shape to fit anywhere you need them, such as along a wall. Also includes chairs that link together.
I made this after seeing this thread: One square wide tables

Mod Team:
Download:
Screenshot:


Notes:
  • Now uses the stuff system to make tables from any material.
« Last Edit: August 28, 2016, 11:31:10 PM by ItchyFlea »
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[MOD] (Alpha 15) Target Practise v.2.07
« Reply #2 on: February 20, 2015, 02:49:18 PM »

Target Practise v2.07


Description:
This mod adds a modular shooting range so you can build one to fit the needs of your colony. This mod also adds training dummies.
   
These allow you to train up a colonists shooting or melee skill. They utilise the bill system and give experience at the same rate a colonist would receive if manually being trained.
Only colonists set as hunters will train at these new buildings.

Colonists also see these as sources of Joy, and during their free time, may use the shooting range or training dummies to relax and hone their skills. They won't gain xp as fast when relaxing while training.

Mod Team:
How to use:
  • For the Target: Draft a colonist and force them to fire on the target. (B key)
  • For the Range or Dummy: Set a bill to train either shooting or melee. Only people set as hunters will use the range/dummy.
  • The Shooting Range is modular, meaning that you can make it any size you wish. There are 3 pieces to it, a left side, right size and middle pieces. The middle pieces are where you can set bills for training. Each middle piece must have a bill assigned to it. The more middle pieces you use, the more colonists you can have training at any one time.
    You also get to choose what the floor looks like. You'll need to build the floor before you build the range.
Download:

How to install:
  • Unzip the contents and place them in your RimWorld/Mods folder.
  • Activate the mod in the mod menu in the game.
Changelog:
V2.07:
  • Updated to Alpha 15
V2.06b:
  • Made mod more friendly for users of FluffyTabs
V2.06 (A14):
  • Updated for Alpha 14 and uploaded to Steam Workshop
V2.06:
  • Updated for Alpha 13
V2.05:
  • Updated for Alpha 12
V2.04:
  • Added both the Training Dummy and Shooting Range as sources of Joy.
V2.03:
  • Updated for Alpha 11
V2.02:
  • Updated for Alpha 10b
V2.01:
  • Updated for Alpha 9
V2.0:
  • Added Shooting Range
  • Added Training Dummy
V1.4:
  • Updated for Alpha 8
V1.3:
  • Updated for Alpha 7

« Last Edit: August 28, 2016, 11:25:42 PM by ItchyFlea »
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[MOD] (Alpha 15) RTG's (Power Source) v1.16
« Reply #3 on: February 20, 2015, 02:49:30 PM »

RTG's v1.16


Description:

This mod adds a new power generator to the game. An RTG (Radioisotope thermoelectric generator). It uses Uranium as part of it's building requirement and produces a steady amount of power at all times. It produces 750w of power.
Since it is an RTG, it also produces heat. You'll need to keep the room it is in cool otherwise it will cause fires.
This mod also adds an ASRG (Advanced Stirling radioisotope generator). It requires a heck of a lot of research. It produces 1250w of power.

Mod Team:
Download:

Changelog:
V1.16:
  • Updated to Alpha 15
V1.15 (A14):
  • Updated to Alpha 14 and uploaded to Steam Workshop
V1.15:
  • Updated to Alpha 13
Nothing for previous versions.
« Last Edit: August 28, 2016, 11:32:33 PM by ItchyFlea »
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[MOD] (Alpha 15) Stonecutting Tweak v1.03
« Reply #4 on: February 20, 2015, 02:49:41 PM »

Stonecutting Tweak v1.03 (Now in Vanilla as of Alpha 16)


Description:

Adds separate bills for the different stone types to the stonecutting table to allow use of the "Do until you have X" crafting option.
This mod does not alter the stonecutting table, and therefore will be 100% compatible with mods that do.

Mod Team:
Download:

Changelog:
V1.03:
  • Updated to Alpha 15
V1.02 (A14):
  • Updated to Alpha 14 and uploaded to Steam Workshop
V1.02:
  • Updated to Alpha 13
V1.01:
  • Works as-is in Alpha 12. No changes required.
« Last Edit: January 07, 2017, 01:20:07 PM by ItchyFlea »
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[MOD] (Alpha 15) Log Walls v1.27
« Reply #5 on: February 20, 2015, 02:49:55 PM »

Log Walls v1.27


Description:
This simply brings back the old log walls from Alpha 4.
I made this after seeing this thread: anyone miss the old log wall?

Mod Team:
Download:

Changelog:
V1.27:
  • Updated to Alpha 15
V1.26 (A14):
  • Updated to Alpha 14 and uploaded to Steam Workshop
V1.26:
  • Updated to Alpha 13
  • Changed Mod Menu name to Log Walls
V1.25:
  • Fixed issue that stopped the game from loading the correct texture.
V1.24:
  • Updated to Alpha 12
V1.23:
  • Updated to Alpha 11
V1.22:
  • Updated to Alpha 10b
V1.21:
  • Updated to Alpha 9
V1.2:
  • Changed the log walls so that they use the stuff system while only accepting the wood category. This means this mod will now work with other mods that add new types of wood to the game, such as Extended Woodworking.
« Last Edit: August 28, 2016, 11:29:35 PM by ItchyFlea »
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[MOD] (Alpha 15) Medical Training v1.06
« Reply #6 on: February 20, 2015, 02:50:07 PM »

Medical Training v1.06


Description:
This mod lets you train your doctors by having them practise on corpses. They'll get roughly 2,000 XP per corpse (when learning at 1.0x).
Doesn't matter who the corpse is, or where it came from. If it's a dead person, they can practise on it.

Mod Team:
Download:

Changelog:
V1.06:
  • Updated to Alpha 15
V1.05b:
  • Made mod more friendly for users of FluffyTabs
V1.05 (A14):
  • Updated for Alpha 14 and uploaded to Steam Workshop
V1.05:
  • Updated for Alpha 13
V1.04:
  • Changed table size from 1x3 to 1x2.
  • Added a proper table texture created by Shadowtajun.
V1.03:
  • Updated for Alpha 11
V1.0:
  • Initial release

[attachment deleted due to age]
« Last Edit: August 28, 2016, 11:34:06 PM by ItchyFlea »
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[MOD] (Alpha 12) More Metal Floors (v1.0) (Discontinued)
« Reply #7 on: February 20, 2015, 02:50:20 PM »

More Metal Floors v1.0 (Discontinued)


Description:
Adds Silver, Gold, Plasteel and Uranium metal tile floors to the game.

Mod Team:
Download:
Changelog:
  • Mod Discontinued - Some of these tiles have been added to the base game.
  • Works as-is in Alpha 12. No changes required.
v1.0
  • Initial Release
« Last Edit: April 10, 2016, 07:58:23 AM by ItchyFlea »
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[MOD] (Alpha 15) Capsule Reactor v1.03
« Reply #8 on: February 20, 2015, 02:51:18 PM »

Capsule Reactor v1.03


Description:
I found this in the game files. It was inaccessible so I figured I'd make it accessible it and see what happened.
It's a 1x1 power source that can be purchased from Exotic traders and installed like a sculpture. It's quite expensive.

NOTE: This mod modifies the exotic trader and as such won't work correctly with other mods that also modify the exotic trader.

Download:

Changelog:
V1.03:
  • Updated for Alpha 15
V1.02 (A14):
  • Updated for Alpha 14 and uploaded to Steam Workshop
V1.02:
  • Updated for Alpha 13
V1.01:
  • Updated for Alpha 12
« Last Edit: August 28, 2016, 11:36:22 PM by ItchyFlea »
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[MOD] (Alpha 15) Fences v1.02
« Reply #9 on: February 20, 2015, 02:51:33 PM »

Fences v1.02


Description:
This mod simply adds 2 different kinds of fences to the game, wooden and wire. There are two types, normal fences and visual fences.
Normal fences are good for putting around your crops to prevent animals from wandering in and eating them.
Visual fences are good for animal pens. Visual fences are simply for looks and do not stop anyone or anything from moving through them.

Download:

Changelog:
V1.02:
  • Updated to Alpha 15
V1.01 (A14):
  • Updated for Alpha 14 and uploaded to Steam Workshop
V1.01:
  • Updated for Alpha 13
V1.0:
  • Initial release
« Last Edit: August 28, 2016, 11:25:01 PM by ItchyFlea »
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[MOD] (Alpha 15) No Raid Storyteller v1.03
« Reply #10 on: February 20, 2015, 02:51:45 PM »

No Raid Storyteller v1.03


Description:
This mod adds a new storyteller that should never send any raids at you. At least not for the first 27 years of gameplay anyway. :)
She's at the bottom of the list of storytellers, with the name Fiona Farming.
This mod was made as a partial response to this mod request: [Mod Request] 'Farming Mod'

Mod Team:

Download:

Changelog:
V1.03:
  • Updated to Alpha 15
V1.02 (A14):
  • Updated for Alpha 14 and uploaded to Steam Workshop
V1.02:
  • Updated for Alpha 13
V1.01:
  • Added texture provided by Shinzy.
V1.0:
  • Initial release
« Last Edit: August 28, 2016, 11:26:56 PM by ItchyFlea »
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[MOD] (Alpha 15) Don't Mourn The Dead v1.02
« Reply #11 on: February 20, 2015, 02:51:55 PM »

    Don't Mourn The Dead v1.02


    Description:
    All this mod does is remove the Visit Grave joy activity from the game.
    This mod was made after seeing this thread: Press X to pay respects - The most annoying "feature" in Rimworld

    Mod Team:
    Download:
    Changelog:
    V1.02:
    • Updated to Alpha 15
    V1.01 (A14):
    • Updated for Alpha 14 and uploaded to Steam Workshop
    V1.01:
    • Updated for Alpha 13
    V1.0:
    • Initial release
    [/list]
    « Last Edit: August 28, 2016, 11:38:57 PM by ItchyFlea »
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    ItchyFlea

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    [MOD] (Alpha 15) Xerigium v1.02
    « Reply #12 on: February 20, 2015, 02:52:07 PM »

    Xerigium v1.02


    Description:
    This mod simply changes the name of Healroot back to Xerigium.

    Mod Team:
    Download:
    Changelog:
    V1.02:
    • Updated to Alpha 15
    V1.01 (A14):
    • Re-added minimum growing skill requirement.
    V1.0 (A14):
    • Updated to Alpha 14 and uploaded to Steam Workshop
    V1.0:
    • Initial release
    « Last Edit: August 28, 2016, 11:37:41 PM by ItchyFlea »
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    ItchyFlea

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    Re: (MODS) (Alpha 9) ItchyFlea's Small Mods
    « Reply #13 on: February 20, 2015, 02:52:37 PM »

    Reserved
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    ItchyFlea

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    Re: (MODS) (Alpha 9) ItchyFlea's Small Mods
    « Reply #14 on: February 20, 2015, 02:52:42 PM »

    Reserved
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