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Author Topic: [A17] Vegetable Garden [8/22/17]  (Read 567809 times)

SpaceDorf

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Re: [A17] Vegetable Garden [7/3/17]
« Reply #1260 on: August 12, 2017, 08:26:11 AM »

Is there any possibility of decreasing the chances of food spawning with cargo pods? This is honestly one of my main issues with the mod, that cargo pods constantly land with things like chocolate or tea. Thanks!

I always get Bricks from cargo pods .. do you want to trade ?
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dismar

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Re: [A17] Vegetable Garden [7/3/17]
« Reply #1261 on: August 15, 2017, 03:56:38 PM »

I always seem to get cloth or leather :(


I've been working on 3 huge patches today.
Medieval Times
TropiCKAPP
And another cupro patch for drinks. (a fix)

Should be out tonight.
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kaptain_kavern

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Re: [A17] Vegetable Garden [7/3/17]
« Reply #1262 on: August 15, 2017, 04:05:54 PM »

Seriously? You rock buddy.

About a timing, I was about to just start to think about compatibility between TropiCKAPP and VG.

If there is anything I can do about that on my side, just tell me. Thank you again ;-)

Fisty

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Re: [A17] Vegetable Garden [7/3/17]
« Reply #1263 on: August 15, 2017, 07:32:52 PM »

I've been working on 3 huge patches today.
Medieval Times
TropiCKAPP
And another cupro patch for drinks. (a fix)

Thank you dismar and kaptain_kavern!  :-*
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dismar

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1264 on: August 15, 2017, 11:51:11 PM »

Build 12 added to the Forums!

8/14/17
-Soil costs lowered
-Very large Medievil Timer patch added (still need to add medievil-cheese to some of my recipes)
-Soda garden items have been fixed/patched
-TropiCKAPP Rainforest patch added

7/28
- Ironwood removed from fuels

7/20
- bulk drugs recipes and research added
- bread fixed
- ironwood fixed
- misc other changes.

7/11/17
- lentils balance adjusted

« Last Edit: August 16, 2017, 12:09:20 AM by dismar »
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kaptain_kavern

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1265 on: August 16, 2017, 12:18:06 AM »

Thank you for your time on the compatibility patch with my mod, buddy.

I've left a note on my workshop asking my users to keep rating your mod ;-)

Madman666

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1266 on: August 16, 2017, 01:45:03 AM »

Oh, how nice! Medieval Times patch! Aaawesome.
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InsanePlumber

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1267 on: August 16, 2017, 01:47:18 AM »

Hello dismar,

As your modification uses a lot of PNG files I would like to draw your attention to a very cool free tool     
JPEG & PNG Stripper that allows you to get rid of all metadata information.

Example for Build 12:
[scanned 320 image files, total 4 MB, shrunk 280 files, saved 879 KB, avg 3 KB, errors 0, warnings 0]

Maybe it's not much but it's always something in the direction of optimization and modified files are not subject to any quality deterioration.

Regards
Insane
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Hydromancerx

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1268 on: August 16, 2017, 02:02:23 AM »



What category is the Digging Spot under?
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Fisty

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1269 on: August 16, 2017, 06:16:32 AM »

Garden tools
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Fransalvo

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1270 on: August 16, 2017, 07:10:43 AM »

many thanks to dismar for your effort into this mod,
i've been using your resource crop mod since a16, and it's better than some infinite drill IMO..
is there any update for the resource mod for a17 ? dropbox link showing a16 version only..

thank you so much for your attention and/or consideration :D
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Hydromancerx

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1271 on: August 16, 2017, 12:48:05 PM »

Garden tools

I don't see that. I also use Rainbeau's Fertile Fields. Note i loaded it after VG. Is that mod blocking the Digging Spot?
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voncruxz

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1272 on: August 16, 2017, 04:42:27 PM »

Hi guys. Need to double-check something. The candies, Hard Candy, Caramel and Taffy, used to give a visible mood boost for me in earlier versions of VG but they don't right now for me. Is this something that is no longer visible in the mood buffs list or is it some of my other mods screwing it up? ^^

Worth mentioning, I'm not running the latest release of VG, it is atleast a month or two old so if it something that was fixed within that span of time, let me know and I'll just update and hope save stays right ^^
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Fisty

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1273 on: August 16, 2017, 09:15:26 PM »

Garden tools

I don't see that. I also use Rainbeau's Fertile Fields. Note i loaded it after VG. Is that mod blocking the Digging Spot?

Most likely
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dismar

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Re: [A17] Vegetable Garden [8/15/17]
« Reply #1274 on: August 16, 2017, 09:38:42 PM »

Most likely
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