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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2322487 times)

djjmatexxe

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Hey,
Is there any way to heal that Frail torso with this modpack? Would be awesome.
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Red Perversion

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Hey guys, how do I place hoppers for the nutrient paste dispenser to work? No matter how I place it, it gives me "Need food hopper" error. Quite urgent, please assist.
You managed it to build the nutrient paste dispense, but the food hooper is at the MISC section not at the production like the dispenser.
You need just to build 1 or 2 next to the dispenser.

Quote
Also, I wish you could change the materials of the items without having them so I can actually see what is required to build a WOODEN version of butcher table and not the VANCIDIUM one that seems to be there by default.
This is quiet easy to see what you need.
Just replace the Vancidium part of the recipt with Wooden, the other non-vancidium don't change.
Thanks for the answers but I HAVE placed the hoppers. It's just despite being surrounded by hoppers and meat on top of them, the nutrient paste dispenser still cries for a food hopper...it is different than vanilla, so maybe it's bugged?
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lude

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Hmmm, after trying three times it seems on my end the Stuff system is broken for some reason, possible buildings default to random building materials needed and don't have a drop down menu to pick what stuff they're supposed to be made of
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Canute

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Hey guys, how do I place hoppers for the nutrient paste dispenser to work? No matter how I place it, it gives me "Need food hopper" error. Quite urgent, please assist.
You managed it to build the nutrient paste dispense, but the food hooper is at the MISC section not at the production like the dispenser.
You need just to build 1 or 2 next to the dispenser.

Quote
Also, I wish you could change the materials of the items without having them so I can actually see what is required to build a WOODEN version of butcher table and not the VANCIDIUM one that seems to be there by default.
This is quiet easy to see what you need.
Just replace the Vancidium part of the recipt with Wooden, the other non-vancidium don't change.
Thanks for the answers but I HAVE placed the hoppers. It's just despite being surrounded by hoppers and meat on top of them, the nutrient paste dispenser still cries for a food hopper...it is different than vanilla, so maybe it's bugged?
I don't use the paste dispenser myself, but i tested it and don't got any "need food hopper" msg. after i placed the hopper next to the dispenser.

You are sure you
- deleted all older mod's before you unzip the new ones into the mod folder (except core)
- copied the modconfig.xml

or maybe use some extra mods ?

AHH i found what you mean.
You speak about the refrigerated hopper not about the regular ones.
Yes with the Refrig. hopper's the food dispenser don't work even when the description say so.


BTW: Can you expand the storage for Refrigerated Tray rack for medicine ? There are some medicine who spoils and i would like to storage them at my sick bay.

Canute

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Hmmm, after trying three times it seems on my end the Stuff system is broken for some reason, possible buildings default to random building materials needed and don't have a drop down menu to pick what stuff they're supposed to be made of
When you don't see a right click menu, you don't have any nessesary resources in any of your stockpiles.

What you need to buildi first, take a look here:
https://ludeon.com/forums/index.php?topic=12996.msg150200#msg150200

djjmatexxe

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Two observations:
1) Events freeze the game for a while. The more pawns spawn the longer it takes (Norbal high value raid takes like 2 minutes); I didn't have this issue in 1.8.
2) If a hunter downs an animal instead of killing it, the hunter doesnt finish the job (killing the downed animal) and just stays "Standing." not doing anything (can even starve to death). Draft-undraft doesn't help the issue, only if I shoot down the downed animal manually. I had this issue in 1.8, but not in vanilla.
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blinari

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2) If a hunter downs an animal instead of killing it, the hunter doesnt finish the job (killing the downed animal) and just stays "Standing." not doing anything (can even starve to death). Draft-undraft doesn't help the issue, only if I shoot down the downed animal manually. I had this issue in 1.8, but not in vanilla.

This hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
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Canute

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2) If a hunter downs an animal instead of killing it, the hunter doesnt finish the job (killing the downed animal) and just stays "Standing." not doing anything (can even starve to death). Draft-undraft doesn't help the issue, only if I shoot down the downed animal manually. I had this issue in 1.8, but not in vanilla.
I don't got any trouble with that yet.
Hunter with Range goes close and finish the animal at close range.

caucasianasian

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Not sure if this was intentional or not

One cannot install a Prostronic Implant (BionicBrain) but can still buy one.  Had to play around with it but I think it really only needs to be added to the Surgery List. Not sure if this was intentional or not.  I can give you the exact location if you want.
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djjmatexxe

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Quote
Not sure if this was intentional or not

One cannot install a Prostronic Implant (BionicBrain) but can still buy one.  Had to play around with it but I think it really only needs to be added to the Surgery List. Not sure if this was intentional or not.  I can give you the exact location if you want.
I have the same issue.

Quote
This hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.
« Last Edit: July 19, 2015, 04:40:14 AM by djjmatexxe »
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blinari

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Quote
This hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.
What weapon are you using to hunt?
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blinari

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Gather sand doesn't work. If you set a tile to gather sand the colonists approach the tile and stay there, trying to do something which triggers a debug error.
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Canute

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This modpack don't got a gather sand function.
Do you use other mods too ?

blinari

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Just A2B, and a few small edits of my own that wouldn't affect this. It's called "Collect Sand" under Orders. The error is "Failed to find Verse.ThingDef named MD2SandPile. There are 1932 defs loaded."

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djjmatexxe

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Quote
This hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.
What weapon are you using to hunt?
Plasma Precision Rifle x2
Specialist sniper rifle x1
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