Ludeon Forums

Ludeon Forums

  • September 27, 2021, 09:47:37 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Poll

How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Pages: 1 ... 33 34 [35] 36 37 ... 454

Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2339697 times)

Uglyr

  • Drifter
  • **
  • Posts: 72
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #510 on: August 04, 2015, 09:23:19 AM »

Need test, with disabling some mods. Perhaps it with a specific faction? I have encountered similar freeze bug, when enemies comes, Rimworld generate randomly apperel and weapon with specified cost for a each unit. In some situations with "wrong" cost values, Rimworld begins freeze. Please, check with whom start freezes. Its exactly due with "PawnKindDefs" some faction..
In my experiense all spawns cause lags. Enemies and visitors and crashed colonists.
Logged

Canute

  • Transcendent
  • *****
  • Posts: 9999
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #511 on: August 04, 2015, 10:19:25 AM »

Yes, but when you compare these lag with a raw vanila game spawn lag, it is massive.
And i think apparello and maybe the many different (junk) weapons cause this.

Ember

  • Drifter
  • **
  • Posts: 81
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #512 on: August 04, 2015, 12:10:28 PM »

it seems easier playing on challenege rather than rough, so far my colonists are living comfortably off of wargs

food storage:



but im keeping a backup

emergency food storage:

Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #513 on: August 04, 2015, 12:51:25 PM »

Lol. exactly will not die of hunger for 1 year.. damn cannibals! :D

Yes, but when you compare these lag with a raw vanila game spawn lag, it is massive.
And i think apparello and maybe the many different (junk) weapons cause this.

I'll try to male lite version without some massive, not very important mods.
« Last Edit: August 04, 2015, 12:54:29 PM by skyarkhangel »
Logged

Ember

  • Drifter
  • **
  • Posts: 81
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #514 on: August 04, 2015, 01:10:42 PM »

apparantly the story teller decided it will have none of that, higher than average summer tempratures, went up to 15C where the average is -6C. all those corpses are now rotted
Logged

vexen88

  • Muffalo
  • *
  • Posts: 9
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #515 on: August 04, 2015, 01:13:05 PM »

iam haveing a issue with installing the game the right way then getting a black screen that never ends can someone help?
Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #516 on: August 04, 2015, 01:15:06 PM »

iam haveing a issue with installing the game the right way then getting a black screen that never ends can someone help?

when black screen?
If when load savegame, try to switch language after launch Rimworld and before loading savegame! It helps..
Logged

Ember

  • Drifter
  • **
  • Posts: 81
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #517 on: August 04, 2015, 01:16:25 PM »

i think there's something wrong with the lighted walls, they only provide light for a few seconds only when a colonist walks directly in front of it
Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #518 on: August 04, 2015, 01:18:29 PM »

i think there's something wrong with the lighted walls, they only provide light for a few seconds only when a colonist walks directly in front of it

so conceived as a motion sensor :) It looks nice. But sorry, i havent written about this in the description. Added descrition for next version (2 walls with this function.)
« Last Edit: August 04, 2015, 01:32:35 PM by skyarkhangel »
Logged

Product

  • Muffalo
  • *
  • Posts: 3
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #519 on: August 04, 2015, 02:15:10 PM »

Really would love to use this modpack, but it seems to be disabling my ability to change construction materials (no dropdown menu appears to select wood or stone etc)

Im assuming this isnt intentional. Starting to build with only Gold Doors is going to take awhile...

anyone know what could be happening? I already tried reinstalling multiple times
Logged

Ember

  • Drifter
  • **
  • Posts: 81
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #520 on: August 04, 2015, 02:23:13 PM »

Really would love to use this modpack, but it seems to be disabling my ability to change construction materials (no dropdown menu appears to select wood or stone etc)

Im assuming this isnt intentional. Starting to build with only Gold Doors is going to take awhile...

anyone know what could be happening? I already tried reinstalling multiple times

you need to have the material you want to use available before you can make the stuff out of that material, when you load the game it just selects a random material, so for a wood door you need wood planks lying around somewhere before you can do the right click thing
Logged

Product

  • Muffalo
  • *
  • Posts: 3
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #521 on: August 04, 2015, 02:40:51 PM »

Ooohh, thats different! Tested and you are right, will try to learn to play this way.

Thank you for the quick reply Ember
Logged

TheGentlmen

  • Guest
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #522 on: August 04, 2015, 02:49:46 PM »

Lol. exactly will not die of hunger for 1 year.. damn cannibals! :D

Yes, but when you compare these lag with a raw vanila game spawn lag, it is massive.
And i think apparello and maybe the many different (junk) weapons cause this.

I'll try to male lite version without some massive, not very important mods.

Mechs don't cuase it so I think its due to mods like apperello.
Hope you do fix it... I refuse to change the Randy Random Setting.... I like the challenge  :D
Logged

Canute

  • Transcendent
  • *****
  • Posts: 9999
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #523 on: August 04, 2015, 03:15:07 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

Ember

  • Drifter
  • **
  • Posts: 81
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #524 on: August 04, 2015, 03:17:04 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

look back a page and a couple comments down, you will see his comment about just what he plays against
Logged
Pages: 1 ... 33 34 [35] 36 37 ... 454