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Poll

How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1766442 times)

Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #570 on: August 04, 2015, 12:10:28 PM »

it seems easier playing on challenege rather than rough, so far my colonists are living comfortably off of wargs

food storage:



but im keeping a backup

emergency food storage:

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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #571 on: August 04, 2015, 12:51:25 PM »

Lol. exactly will not die of hunger for 1 year.. damn cannibals! :D

Yes, but when you compare these lag with a raw vanila game spawn lag, it is massive.
And i think apparello and maybe the many different (junk) weapons cause this.

I'll try to male lite version without some massive, not very important mods.
« Last Edit: August 04, 2015, 12:54:29 PM by skyarkhangel »
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #572 on: August 04, 2015, 01:10:42 PM »

apparantly the story teller decided it will have none of that, higher than average summer tempratures, went up to 15C where the average is -6C. all those corpses are now rotted
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vexen88

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #573 on: August 04, 2015, 01:13:05 PM »

iam haveing a issue with installing the game the right way then getting a black screen that never ends can someone help?
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #574 on: August 04, 2015, 01:15:06 PM »

iam haveing a issue with installing the game the right way then getting a black screen that never ends can someone help?

when black screen?
If when load savegame, try to switch language after launch Rimworld and before loading savegame! It helps..
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #575 on: August 04, 2015, 01:16:25 PM »

i think there's something wrong with the lighted walls, they only provide light for a few seconds only when a colonist walks directly in front of it
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #576 on: August 04, 2015, 01:18:29 PM »

i think there's something wrong with the lighted walls, they only provide light for a few seconds only when a colonist walks directly in front of it

so conceived as a motion sensor :) It looks nice. But sorry, i havent written about this in the description. Added descrition for next version (2 walls with this function.)
« Last Edit: August 04, 2015, 01:32:35 PM by skyarkhangel »
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Product

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #577 on: August 04, 2015, 02:15:10 PM »

Really would love to use this modpack, but it seems to be disabling my ability to change construction materials (no dropdown menu appears to select wood or stone etc)

Im assuming this isnt intentional. Starting to build with only Gold Doors is going to take awhile...

anyone know what could be happening? I already tried reinstalling multiple times
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #578 on: August 04, 2015, 02:23:13 PM »

Really would love to use this modpack, but it seems to be disabling my ability to change construction materials (no dropdown menu appears to select wood or stone etc)

Im assuming this isnt intentional. Starting to build with only Gold Doors is going to take awhile...

anyone know what could be happening? I already tried reinstalling multiple times

you need to have the material you want to use available before you can make the stuff out of that material, when you load the game it just selects a random material, so for a wood door you need wood planks lying around somewhere before you can do the right click thing
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Product

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #579 on: August 04, 2015, 02:40:51 PM »

Ooohh, thats different! Tested and you are right, will try to learn to play this way.

Thank you for the quick reply Ember
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #580 on: August 04, 2015, 02:49:46 PM »

Lol. exactly will not die of hunger for 1 year.. damn cannibals! :D

Yes, but when you compare these lag with a raw vanila game spawn lag, it is massive.
And i think apparello and maybe the many different (junk) weapons cause this.

I'll try to male lite version without some massive, not very important mods.

Mechs don't cuase it so I think its due to mods like apperello.
Hope you do fix it... I refuse to change the Randy Random Setting.... I like the challenge  :D
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #581 on: August 04, 2015, 03:15:07 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #582 on: August 04, 2015, 03:17:04 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

look back a page and a couple comments down, you will see his comment about just what he plays against
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Product

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #583 on: August 04, 2015, 03:35:00 PM »

Maybe I am just having a bad day, but now that I am progressing I realize I need "spare parts" for a lot of construction. Cant seem to figure out how to make them.

Help plz?
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #584 on: August 04, 2015, 03:58:01 PM »

I'm somewhat confused. I need a bunch of items like "parts" and "mechanism" and such to make a lot of things, but have no idea how to get them. it is probably just a research that I'm missing(crafting 2 maybe), but i just don't get it.
They coming from the Assembly workbench at Hi-tech menu, no research needed.

And before you ask, Rubber,plastic,Synth Material coming from the Mine extraktor over the Chem lab.
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