[1.1-1.2][MODLIST] Rikiki's MiningCo (05-04-2020)

Started by Rikiki, July 26, 2015, 08:14:29 AM

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SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker


kaptain_kavern

Haha my Github 6th sense was not jammed then ^^ last commit
Nice seeing you at work again Rik o7

BaconBits

Pllllleeeeease say you're going to post the update here!?!?!?!?

Rikiki

Quote from: BaconBits on August 13, 2016, 04:17:11 PM
Pllllleeeeease say you're going to post the update here!?!?!?!?
Sorry buddy but I still need to learn how to easily pack-up a GitHub release. :P
And to be honest, uploading to the workshop is so easy compared to the old way! :D

Note: by lurking into the GitHub source code, you can still manually get the mod folder. In this case, it is located under https://github.com/Rikiki123456789/Rimworld/tree/master/M%26Co.%20MiningHelmet/MiningHelmet.

kaptain_kavern

you could clone the github repo (from the main page) and out of the zip obtained, only copy/paste the mining helmet folder (pay attention as there is several folders consecutively) in your mods folder.

But hey I haven't said nothing if Rik ask ;-)




@Rikiki : When you create a new release in the Github related section, you can drag and drop a Zip files in it. As simple as that

Rikiki

Updated Force field to A14 (and that's all for tonight ;)).

@kaptain_kavern: thanks for the info mate! I will look into that. :)

BaconBits

@Rikiki : It's all good, what ever is easier for you. Thanks for the link. :)

@kaptain_kavern: Thanks for the heads up. :)

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker


SpaceDorf

I have to go fanboy here, I want the shrooms.

Not for Dwarven reasons, but because for the awesome eery spacey illumination they give the whole ( mountain ) map.

For me the shrooms increase immersion tenfold just by being there, that they are useful is just added bonus :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Mese


pktongrimworld


SpaceDorf

On the screenshot :

Look to the upper left, the green button Clone or Download -> then Download as Zip

From the Zip you can extract the mods you want.

[attachment deleted by admin - too old]
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

JT

I just noticed that the system for the alert speaker is adding an apparel item with a penalty rather than adding a hediff.  Hediffs are more versatile. =)

They're pretty easy to add/remove, too:

Get a health difference by defName:

HediffDef pain = HediffDef.Named("JTFieldSurgeryPain");


Add a health difference:

pawn.health.AddHediff(pain, null, null);


Remove a health difference:

foreach(Hediff diff in pawn.health.hediffSet.GetHediffs<Hediff>()) {
if(diff.def == pain) pawn.health.RemoveHediff(diff);
}


Boolean check:

if(!pawn.health.hediffSet.HasHediff(pain))


Adjust severity of a hediff (positive numbers increase severity score, etc.):

HealthUtility.AdjustSeverity(pawn, pain, (float)severity);