Started by theubie, September 01, 2016, 07:38:22 AM
Quote from: Canute on October 27, 2016, 07:12:03 AMI agree to him.1. you are geting to much minerals out, special the from the valueables. 45-50 plasteel with my adv. builder bot from Robots. The amout of ore you get should reduced by the value of the ore.The manipulator of the building should get a value of skill*manipulation*random (0.5 - 1.5) each dig. These value divided through the ore value give the amout of ore you are geting.2. the material cost of the building is ok, but i think there should be a mining bill to drill to core first before you can drill for ore (5000 work). Maybe you can differ some drill deeps like the fissions you made from an old mining mod. First just stones and steel, deeper for stones,steel,plasteel,silver. And the deepest for all (3k,6k,9k or 5k,10,15k work).I don't think this can't be done without DLL. First you create a Drilling rig, where you can do one of the 3 drilling bills, and then the drilling rig get auto. changed into a mining rig for these deep once a bill get completed.3. Automated mining, same like the standard mining but need an AI core + 500 silver or gold to build, and more power use 3000 instead 2500.Need extra research ofcourse.
Quote from: etoire on December 25, 2016, 05:44:55 PMZloibuka, you built the vanilla deep driller which needs to be placed over ore veins visible by clicking the scanner. You need to build the core drill, which is a different object. If you don't see it, fumble with your mod load order!
Quote from: theubie on December 25, 2016, 11:31:01 PMDo you have someone with mining work enabled? Do you have any other mining jobs set? The mining priorities mining actual rock over the machine.
Quote from: Der Failer on January 13, 2017, 03:01:53 PMJust noticed that your mod suffers from the "buildings are build instantly" problem.This is because in buildings <WorkToMake> has changed to <WorkToBuild>, but RW doesn't throw a error and instead just defaults it to 1 work, so it is easy to overlook.