Started by O Negative, November 02, 2016, 11:10:43 PM
Quote from: Jaridan on November 13, 2016, 10:40:38 PMDF is not a commercial game though, they don't need sales.Also children don't just "die" in rimworld you can do quite some stuff to make them die or after they die.The problem is the same why games with the swastika are banned in germany even though it's "just" a game.
Quote from: skinicism on November 19, 2016, 12:26:02 PM Tynan promised me more prismatic imagingoverlay technology for mapping out featuresof suits and suit-integrated technologiesto enhance the senses of colonists.
Quote from: StorymasterQ on February 02, 2016, 08:19:52 PMFor flu, try a cock. If that doesn't work, try boobmilk. Nice.
Quote from: carbon on November 26, 2016, 07:41:57 PM"Sensory mechanite blankets for everyone!"(too soon?)
Quote from: Profugo Barbatus on November 27, 2016, 05:44:36 AMI've just been giving thought to the potential mechanical changes that some of these new additions might bring. Tynan's had a lot of time to work on this, and he's said its a pretty big update. Some things that aren't fully fleshed out, might see some more meat now because they'd be useful for these new features.For example, Traders evidently have to carry their goods, and food for the trip. Pack animals would help with this, but man or beast of burden would likely be balanced by a carry capacity. This would *potentially* indicate a more fleshed out inventory system for pawns, besides simply clothes, guns, and lunch. I mostly suspect this for the latter value of it though in the other systems.Trading is relatively straight forward for an inventory system, in so far as how its used. Attacks however, would definitely want/need such a system. Mainly, raids would want to bring gear back. Whether the gear is the guns of your fallen friends, or loot from the enemy camp, or a mix of the two, being able to tell someone "Stuff your backpack with gold" or "Sling that mans rifle" would be very useful. Side effects of this would include being able to bring parts, ammo, and spare weapons. Set up your own mortar siege camp, or bring a doomsday launcher to split open a wall and then have the launcher pawn take out his spare weapon. Once you've won/decided to retreat, then you'd have that inventory system to drag back what's left.Also on the offensive matters, would be medical care concerns. You're gonna want to be able to patch up your wounded in the field before departing to trek back, so being able to carry some medicine into the field would be excellent (Then just slap down some sleeping spots fer some quick field surgery).All this assumes that combat on different world map cells is something the player can directly involve themselves with. I'd be surprised if that wasn't the case, but it's an assumption none the less.