NEED YOUR IDEAS for Industrial RIM Alpha 3!

Started by Cala13er, April 07, 2014, 04:16:24 AM

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Cala13er

Hello, Recently my ideas for Industrial RIM has hit a small point.

So to keep Industrial RIM updates coming I need your ideas for what I could add!

Has to be based on Industrial like, so don't suggest furniture or floorings (weapons and defence are allowed)

Looking forward to what you guys can come up with. Thanks, Calum.

Celthric Aysen

#1
SAM site: so that you can destroy some of the raider drop ships while in mid air to decrease the raiders that attack you
Note: this should only be obtainable in mid or end game for balancing purposes
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Cala13er

Quote from: Blackjack1000K on April 07, 2014, 04:32:06 AM
SAM site: so that you can destroy some of the raider drop ships while in mid air to decrease the raiders that attack you
Note: this should only be obtainable in mid or end game for balancing purposes

Problem about that, the amount of raiders in an attack is hardcoded. I wouldn't be able to change it. Thanks anyway.

Celthric Aysen

Quote from: Cala13er on April 07, 2014, 04:48:21 AM
Quote from: Blackjack1000K on April 07, 2014, 04:32:06 AM
SAM site: so that you can destroy some of the raider drop ships while in mid air to decrease the raiders that attack you
Note: this should only be obtainable in mid or end game for balancing purposes

Problem about that, the amount of raiders in an attack is hardcoded. I wouldn't be able to change it. Thanks anyway.
Oh, i thought of something awesome!
ICBM's!
Buildings:

Launch Pad [Requirements: No roof,1500 Scrap Metal,20 Stone,Electricity(I don't know how much electricity it need's, i'l let you decide!)]
Description: Lunches missiles, that you'r colonist's made!
Optional: This should drain a'lot of power from the batteries when it launches a missile
Size: 5X5

Missile Bench [Requirements: 100 Scrap Metal,Electricity]
Description: A bench made for crafting ICBM's
Craft-able Items:
1.Basic Missile [Requires 200 Scrap Metal]
[Medium Damage, 0% chance of lighting stuff on fire!,4x4 Splash Damage]
2.Incendiary Missile [Requires 250 Scrap Metal]
[No damage,100% chance of lighting stuff on fire!]
3.Accurate Missile [Requires 225 Scrap Metal]
[High damage,0% chance of lighting stuff on fire,3x3 splash damage]

Optional:
Nuke [Requires 1000 Scrap metal,20 Uranium!(Finally a use for uranium!]
[Do i even have to write what it does?]

Researches:
ICBM launch pad [Requires Research Table  :P]
Research Points Needed: 8000

Missile Bench [Requires Research Table :P]
Research Points Needed: 6000

Basic Missile [Requires Research Table :P]
Research Points Needed: 3000

Incendiary Missile [Requires Research Table :P]
Research Points Needed: 4000

Accurate Missile [Requires Research Table :P]
Research Points Needed: 5000

Optional:
Nuke [Requires Research Table :P]
Research Points Needed: 20000

Feel free to change the stats if you want!
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Cala13er

As much as I love ICBM's. I don't see the point of them in RimWorld, mainly due to the fact the maps aren't factorio or minecraft huge.

Celthric Aysen

Raiders Land
Readies Missile
Lunches Missile before Raiders Attack!
=Profit
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Evul

I gona move this topic to the mod main lobby :)

iame6162013

#7
Whut duplicate topic's aaahhhh

it's something i wrote in the wrong topic?

maybe more worktable's and way's to processes stuff like a new ore a new raider a new mechanized raider a new kind of colonist(robot maybe),
a new solar panel a new machine like a computer (dummies only a place where colonist sit in front off and watch it and become happy (maybe on a large scale sad)) i hope it help's a bit
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Darker

This is duplicate to previously posted post. Could a moderator delete this thread or merge it with the older one?
Please... Throw human readable errors on savefile parsing failure!!!
Rim world editor Editor on GIT

Cala13er

#9
Quote from: Darker on April 07, 2014, 08:10:53 AM
This is duplicate to previously posted post. Could a moderator delete this thread or merge it with the older one?

No really? you don't say...

And they could try, but I removed the other one.

mrofa

Got the same problem with no ideas for furniture :D

But you could add a new resource with a new mining node, something flashy that is rare, is only in open terrain, and mostly near the map edges. Maybe it should spawn some aliens from time to time to make things even more interesting :D
All i do is clutter all around.

Evul

Ah nice it was handed :)
Did not notice the other thred, the suggestion is only for Vanilla Rimworld suggestions. Recruitment and other kinds of request should be handled here. :)

Add costum fences :)

Celthric Aysen

Flashlight
Research Points [3000]
Requirements [50 Scrap Metal, 2 Silver]
Description: A flashlight that isn't affected by solar flares's, also used when it's to dark, it should also have a duration, like 3 in game Hours before the battery is needed to be charged[doesn't replace main weapon]

Charging Table
Research Points: 1000
Requirements [150 Scrap Metal.Electricity]
Description: Charge stuff like the Flashlight (yeah i know it doesn't have that many uses for the table yet, but maybe you could think some stuff out, like powered armor)
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"♫"Every people that i see i will never understand"♪"

Azanor

Guys, as Cala13er said. Keep it industrial.

Thanks,
Tina.
Member of Xbox Support.

Finn

Here's an idea.

Some sort of machine that is placed on the ground, costs between 250 Metal to 500 metal.
Its soul purpose is to act as third party miner, not requiring any colonist use but relies on electricity, and dumps the metal into some sort of industrial hopper.