Ludeon Forums

Ludeon Forums

  • June 19, 2021, 04:41:10 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 14

Author Topic: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)  (Read 62961 times)

scuba156

  • Colonist
  • ***
  • Posts: 177
  • Dysfunctional Coder
    • View Profile
    • Github
[A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
« on: January 11, 2017, 11:06:12 AM »


Description
Backup and restore the currently loaded mods into 20 different nameable slots! Import a mod list from a save file! Never have to lose your mod order again!

Features
  • Backup your current active mods and their order!
  • Restore your current active mods and their order!
  • 20 different slots to Backup/Restore to!
  • Undo the previous action!
  • Save time by restarting RimWorld immediately!
  • Clean, easy to read source code! (Hopefully)
  • Import mod list from a save file!
  • Steam Cloud Support!
  • Rename slots!

Known Issues
  • No others known, help me find some and be sure to let me know!

Author
  • Me!

Thanks

Required Mods


Downloads
  • This mod is no longer available
« Last Edit: September 16, 2017, 10:04:15 AM by scuba156 »
Logged

XeoNovaDan

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1606
  • Yee-Haw!
    • View Profile
Re: [A16] Mod List Backup (v0.1a)
« Reply #1 on: January 11, 2017, 11:10:01 AM »

Looks to be somewhat useful, as switching between modded and vanilla and vice-versa can be tedious, especially with load order.

Thanks :)
Logged

BlackSmokeDMax

  • Planetologist
  • ****
  • Posts: 1732
  • Don't Have To Live Like A...
    • View Profile
Re: [A16] Mod List Backup (v0.1a)
« Reply #2 on: January 11, 2017, 12:30:52 PM »

That was quick. Nice job!

Lobstercraft

  • Drifter
  • **
  • Posts: 60
  • Refugee
    • View Profile
Re: [A16] Mod List Backup (v0.1a)
« Reply #3 on: January 11, 2017, 12:47:16 PM »

Finally i can test that mars mod.
Thanks
Logged

WoodyDaOcas

  • Drifter
  • **
  • Posts: 34
  • Refugee
    • View Profile
Re: [A16] Mod List Backup (v0.1a)
« Reply #4 on: January 11, 2017, 01:03:51 PM »

somewhat ? Is awesome !:) Thank you
Yeah, exactly, for total overhaul mods that wanna run alone :) like Mars mod
Now, if I would be able to somehow convert this modlist to a "subscribe to all" on Steam, I don't have it there, but I'd buy it, to to update all them mods is a pain :)
Logged

Thane

  • Colonist
  • ***
  • Posts: 349
  • Refugee
    • View Profile
Re: [A16] Mod List Backup (v0.1a)
« Reply #5 on: January 11, 2017, 02:45:27 PM »

That moment when you necro a thread and a mod that fixes your issue is made within 24 hours.

Thanks Man I'll give this a go!
Logged
It is regular practice to install peg legs and dentures on anyone you don't like around here. Think about that.

Linq

  • Colonist
  • ***
  • Posts: 571
    • View Profile
Re: [A16] Mod List Backup (v0.1a)
« Reply #6 on: January 11, 2017, 02:45:46 PM »

Don't mind me, just installing a mod for my mods.
Logged

scuba156

  • Colonist
  • ***
  • Posts: 177
  • Dysfunctional Coder
    • View Profile
    • Github
Re: [A16] Mod List Backup (v0.1a)
« Reply #7 on: January 11, 2017, 07:42:02 PM »

somewhat ? Is awesome !:) Thank you
Yeah, exactly, for total overhaul mods that wanna run alone :) like Mars mod
Now, if I would be able to somehow convert this modlist to a "subscribe to all" on Steam, I don't have it there, but I'd buy it, to to update all them mods is a pain :)
I'm not sure if its possible, I don't think steam allows games to subscribe to workshop items, I could be wrong though.

That moment when you necro a thread and a mod that fixes your issue is made within 24 hours.

Thanks Man I'll give this a go!
Ask and you shall receive! (Sometimes)

I will post an update later, won't really change functionality. I'll add google translated Russian/simplified Chinese and clean up some code.

I want to make the code as clean and readable as possible, so hopefully others can learn how easy it is to do, and in case this gets abandoned in the future. I have commented every variable, function, and class to give a description on what they do, with some extra commenting where it seemed needed.

I am currently debating on moving all references to the RimWorld API into a separate dll. This makes it easy to update in the future for new RimWorld builds as anything that calls the API will all be in the one place making it easy to find and update.
Logged

A NaCl N Battery

  • Muffalo
  • *
  • Posts: 4
  • Refugee
    • View Profile
Re: [A16] Mod List Backup (v0.1a)
« Reply #8 on: January 11, 2017, 07:44:04 PM »

Thank you so much... Makes things far less hairpulling when you add a mod, and it breaks the game by unselecting all of your other mods... Or for trying to find out which mod is interacting with another mod to make you unable to right click things... v.v I'm an addict...
Logged

scuba156

  • Colonist
  • ***
  • Posts: 177
  • Dysfunctional Coder
    • View Profile
    • Github
Re: [A16] Mod List Backup (v0.1.1a) (Source code updated)
« Reply #9 on: January 12, 2017, 12:00:14 AM »

Mod List Backup v0.1.1 alpha
  • clean up of code
  • add comments to everything
  • refactor some code
  • move RimWorld API calls to a seperate dll
  • increment version

Downloads
Logged

Hydromancerx

  • Colonist
  • ***
  • Posts: 571
  • Refugee
    • View Profile
Re: [A16] Mod List Backup (v0.1.1a) (Source code updated)
« Reply #10 on: January 12, 2017, 02:47:34 AM »

Thank yooooou!!!  ;D ;D ;D

This is soooo awesome!!!  8)
Logged

scuba156

  • Colonist
  • ***
  • Posts: 177
  • Dysfunctional Coder
    • View Profile
    • Github
Re: [A16] Mod List Backup (v0.1.1a) (Source code updated)
« Reply #11 on: January 12, 2017, 05:58:08 AM »

Mod List Backup v0.2 alpha
  • Steam Cloud Support (Must be enabled in settings first)

Downloads
Logged

scuba156

  • Colonist
  • ***
  • Posts: 177
  • Dysfunctional Coder
    • View Profile
    • Github
Re: [A16] Mod List Backup (v0.2a) (Steam Cloud Support Added)
« Reply #12 on: January 12, 2017, 08:20:46 AM »

Mod List Backup v0.2.2 alpha
  • Add backup of current mods on start
  • Overwrites each time Rimworld is started
  • backup can be found in ModListBackup directory in RimWorlds user data
    folder

Downloads
Logged

BlackGyver

  • Drifter
  • **
  • Posts: 59
  • Frenchman Extraordinaire
    • View Profile
Re: [A16] Mod List Backup (v0.2.2a) (Steam Cloud Support Added)
« Reply #13 on: January 12, 2017, 07:23:41 PM »

This might be user error at work here, but I haven't found how to use that mod yet; no options in the mod settings, there doesn't seem to be any UI on the main menu Mods category either, and there also isn't anything appearing in the ModListBackup user settings folder. Can you post a quick rundown of how to use it?

Edit: So this seems to have been happening with 0.2A, with 0.2.2A the automatic backup works, but the only options available are the Steam Cloud Sync options in the mod settings. Was the idea of six different save slots and manual loading/saving of mod backups scrapped?
« Last Edit: January 12, 2017, 07:57:59 PM by BlackGyver »
Logged

scuba156

  • Colonist
  • ***
  • Posts: 177
  • Dysfunctional Coder
    • View Profile
    • Github
Re: [A16] Mod List Backup (v0.2.2a) (Steam Cloud Support Added)
« Reply #14 on: January 12, 2017, 08:54:41 PM »

This might be user error at work here, but I haven't found how to use that mod yet; no options in the mod settings, there doesn't seem to be any UI on the main menu Mods category either, and there also isn't anything appearing in the ModListBackup user settings folder. Can you post a quick rundown of how to use it?

Edit: So this seems to have been happening with 0.2A, with 0.2.2A the automatic backup works, but the only options available are the Steam Cloud Sync options in the mod settings. Was the idea of six different save slots and manual loading/saving of mod backups scrapped?
Hmm that's strange. I assume you have the latest hugslib other is the backup would not be created. Do you have any other mods installed that may interact with the mods menu?

As long as core and hugslib are the first two mods loaded and then Mod List Backup can be anywhere after there. Once those 3, at least, are active then restart RimWorld and then the 'mods' menu from the main menu will have extra buttons (as shown in the screenshot) to the right of the close button.

Multiple slots with backup/restore is still included (Next update will have namable slot)
Logged
Pages: [1] 2 3 ... 14