Ludeon Forums

Ludeon Forums

  • October 16, 2018, 12:01:26 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 8

Author Topic: [B18] Starship Troopers Arachnids Ver4.2 - Tanker & Bombardier Bug balancing  (Read 34476 times)

Walking Problem

  • Colonist
  • ***
  • Posts: 585
  • GOD KING
    • View Profile
    • Mod download and updates!

[B18]STARSHIPTROOPERS ARACHNID VER4.2



Another fan-service mod based on yet another cult-favorite movie/novel: Starship Troopers!

If you dunno what it is, watch this:
https://www.youtube.com/watch?v=MSGzJ05OWgI


This mod, introduce the main antagonist: the Arachnid, or affectionately known as “Bugs” by the soldiers in the film, into the RimWorld. Now you can build an outpost on this forsaken planet and fight off these vile creatures, just like in the movies!

BACKSTORY:
As the United Citizen Federation expanded its territory across the Galaxy, it came into contact with the Arachnid Species covering an area of it. The Federation initially considered the Arachnids to be a less advanced civilization. However, to avoid conflict, the region of space the Arachnids had colonized was Quarantined to prevent any humans settling within it. Despite this unofficial colonies were created, on Arachnid planets often ending in the Arachnid attacks of these poorly defended colonies leading to massacres.

After 5 consecutive Bug Wars against the Arachnids, the United Citizen Federation remains unable to prevent Arachnids’ spread in some parts of the known galaxy. While they were wiped out within the Glitterworlds’ systems, the “Bugs” had since expanded their territory into the Rim Worlds, where military operations against them is limited. However this became a huge threat to the new colonies that are currently being built on the Rim Worlds. They may only have just arrived in the Rim Worlds, but they will never stop until they conquer every single planet in the Rim Worlds.

FEATURES:
– 18 different arachnid invasions types that escalates over 3 years (so it wont be game ending before you are ready for them)
– 8 different bugs drawn from the Starship Troopers movie franchise (with 1 from a SST game)

———-

FORUM LINK: https://ludeon.com/forums/index.php?topic=32625.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers-arachnids-ver4-2/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

SUPPORT ME ON PATREON: https://www.patreon.com/walkingproblem
FEED ME A MEAL: https://ko-fi.com/walkingproblem
——

STARSHIP TROOPERS ARACHNIDS VER4.1 HARDCORE ADDON!



A hardcore addon to make bugs attacks more frequent.

In this addition, the Arachnids will be more active in attacking your colony

– Recommended for those players who are looking for a more “Starship Trooper-ish” experience.
– Recommended for those players who are finding the original Arachnid mod not challenging enough.
– Recommended for those players who are really proud of their colony’s defense and fortifications.
– Not recommended for noobs.
– Not recommended if you want a more balanced game that blends in well with other mods.

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers-arachnids-ver4-1-hardcore-addon/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1166864112

Credit: @Disnof of twitch.tv/disnof for doing a extremely long run through that exposed the need for such an addon.

——

MOD CONFLICT:
Simple SideArms – to ensure the mod do not cause TankerBugs and Plasma Bugs to stop using / dropped their range weapon totally upon getting hit/melee – please go to Mod Settings, and choose LoadOutOnly preset.

——

CHANGELOG VER 4.2
– Tanker Bug armor and health increased
– Bombardier Bug explosion on death reduced, slight increase in triggered explosion

CHANGELOG VER 4.1
– Revamped the entire air attack mechanics
– Added a new incident: Arachnid Sustained Air Raid
– Bombardier Bug’s explosion is nerfed
– Hopper Bugs and FireFly Bugs no longer drop down in pods, but as themselves
– All air attack incidents are revamped

CHANGELOG VER 4.0
– Updated to B18
– The melee attacks may feel a little different due to the B18’s new melee system

CHANGELOG VER 3.0
– Added 4 more new Bugs: Plasma Grenadier Bug, Scorpion Bug, FireFly Bug, Bombardier Bug
– Totally revamped the invasion incidents: changing/improving the existing 6, and expand it to 18 incidents.
— All Out Assault
— Giant Assault
— Fire Assault
— Hopper Air Infiltration
— FireFly Air Infiltration
— Air Raid
— Escorted Giant Assault
— Warrior Siege
— Plasma Support Assault
— Plasma Bombardment
— Scorpion Bug Threat
— Tanker Bug Threat
— Plasma Grenadier Assault
— Warrior Encirclement
— Warrior Raid
— Bombardier Entrapment
— Bombardier Bombardment
— Arachnid Infestation
– All incident’s frequency and delayed first attack (ranging from 2 season to 3 years)
– Changed Tanker Bug’s attack into a more realistic flamethrower
– Plasma Bug’s plasma burst can now fly over walls and mountains
– Plasma Bug’s plasma burst explosion radius reduced and made very inaccurate
– Added custom codes for Plasma Bug’s targeting without line of sight
– Added custom codes for Scorpion Bug attacking of structures
– Created custom codes for Bombardier’s IED ability
– Graphic size of Hopper and Warrior Bug is reduced
– Armor for Tanker Bug is revamped to make it very resilient to Firearms
– Added dessicated graphics for all bugs

CHANGELOG VER 2.2
– Added Mod Update Note to inform Steam users about Mod being updated.
– Redid spawning codes so that Warriors bugs no longer spawn and move in the same cell
– Hopper Bugs attacks will now be dropped across the colony instead of into just one cell
– Added Arachnid Encirclement incident: warrior bugs to encircle and surround the colony on spawn
– Added Arachnid Giant Bugs incident: tanker-plasma bug combination attack
– Adjustment to Bugs invasion incident’s likelihood
– Bug invasions will only happen after 2 seasons.
– More serious invasions will only happen after a year.


CHANGELOG VER 2.1
– Added Plasma Bugs
– Added codes to forbid Hoppers dropping into mountain room/caves
– Added texture for Plasma Bug’s plasma burst and Tanker Bug’s fire burst
– Added Plasma Bugs Bombardment incident
– Reduced likelihood and frequency of Bugs invasion incidents.


CHANGELOG VER 2.0
– Updated to A17
– Total revamp of how aggression is generated
– Brand new behaviors for Arachnids
– Arachnids will actively hunt down all non-insect faction pawns
– Tanker Bugs now have powerful ranged flamed based weapon
– Special custom coded behavior for Tanker Bugs to switch between ranged and melee attacks
– Added Hopper Bugs
– New/Revamped incident: Heavy Assault (All 3 species of bugs combining to devastating effect)
– New incident: Aerial Assault (Hopper Bugs will invade from above)
– Balancing to numbers of bugs spawned

——

VIDEOS:

Starship Troopers Arachnid 4.1: All Out Assault
https://www.youtube.com/watch?v=BZY11shiz1M

Starship Troopers Arachnid 4.1: Revamped Air Attacks
https://www.youtube.com/watch?v=_BxWkMiL0lU

——

SCREENSHOTS:






« Last Edit: March 09, 2018, 04:21:11 PM by Walking Problem »
Logged

Slye_Fox

  • Drifter
  • **
  • Posts: 28
    • View Profile
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #1 on: May 19, 2017, 10:53:15 PM »

Logged

Cabdono

  • Drifter
  • **
  • Posts: 59
  • Refugee
    • View Profile
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #2 on: May 19, 2017, 11:23:08 PM »

I love you and all your mods.
Logged

Walking Problem

  • Colonist
  • ***
  • Posts: 585
  • GOD KING
    • View Profile
    • Mod download and updates!
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #4 on: May 19, 2017, 11:38:15 PM »

I love you and all your mods.

You love me, so I love you too!

Have fun with them!

And do join my discord or facebook group for more convenient chatters with me~ =}

DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
FACEBOOK DISCUSSION GROUP: http://fb.com/groups/walkingproblemstudios/

ChaosChronicler

  • Colonist
  • ***
  • Posts: 194
  • Refugee
    • View Profile
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #5 on: May 19, 2017, 11:51:48 PM »

Looks like I will be drawing the MK-55 Rocket Launchers. Definitely going to have the rifle's more powerful than base assault rifle (but still have less accuracy). Twin .50's are going to be a thing. "Outpost" walls I'll have to think how that works. Same with tower.

Either way bugs are going to die!
Logged

Walking Problem

  • Colonist
  • ***
  • Posts: 585
  • GOD KING
    • View Profile
    • Mod download and updates!
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #6 on: May 19, 2017, 11:57:00 PM »

Looks like I will be drawing the MK-55 Rocket Launchers. Definitely going to have the rifle's more powerful than base assault rifle (but still have less accuracy). Twin .50's are going to be a thing. "Outpost" walls I'll have to think how that works. Same with tower.

Either way bugs are going to die!


I uses Embrasures in my testings. they work great and feels like the movie~

But perhaps need to put more than one layer of the embrasures... You definitely wouldnt want them to swamp you...

cuproPanda

  • Colonist
  • ***
  • Posts: 641
  • Caffeine addiction
    • View Profile
    • GitHub
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #7 on: May 20, 2017, 12:12:16 AM »

"Spawn more overlords!"

Lol j/k looks really cool, gonna try it out :)
Logged
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

Canute

  • Transcendent
  • *****
  • Posts: 5561
  • Refugee
    • View Profile
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #8 on: May 20, 2017, 03:18:22 AM »

Quote
I uses Embrasures in my testings. they work great and feels like the movie~

But perhaps need to put more than one layer of the embrasures... You definitely wouldnt want them to swamp you...

But what are you doing without embrasures ? :-)
I think when these mass of bugs comes to just a few pawns, they will be dead once the bugs are at mellee range.
Logged

slugman4

  • Muffalo
  • *
  • Posts: 12
  • Refugee
    • View Profile
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #9 on: May 20, 2017, 11:36:19 AM »

Heres a thing the leather from the warrior bugs is worth 18 silver per 1 ,also the items made from them reflect that seems a bit too much of a value.
Logged

ChaosChronicler

  • Colonist
  • ***
  • Posts: 194
  • Refugee
    • View Profile
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #10 on: May 20, 2017, 12:55:02 PM »

Got a constructive criticism. Looking at the Tankerbug pawn you have the four front leggs in the abdomen. It should be in the thorax as those legs are it's main locomotive while the abdomen has smaller ones.
Also looking at files I find it interesting you have a brainbug as a building. Things to come?
Logged

Walking Problem

  • Colonist
  • ***
  • Posts: 585
  • GOD KING
    • View Profile
    • Mod download and updates!
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #11 on: May 21, 2017, 09:39:56 AM »

Got a constructive criticism. Looking at the Tankerbug pawn you have the four front leggs in the abdomen. It should be in the thorax as those legs are it's main locomotive while the abdomen has smaller ones.
Also looking at files I find it interesting you have a brainbug as a building. Things to come?

I dun understand what you mean by the legs should be in the thorax while smaller ones in the abdomen... doesnt make sense to me

For your reference:


My Artwork:



I started off wanting to make these a clone of my smurf mod, but I scrap the idea.

Brain bug may still make a return in the future. Have some ideas in the plans.

ChaosChronicler

  • Colonist
  • ***
  • Posts: 194
  • Refugee
    • View Profile
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #12 on: May 21, 2017, 10:25:43 AM »

Not warrior bug this guy:
Logged

ChaosChronicler

  • Colonist
  • ***
  • Posts: 194
  • Refugee
    • View Profile
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #13 on: May 21, 2017, 01:21:34 PM »

Oh almost forgot I've been messing around with this in dev/god mode and found something interesting. Had a few random colonist fight huge swarms in a bunker with the guntower from more vanilla turrets and it got to the point of so many bodies that my pawns could not shoot at the bugs nor the bugs could get to my colonists. It was literally a wall of bodies. Don't know if that was intentional but hell I like it. 
Logged

asquirrel

  • Colonist
  • ***
  • Posts: 473
  • Refugee
    • View Profile
Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
« Reply #14 on: May 21, 2017, 05:36:00 PM »

Oh mother of god.  I loved the Starship Troopers series.  So, if you kill these guys, can you eat them?  It only seems fair because they can eat you, or tear you to shreds. 
Come on you apes, you want to live forever?!?!?!?! :)

https://www.youtube.com/watch?v=s-_c6V0U-4k
Logged
Pages: [1] 2 3 ... 8