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Author Topic: [1.3] Miscellaneous w MAI+Robots  (Read 1288796 times)

ptb_666777

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Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« Reply #2400 on: November 29, 2018, 11:48:49 PM »

Haplo, I'm using windows 8, no anti virus installed and windows defender is disabled. I do have free version of spybot search and destroy, but it dose not live scan, is not updated, and hasn't be ran for longer than I will admit. So thats neither helpful, nor informative. But I can ease the suspicion of antivirus witchery. Also, I did try to make android and it gave me same error as guy page or two back.

Oh, i have a lot of indexing related funtions disabled, pretty much any thing I can to free up memory, and prossessing. All of which where to improve gameplay and gotten from blogs and youtube vids for other games. I'm sure others have done the same, maybe same pl here having issues? Maybe?

Reading your last responce I felt relived you where aware and baffled. I hope you have an epiphany soon! If not I still wanna thank you for the use I've gotten from your mods. Truly, thank you.

***Update***
I don't know how or why but after throwing a bunch more mods in, and I mean a bunch, like pretty much all of them, it now works just fine. No clue as to how or why. Load order didn't change except for more after whatever was already there. I didn't change anything else. Unfortunately now it runs terribly and im not playing, but its working for me now. Sorry I flooded your amazing post with my ranting rhetoric. Ima stop now.
« Last Edit: December 11, 2018, 04:57:45 PM by ptb_666777 »
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koyueuan

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Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« Reply #2401 on: December 13, 2018, 08:20:29 PM »


I have installed a few of your mods and have been getting this error from when I right clicked on a turret base with a pawn selected to place a gun:

Root level exception in OnGUI(): System.TypeLoadException: Could not load type 'CommonMisc.Helper' from assembly 'WeaponBase'.
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch3 (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x0918d>
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch2 (UnityEngine.Vector3,Verse.Pawn) <0x00329>
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x001e2>
at RimWorld.Selector.HandleMapClicks () <0x00287>
at RimWorld.Selector.SelectorOnGUI () <0x0001c>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x0006d>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x002f9>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()

What do I need to do?
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Heymom

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Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« Reply #2402 on: December 19, 2018, 10:42:35 AM »

When i try to install a gun in the Gun Turret Base, i get the following error.

Code: [Select]
Root level exception in OnGUI(): System.TypeLoadException: Could not load type 'CommonMisc.Helper' from assembly 'WeaponBase'.
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch4 (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x0919d>
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch3 (UnityEngine.Vector3,Verse.Pawn) <0x00304>
at AchtungMod.MultiActions.AddColonist (AchtungMod.Colonist) <0x0009e>
at AchtungMod.MultiActions.<.ctor>b__3_0 (AchtungMod.Colonist) <0x00020>
at AchtungMod.Tools.Do<AchtungMod.Colonist> (System.Collections.Generic.IEnumerable`1<AchtungMod.Colonist>,System.Action`1<AchtungMod.Colonist>) <0x00097>
at AchtungMod.MultiActions..ctor (System.Collections.Generic.IEnumerable`1<AchtungMod.Colonist>,UnityEngine.Vector3) <0x000bc>
at AchtungMod.Controller.MouseDown (UnityEngine.Vector3) <0x0017d>
at AchtungMod.Controller.HandleEvents () <0x000a6>
at AchtungMod.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix () <0x00048>
at (wrapper dynamic-method) RimWorld.MainTabsRoot.HandleLowPriorityShortcuts_Patch1 (object) <0x0001c>
at RimWorld.MainButtonsRoot.HandleLowPriorityShortcuts () <0x00029>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x002a6>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« Reply #2403 on: December 28, 2018, 06:06:09 AM »

Do you have Misc. Core loaded before the turret mod?
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Heymom

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Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« Reply #2404 on: December 28, 2018, 12:08:47 PM »

Do you have Misc. Core loaded before the turret mod?
Yes i have.
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The Blue Girl

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Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« Reply #2405 on: January 02, 2019, 03:47:14 AM »

Do you have Misc. Core loaded before the turret mod?
Yes i have.

Do you have the 'Achtung!' mod installed? it seems to create some errors, though it is not the only problem for me since it still didn't work after deactivating 'Achtung!'. Take a look at this log :

"Root level exception in OnGUI(): System.TypeLoadException: Could not load type 'CommonMisc.Helper' from assembly 'WeaponBase'.
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch5 (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x092d7>
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3,Verse.Pawn) <0x002d3>
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x001e2>
at RimWorld.Selector.HandleMapClicks () <0x00287>
at RimWorld.Selector.SelectorOnGUI () <0x0001c>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x0006d>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x002f9>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
"

Edit : Downloading the mod from master as one of the previous messages said seems to fix the problem, thanks devent.

Here's the said link again : https://github.com/HaploX1/RimWorld-Miscellaneous_Mods/archive/master.zip
« Last Edit: January 02, 2019, 04:13:48 AM by The Blue Girl »
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« Reply #2406 on: January 03, 2019, 07:02:23 AM »

Sorry, I was a few days off.

I seem to have forgotten to update the manual download links.. Sorry :(
For now to all: Please download the mods from GitHub, as the manual links are absolutely out of date.. Most likely I'll remove the normal downloads and just let everything go over GitHub. It's much easier for me to not forget :)

Edit: I've changed the official download to GitHub ( and Steam ;) ).
« Last Edit: January 05, 2019, 10:44:47 AM by Haplo »
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eragon333

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2407 on: January 06, 2019, 07:51:37 AM »

I really love the urban biome mod of yours. Aside from settling there it makes exploring the planet more interesting when scavanging for loot. Unfortunately the urban biomes are really sparsely placed so it's often not profitable.
I would suggest making towns out of city center that'd be very denesly urbanised and full of loot, and suburbs that are normal biome now that'd be placed around the downtown.
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Krolon

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2408 on: January 10, 2019, 10:03:14 AM »

I cannot open the floating UI for the automatic weapon base (which I can also build, not "only buy")
manual doesn't work too
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2409 on: January 14, 2019, 03:11:18 PM »

For the Floating menu to show up you need to have a weapon inside your homezone available.
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Krolon

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2410 on: January 15, 2019, 08:19:14 AM »

I surely do in homezone and stockpiled :/
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Krolon

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2411 on: January 15, 2019, 08:56:35 AM »

I cannot click it even to force a repair etc
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Canute

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2412 on: January 15, 2019, 10:56:20 AM »

Krolon,
a good start would be to post a logfile.
If you use hugslib just use the Green share log button at the ingame log window.
That include the modlist too.

I just download,copied and activat the mods core and turretbase on a test colony and don't got any problems.
Sure the copy/install is a bit tricky since Haplo put all mod's into the Master branch, you need to watch what you copy over into the Mods folder.


@Haplo
When a pawn with Dumb labor trait want to install a weapon this error show up
Code: [Select]
Could not resolve symbol "1_label" for string "hauling {1_label}.".
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.GrammarResolverSimple:Formatted(String, List`1, List`1)
Verse.GrammarResolverSimpleStringExtensions:Formatted(String, NamedArgument)
Verse.TranslatorFormattedStringExtensions:Translate(String, NamedArgument)
TurretWeaponBase.JobDriver_HaulToCellAndDoWork:GetReport()
RimHUD.Data.Models.PawnModel:GetActivity()
RimHUD.Data.Models.PawnModel:get_Activity()
RimHUD.Data.Models.<>c:<.cctor>b__22_42(PawnModel)
RimHUD.Data.Models.HudModel:GetWidget(PawnModel, String, String)
RimHUD.Interface.HUD.HudElement:Build(PawnModel)
RimHUD.Interface.HUD.HudRow:Prepare(PawnModel)
RimHUD.Interface.HUD.<>c__DisplayClass13_0:<Prepare>b__0(HudRow)
System.Linq.<CreateSelectIterator>c__Iterator10`2:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToArray(IEnumerable`1)
RimHUD.Interface.HUD.HudPanel:Prepare(PawnModel)
RimHUD.Interface.HUD.<>c__DisplayClass5_0:<Prepare>b__0(HudContainer)
System.Linq.<CreateSelectIterator>c__Iterator10`2:MoveNext()
System.Linq.Enumerable:Iterate(IEnumerable`1, Single, Func`3)
System.Linq.Enumerable:Max(IEnumerable`1)
RimHUD.Interface.HUD.HudHStack:Prepare(PawnModel)
RimHUD.Interface.HUD.HudVStack:Prepare(PawnModel)
RimHUD.Interface.HUD.HudLayout:Draw(Rect, PawnModel)
RimHUD.Interface.HUD.Hud:DrawDocked(Rect, PawnModel)
RimHUD.Interface.InspectPanePlus:DrawContent(Rect, PawnModel, Pawn)
RimHUD.Interface.InspectPanePlus:OnGUI(Rect, IInspectPane)
RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI:Prefix(Rect, IInspectPane)
RimWorld.InspectPaneUtility:InspectPaneOnGUI_Patch1(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
« Last Edit: January 15, 2019, 11:15:47 AM by Canute »
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Operative85

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2413 on: January 16, 2019, 03:15:40 AM »

Is this mod compatible with Vegetable Garden? In all my months playing with these two mods, only now have I realized that for some reason, Kitchen Bots can't cook or brew recipes created by Vegetable Garden. Is it a problem on my end? Is there a patch somewhere? Thanks!
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2414 on: January 16, 2019, 06:37:39 AM »

Other mods normally shouldn't cause work problems with Robots.
But shouldn't doesn't mean couldn't unfortunately :)
Maybe the recipes need some requirements that the robots are unable to fulfill? I don't know..

@Canute, Krolon: Thanks for the info. I'll take a look if my current variant still has this error. I've uploaded a updated version to steam, but it is not yet on GitHub, sorry.
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