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Author Topic: [1.3] Miscellaneous w MAI+Robots  (Read 1346082 times)

Operative85

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2400 on: January 19, 2019, 01:58:36 AM »

So...still having trouble. Might test it out on a fresh save.

Also, just to clarify, should your Misc. Mods be loaded before OR after Vegetable Garden?

Thank you very much!
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2401 on: January 20, 2019, 11:38:05 AM »

They shouldn't interfere anyway. In my tests, I have them normally loaded first (as they are locally), but some people have more luck when they are loaded last. (Just load Misc. Core before every other Misc mod)
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2402 on: January 21, 2019, 03:54:59 PM »

UPDATE
- I've updated Misc. Robots: Now you can repair them, also the destroyed repair function is changed.
- The Turret Base and Map Generator got some small changes
- All Mods are updated to the new About.xml file structure in 1.0.2150.
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Operative85

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2403 on: January 22, 2019, 07:40:51 AM »

They shouldn't interfere anyway. In my tests, I have them normally loaded first (as they are locally), but some people have more luck when they are loaded last. (Just load Misc. Core before every other Misc mod)

Solved! It was an incompatibility all along. It turns out that I was running an out-of-date version of Hatti's QualitySurgeon mod.

The mod has been updated last November 21 and it carried a bugfix for modded workbenches.

It is my fault for not updating my mods properly (I'm using the non-DRM version of RimWorld).

I apologize for any inconvenience I have caused, and thank you very much for your help and your work.
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rizay

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2404 on: January 22, 2019, 09:23:37 AM »

Combat extended compatibility mod?
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Jan2607

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2405 on: January 22, 2019, 10:04:37 AM »

Haplo stated in the past that he hasn't time to do that, and I don't think that changed.
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2406 on: January 23, 2019, 03:19:40 AM »

Yes, it still is my main issue.
With my job, my increased family and other situational problems I nowaday have hardly even the time and/or the motivation to update my normal mods.
So.. Sorry, but most likely I just don't have the time to do it.  :(
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Canute

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2407 on: January 23, 2019, 03:26:24 AM »

Just wait a few year after he trained his growning family into modding ! :-)

Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2408 on: January 23, 2019, 06:21:51 AM »

This I will do! 8)
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Jan2607

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2409 on: January 27, 2019, 12:55:21 PM »

I got a hidden item quest, and as known thread it was said Battlefield (0). Since I clicked on the tile on the map with that quest, the console is throwing red errors. When I land there, all my colonists disappear.

https://git.io/fh6P8
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2410 on: January 28, 2019, 07:05:11 AM »

Thanks for the info. Looks like it tries to create groups of Ancients and that isn't really working..
I'll have to look deeper into this, but unfortunately I'm out of town most of this week, so it might take a while, sorry :(
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Jan2607

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2411 on: January 28, 2019, 03:59:54 PM »

No worries. As long as I don't interact with that event, it seems to not break my save. I just need to ignore it at the moment.
« Last Edit: January 28, 2019, 04:04:35 PM by Jan2607 »
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82ab53e4

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2412 on: February 04, 2019, 02:56:23 PM »

Hi, awesome mod creator. I want to report about issue with Misc. robots and Rimatomics (i'm also using misc. robots++ but not sure if that important). Hauler bots get radiation sickness from hauling radioactive items than never go off, permanently weakening them (and potentially killing).
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bullet

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2413 on: February 05, 2019, 02:50:26 PM »

Hi Haplo. Are your robots finally got ability automatically go back to station if no work find?  ;)
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Jiro

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2414 on: February 08, 2019, 11:55:08 PM »

Hi, what is "BeeAndHoney 'Urban'"?
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