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Author Topic: [1.2] Miscellaneous w MAI+Robots  (Read 1261138 times)

Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2445 on: March 06, 2019, 03:08:33 AM »

I've updated the shooting range to catch this error for now. It shouldn't create any errors, other than not increasing the joy now.
Unfortunately I have no idea what CE does to cause this error at all so I can't do anything to really fix it. :(
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atewithouttabIe

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2446 on: March 06, 2019, 07:18:04 AM »

For shats'n giggles -
- Mai Misc Robots (Haulers specifically)
- CE
- Defensive Turret Pack CE compatible ( https://ludeon.com/forums/index.php?topic=45727.0 ):

Initial load of turret from above pack gets finished fine by haulerbot, REloading turret afterwards by bot always results in reloading loop ad nauseum
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Senio

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2447 on: May 17, 2019, 03:04:22 PM »

About Miscellaneous Robots
Can you help us support Multiplayer mod?
https://ludeon.com/forums/index.php?topic=69.0
Thanks.
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Senio

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2448 on: May 18, 2019, 08:39:36 AM »

<Snipped by Haplo --> Really, the full main post? :)>
Watiing robots support for Multiplayer mod......
« Last Edit: May 22, 2019, 04:00:13 PM by Haplo »
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account13123

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2449 on: May 21, 2019, 04:11:00 PM »

I found an incompatibility with another mod. When using this with Targeting Modes, your turretbase turrets miss every shot and throw this red error into the log each time they shoot at a pawn:

Code: [Select]
Exception ticking Bullet_BoltActionRifle121403: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1<Verse.VerbProperties>.get_Item (int) <0x00083>
at TargetingModes.TargetingModesUtility.CanUseTargetingModes (Verse.ThingDef,Verse.Thing) <0x001aa>
at TargetingModes.TargetingModesUtility.ResolvePrioritizedPart (Verse.BodyPartRecord,Verse.DamageInfo,Verse.Pawn) <0x00093>
at TargetingModes.HarmonyPatches.Postfix_ChooseHitPart (Verse.BodyPartRecord&,Verse.DamageInfo,Verse.Pawn) <0x00046>

This happens regardless of which of the two mods is on top of the other. Uninstalling Targeting Modes removed the issue.
« Last Edit: May 21, 2019, 04:18:27 PM by account13123 »
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2450 on: May 22, 2019, 03:57:23 PM »

@account13123: Thanks for the info. I'll add it to the known issues.

@Senio: You'll have to wait a while longer. Currently I have another project I'm working on, so MP support will not be done anytime soon, sorry.

So.. I was inactive for a while because of RL. It just doesn't allow me as much time as in the past unfortunately..
Currently my precious time is spent working on a small new idea.
This little project has the following description. Who can guess what it might be? :)

..and if thy survive
the onslaught by a pair of moon,
this will be your price
ol' civic right in thee harvest soon..
« Last Edit: May 22, 2019, 04:08:57 PM by Haplo »
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2451 on: May 24, 2019, 05:00:19 PM »

New Mod: Misc. EndGame
Do you think your base is done? You have nothing more to do, but you don't really want to leave the planet?
Why not try to get your own town charter via martial law instead? Here is your option for this...
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Senio

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2452 on: May 25, 2019, 12:57:28 PM »

New Mod: Misc. EndGame
Do you think your base is done? You have nothing more to do, but you don't really want to leave the planet?
Why not try to get your own town charter via martial law instead? Here is your option for this...
Thanks,Free time please update robots for  support multiplayer mod
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rawrfisher

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2453 on: May 27, 2019, 06:10:26 PM »

So how does the town charter work?  Kinda deciding if its worth the time to go for.
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2454 on: May 28, 2019, 02:17:19 PM »

It is an alternate to the space ship. For those who don't really want to leave the planet..
Here you call upon a martial law to grant you town rights. You just have to survive a little bit. 8)
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rawrfisher

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2455 on: May 28, 2019, 04:33:44 PM »

I'll do one on a test map and see how it works.  Just hope its more of a challange then my daily raid on merciless mode

Edit:  Almost good enough to challange my endgame base

[attachment deleted due to age]
« Last Edit: May 28, 2019, 05:45:47 PM by rawrfisher »
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Ruisuki

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2456 on: May 28, 2019, 11:22:41 PM »

so does that make your town pawns authoritarians?
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rawrfisher

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2457 on: May 28, 2019, 11:26:17 PM »

Who knows..  They attacked me and my mortars wanted to have words with em.
This was just a test map using a blueprint of my endgame sea ice base.
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2458 on: May 30, 2019, 04:14:11 PM »

Ok, I've increased the danger for the last five days (time-range for new raids reduced)
and added an AI Core as a building requirement.
So hopefully now it is a bit more late game :)
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rawrfisher

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2459 on: May 30, 2019, 04:55:58 PM »

Gonna play through a colony normally to try it this time around.  The sheer amount of activity did cause my rig to stutter. 
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