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Author Topic: [1.2] Miscellaneous w MAI+Robots  (Read 1261172 times)

account13123

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2460 on: June 06, 2019, 08:57:42 PM »

Extra useful in combination with https://steamcommunity.com/sharedfiles/filedetails/?id=1472131714
put a few targets in talking distance and colonists will sometimes swap tricks of other trades as well while they shoot
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Jan2607

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2461 on: June 23, 2019, 08:33:05 AM »

Haplo, could you give us an option for the shooting range dummy to forbid some weapons (maybe also modded weapons)?
I don't want my minigunner to use it, because the weapon has a lot of spray. Also modded weapons like the staffs of Rimworld of Magic do damage to the dummy.
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stari

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2462 on: July 07, 2019, 11:50:39 AM »

Haplo, are you working on MP compatibility for Robots? I really like the mod, and if you're not actively working on that, I'm interested in trying to write a compatibility patch for it. I haven't coded in C# much before or written mods for RimWorld though.
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2463 on: July 08, 2019, 07:32:03 AM »

It is planned, that I work on it, but I have yet to start..
Currently I have only an oppinion about what may be the root cause, but not much more.
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2464 on: July 16, 2019, 04:11:25 PM »

Update:
This is a critical bugfix update for Misc. EndGame:
The calculation for when the Dangerous sequence started was wrong and send you the harder raids much too soon.
Now it also starts with a time of reduced danger. So the sequence is like this: reduced danger --> normal danger --> increased danger --> success.
(Additionally there is now a debug button (in god mode) to reduce the remaining time by 1/2 a day per click.)
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Mikis

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2465 on: August 19, 2019, 09:57:08 AM »

Hi, so my hauling bot got his arm burned off and now his manipulation is only 60%, i can kill him and repair but i dont have any robotic components to repair him. So how does one "heal" repair a robot that is damaged?
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Navarro

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2466 on: September 01, 2019, 08:19:02 AM »

How do i download this?
There is no option to download a folder as zip or zip-files directly.
See attachments.


[attachment deleted due to age]
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Canute

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2467 on: September 01, 2019, 10:43:40 AM »

Best would be, you got one step back, so you have the "master" overview.
Then use the green "Clone or Download" button to download all at once as zip, then you can seperate them at your harddisk.

Navarro

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2468 on: September 01, 2019, 12:49:28 PM »

That works. Thanks.
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Tocato

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2469 on: September 12, 2019, 02:19:39 AM »

can we sell mai? and do mai need to be given weapons? they can use whatever we equip them with?
« Last Edit: September 12, 2019, 02:21:40 AM by Tocato »
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Canute

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2470 on: September 12, 2019, 03:19:25 AM »

Can you sell your starting colonist, do you need to be given them weapons ?
Basicly a MAI is full functional pawn like your others. If you want that they want to shoot they need a weapon. Sure they have some better mellee attack the humans, but good mellee weapons can't hurt either.
MAI got better basic protections then human, so they don't need to wear any clothings, so you can't get boni from these anymore.

Tocato

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2471 on: October 15, 2019, 03:00:49 PM »

Hello can we get less dangerous ammo (maybe bb) equipped for all weapons not just explosions for the shooting dummy?  I'm inside a cave and when my colonists miss they end up destroying the walls. Even throwing ro is would be better than spending a ton of time repairing
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MiniMishii

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2472 on: December 10, 2019, 02:50:56 AM »

I can't successfully use the robots :c It just has the option to repair, but repairing doesn't actually do anything. I've also tried putting it at the top or at the bottom of the load order.

Attached is what the dev log throws when I click activate. I'm not sure how to even start to go about trying to fix this one =\

I've used them before perfectly successfully in a mod-heavy game, so I don't even know what I should try disabling to find a conflict.
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Canute

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2473 on: December 10, 2019, 03:19:40 AM »

MiniMishii,
when the robot's worked before and you didn't change anything it could be a conflict with another mod. Then a full logfile would be more helpful, click on the green "Share log" button at the log window for a combined modlist + logfile.

Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2474 on: December 10, 2019, 06:37:24 AM »

This looks like a conflict with another mod:
More_Scenario_Parts.HarmonyPatches.TryGenerateNewPawnInternal_ScenPartExSupport
-> Do you have a new mod added? Something that adds 'More Scenarios' maybe?
This can only be fixed on their side. There is nothing I can do about it, sorry.
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