Recently, I had a simple little colony going, I'd managed to box in some rich soil in an arid wasteland and had cooled it to an acceptable degree along with the colony. Things were looking good, I was just starting to install sunlamps when I got a notification that a colonist was wandering in a drug induced haze.
Now, I'm running the RimPharma mod, and it turns out that the colony's pet dog had managed to get into medical storage and eat around 20 units of some high-grade pain killer that causes auditory hallucinations. Needless to say, the dog was in high orbit at this point. I set an area that the dog was allowed in and continued on trying to get the greenhouse working.
A week or so had gone by (in game) and the dog was still out of it's gourd considerably so, or had managed to get into the drugs again. But I had a bigger problem, a power conduit blew in a "Bzzt..." event.
This set the dog on fire.
The dog, still in orbit, was not remotely phased by this, and while my colonists were busy putting the farm out, the dog wandered about, slowly becoming more on fire. Minutes had passed and my colonists were still unable to get the fire under control because of the new found hellhound wandering the farm in no pain what so ever. I attempted to get one of the colonists to put the dog out, or move it, but neither worked out too well. The dog did eventually become unable to move, simply because it's legs burned off, but it did manage to burn the colony down before doing so.
Moral of the story? Lock up your crazy power painkillers better.