Good luck. Guess I'm waiting until 1.0!

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: ultra4 on September 24, 2018, 12:29:30 PM
i think the game already has so many guns, it doesnt really need more, it needs a tutorial if anything to help understand each guns role in the world.
I don't mean to say, no more guns.... no, just i thinks that is not the update priority at all
Quote from: Alias on December 29, 2017, 04:34:26 PM
I promised I'd update, but Vaniat beat me to the workshop (by 2 days). I also rather liked the butchering spot, so I added it back (or rather didn't remove it).
GitHub link: GitHub
Mod Door Mat v1.0.8 has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.18.1722</targetVersion>
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Quote from: Ruisuki on February 21, 2018, 05:47:46 PM
You're starting a new game!?
Quote from: Canute on February 21, 2018, 03:25:19 PM
At first, do you notice these green little button "share logs" ?
Maybe try it out next time, it safe you alot of time.
The link you get from this, include modlist and more detailed error log. :-)
I can't tell you what cause these error's but i would use the windows explorer search ability.
I would do a search for "ChunkSandstone" and any result that isn't from Core should be the bad mod.
Maybe move Core (cut&paste instead copy&paste) out of Mods, but don't forget to move it back later.
If you can locate the bad mod, you should be sure that the mod got the right file structure (compare it with some other mods).
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.BoundsInjector+<>c.<Inject>b__6_0 (Verse.PawnKindDef x) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Verse.PawnKindDef].MoveNext () [0x00000] in <filename unknown>:0
at CombatExtended.BoundsInjector.Inject () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()