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Messages - Wex

Ideas / Re: Chainsaws
April 24, 2018, 04:52:07 PM
You could have power drills, for mining.
And for opening holes into pirates.
Quote from: eadras on April 14, 2017, 07:55:47 AM
A16 added a "hold fire" button between the draft pawn and manual attack buttons.  This button is your friend.  I hear you though, friendly fire accidents are very frustrating.  If you aren't the type of player who micromanages combat frame by frame, it happens all too often.

Wait, there's another way of doing combat in this game?
General Discussion / Re: 64 bit?
March 10, 2017, 01:39:55 PM
And all the people with an old computer can no longer play.
Paying for a game that you can't play is a recipe for disaster; and if you could, but something made it unplayable, it's a *hitstorm brewing.
Keep it 32.
Ideas / Re: Nutrient Paste Dispensers
February 21, 2017, 12:41:57 AM
Actually, having the possibility of stocking it (just like normal meals) and having them process hay (or maybe corpses without malus, since it's simply recombinating aminoacids, and other nutrients), would be a great emergency food supply.
Ideas / Re: Neolithic Weapons? Neolithic Armor.
January 17, 2017, 04:41:16 AM
Indians had wodden armor.
That's neolitic.
Ideas / Re: Using chemfuel as fuel
December 24, 2016, 09:01:56 AM
Sound idea. +1 to you.
It could be that an attack with a crushing weapon has no chanche of hitting an eye.
It would be a welcome mod.
About 1/3 of the fight result in an eye scar or a missing eye; no deaths up so far, but that's ridicolous anyway. Do you know how much strenght do you need to punch an eye out of a socket? Eyes are made to stay in!
Any blow so strong to pull an eye out, is strong enough to smash our skull (and your neck in the process)
Ideas / Re: Preventative medicine
November 18, 2016, 08:28:31 PM
Actually IRL you can see warning signs of an heart attack 24 hours prior the event (if you know what to look for), so it's not a bad idea.
General Discussion / Re: Asexuality
November 13, 2016, 01:05:23 PM
That happened to me too, but since they were both 50+ years old, I tought nothing of it.
How old are your colonists?
Quote from: Boston on November 07, 2016, 07:00:51 AM
You do realize the epitome of modern soldiery is a soldier that can think for themselves and take initiative, right? The whole reason modern militaries have chains-of-command below the company level is due to increased need for small-tactics and flexibility. When the sergeant in command of the squad gets killed, you want a soldier to be able to stand up and take command of the squad, not just herp a derp under fire until another officer/NCO can take command.

This isn't the 1800's, where armies stood in blocks and blasted at each other.

Not to mention: orders aren't exactly spelled out with steps labelled. Even in small unit tactics, orders usually encapsulate ,' Hey, squad one, take that house!". Everything else is up to the soldiers in the unit. You want intelligent soldiers, capable of thinking for themselves, specifically so you don't have to hand-hold them through tasks. Hand-holding soldiers means more multi-tasking, meaning more complicated orders, meaning more things can go wrong

Stupid soldiers who stand around and wait for orders are the exact antithesis of modern (and future) warfare.
I do realize that. I also realize that the military is using robots. You know for menial or dangerous task. And what is a vat grown soldier, if not a biological robot?
Also, don't forget the Frankenstein syndrome
Normal people won't proably want them to be smart.
Ideas / Re: Rework Blight Event.
November 11, 2016, 07:20:34 PM
How abot distance being a factor too?
When in my main field potqatoes are dieing, The rice in the hydroponics shouldn't die too.
Expecially if the hydrophonics is on the opposite side of the base.
Yes, less inventive. We are talking of baseline grunt work here.
Officers won't need that, they won't need being stronger or more resillient; they would need abstraction capabilities, a strategic mind and a very fast thinking brain.

But I won't create such a vat grown officier. Creating a fast thinking strategist will probably be a danger for humanity. Just imagine if he decides he doesn't like serving normal humans, and he is in command of an army of grunts...
A vat grown soldier will be, "realistcally" speaking: increased muscle, redundant vital organs (2 hearts anyone?), be hidebound and uninventive (to follow orders), feel less pain, heal faster.
If you can tailor a soldier (and the first vat grown person will probably be a soldier) that's probably what you'll want.