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Messages - Wex

Pages: 1 [2] 3 4 ... 53
16
General Discussion / Re: Scythers
« on: October 24, 2016, 01:54:20 PM »
Still better than a missing hand.

17
Ideas / Re: Domestiction of wild plants
« on: October 22, 2016, 05:29:30 PM »
I've always wanted to grow agave...

18
General Discussion / Re: Healing Raiders
« on: October 21, 2016, 06:38:12 PM »
I don't really know.
The longest colony I had was a 18 years old one.
Pirates I released, and pirates that made out of the map, returned regullarly.
Also, the 50 people attacks were probably helping this.

19
General Discussion / Re: Tips For Cave Bases?
« on: October 17, 2016, 02:09:28 PM »
Don't EVER have only one way into a room, beside your main entrance.
You'll save yourself a lot of problems with infestations this way.

20
General Discussion / Re: Healing Raiders
« on: October 16, 2016, 10:13:15 AM »
You should do this, since they are not going to be friendly.
Amputate any non vital infected part, use a peg leg if it's a leg.
Put some peg leg anyway, they are bound to return.
Then release them.

21
Ideas / Re: Resource Trains
« on: October 16, 2016, 10:07:46 AM »
I onestly expect maglev trains instead.
It's the 5500! :D

22
General Discussion / Re: Mortars and shells
« on: October 16, 2016, 06:50:37 AM »
You can use shelves.
They assure you 2 spaces for shells and you can leave them outside, without having the shells be damaged by weather.

23
General Discussion / Re: I want to hear about exploit strategies!
« on: October 13, 2016, 12:02:03 PM »
That is actually sheer genius.  ;D

24
Ideas / Re: My Top 14 Usability Issues
« on: October 12, 2016, 01:59:48 PM »
The 2nd suggestion is very sensible.
Try running a 50+ people colony, you'll see hell on work tab.

25
Ideas / Re: A Robust Research System
« on: October 08, 2016, 01:59:48 AM »
Also, the research bench should get the research skill slowly up, with a "training" research;
Or be usable as a joy item for those with the double flame on research.

26
General Discussion / Re: Dry Thunderstorms
« on: October 07, 2016, 03:56:40 PM »
Or live in a desert.
Nothing to burn there.

27
Ideas / Re: Raider "decorations"
« on: October 07, 2016, 03:09:17 PM »
You've come late to the party pal.
That was the fear stuff that got removed from the game... 10 alphas ago? I am unsure.

28
General Discussion / Re: Help with fires
« on: October 06, 2016, 11:15:08 PM »
Usually, I will build metal walls all around my base to help keep threats out (i guess fire could be considered one), so if you have not done that before, you can try that.
Don't. Metal burns.

29
Ideas / Re: Birthdays
« on: October 01, 2016, 12:56:18 PM »
And when you have 40 or 50 colonists, it becomes a mess of parties. Nothing gets done in the colony.

30
Ideas / Re: Electric Traps
« on: October 01, 2016, 04:41:18 AM »
This one is good. +1

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