You should add another option
"chop up for the further sustenance of the colony in times of trouble*
"chop up for the further sustenance of the colony in times of trouble*
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Show posts MenuQuote from: TheSilencedScream on October 19, 2014, 12:38:12 PM
I agree. If we're deconstructing, there shouldn't be the possibility of a collapse. Collapses should come from attacks and being careless (such as mining too large of an area with no supports).
On a related note to deconstructing, we should be able to select to deconstruct floors. Had some wooden floors left behind for a building I tore down (luckily without anyone being crushed), but had to rebuild there because I couldn't remove the floors and they looked funny in the middle of nowhere.
Quote from: Neurotoxin on August 28, 2014, 07:29:39 PM
I'll try to address this as best I can.
Z levels. No. Long story short is that it's too much work for too little payoff because it'd require changing almost everything from AI pathing, to the UI etc..
Release date. The hard release date is When it's ready. That's honestly the best you'll get and I understand why that is. I've seen devs give release dates and it turns into a firestorm when uh-oh we had a major setback.
As for threats, I'm sure there'll be more along the way and better AI etc, not that there's anything inherently wrong with it as it is. Yes they can blow holes in your walls, beat down doors and cause massive amounts off destruction BUT they typically try to find the easiest way in. Beating down a door is a lot faster than going through a wall for instance.
Unless I actually build a ship to escape, there is always an end to my colony at some point. Too many raiders, coupled with a blight that causes colonists to starve right after a mechanoid ship crashes and starts to slowly drive everyone crazy. I've lost colonies to squirrels.
A7 will bring prosthetic limbs and improve on the new health system and the clothing thing you've been reading about is a new system Tynan is working on to allow things to be made out of stuff. For example walls made of metal, stone or silver, clothing made from leather, cloth, metal, etc.. and I'm certain, if not in A7 we'll likely see those arbitrary stuffs modify damage resistance and/or skills (I think modifying skill has already been in the changelog?).
Welcome to the forum btw and I hope you really enjoy the game. I know I have.
Quote from: Tynan on August 29, 2014, 03:59:56 PM
Yeah, no aliens. I don't think it's really necessary; with just a bit of imagination you can see a vast variety of lifeforms and intelligences developing from purely earthly sources. From robots and AIs to pseudohumans and animal/human hybrids, to genetically-engineered weapon or worker creatures, to the mysterious intelligences born in transcendent systems. Hell, this stuff is much more exotic than anything in Star Trek or Star Wars.
And - if only I had time to sit and write more story stuff! But most people seem to want more game rather than more backstory. And anyway, writing backstory like that is pretty exhausting and takes a really specific frame of mind for me to do. I find long-form writing very tiring compared to coding.
Quote from: Shinzy on August 25, 2014, 08:32:51 AMQuote from: Neurotoxin on August 25, 2014, 07:20:23 AMQuote from: Shinzy on August 25, 2014, 03:52:43 AM
...except... corpses..
Does that mean no clothing made from the hide of my enemy? Just eating them doesn't do enough justice, especially when they've taken a colonists life, then It's time wear their scalps into battle as helmets.
Oh no, human hide clothes will be a thing I'm pretty certain of that
but I'm doubting you can make walls out of animal furs and human skins and so
Where it's "sensible" I bet the stuff system will work with