guys is it true that 1.0 has mood debuffs for living under mountains and for using bionics without prostophile trait? Please tell me the guy was exaggerating..
It has. IMO they are not that crucial. Outdoors need has been nerfed during the different builds and really mostly affects researchers and cooks.
I think the most extreme is -12 but it needs a few days to get there.
I had a mountain base and I dealt with it by drafting the pawn outside for some time once in a while.
I suggested that people who want to go outdoors more often decide to actually do it when recreating, not sure if something in this direction has changed yet but it's really not that bad.
BTW, I like the name change to 'undergrounder' because it's gender neutral.
For bionics debuff:
Can't have a look right now so the numbers could be slightly wrong but I had a woman with 5 artificial body parts and it was a merely -3, if I remember correctly.
IMO it adds character to the pawns if they ask themselves: "What have I become, am I still human?"
And it made me think: "Damn, maybe I shouldn't have given her an arm for two missing fingers, poor soul."
Adds to the RP-factor IMO but doesn't really change the game that much..
But I think cochlear implants shouldn't count in that regard, nobody would exchange a functioning ear. I mostly installed them to get rid of the 'disfigured'-thoughts of other colonists, yeah maybe I exaggerated and the debuff is alright then ;-)
But maybe an option for plastic surgery with glitterworld meds that doesn't get rid of the scar itself but makes people become pleasing to look at again..
Or make friends just ignore disfigured things..
I just really don't like that these people are so superficial that they suddenly like someone less with whom they spent the last years building a new home just because this person got a scar on his ear so I'm looking for ways to fix that in a balanced way..