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Messages - Harry_Dicks

Pages: [1] 2 3 ... 112
1
Releases / Re: [1.0]More Harvest Designators
« on: December 30, 2018, 03:08:48 PM »
Fantastic mod, thank you.

2
Releases / Re: [B19] Rainbeau's Mods
« on: September 15, 2018, 09:57:28 PM »
Welcome back dburgdorf. Even though I haven't touched B19 yet, I was hopeful that your essential mods would continue to be updated ;D

3
Releases / Re: [B18->1.0] [KV] Change Dresser BETA [ModSync RW]
« on: June 05, 2018, 08:00:49 PM »
Thank you for all of your hard work :)

4
Awesome artwork and mods, as always!

5
Outdated / Re: [B18] Slave Outfits for Slave and Prisoners! (v.1.1)
« on: April 08, 2018, 06:41:29 PM »
Congrats on the release! I think you've done an exemplary job, and helped add to RimWorld's lack of premium apparel textures.

Thank you! ;D

6
Outdated / Re: [B18] A mod about meat
« on: April 08, 2018, 06:25:16 PM »
This is disgustingly AWESOME!

7
Unfinished / Re: [B18](WIP) Harry Dick's Add Ons
« on: March 19, 2018, 09:15:33 PM »
I probably won't have any free time until after April starts. Anyway, these are VERY ROUGH DRAFTS and there may be some unused things and the xml definitely hasn't been completely cleaned up. But as far as I can tell, I think everything works? Not sure. I might even have other dependencies built into the bigger mod that I can't remember. I want to say there are some patches in the big mod for RBSE and Androids, but you can just delete them and things should be fine if you don't use those mods. I want to say I have most things labeled so that you can figure out what a lot of stuff goes to.

I'm just so tired right now, so I don't actually see myself fixing this until at least maybe a few weeks from now, but here have fun and do with it as you please. None of the textures are mine, of course, and they all come from other authors.

Add On Mod
https://www.dropbox.com/s/j1x5h2bxr9g0dtw/Harry%20Dick%27s%20Efficiency%20Tech.zip?dl=0

Bigass Mod with all kinds of stuff
https://www.dropbox.com/s/7jgqwnc4f9no39u/Harry%20Dickle%27s%20Fuzzy%20Pickle.zip?dl=0

8
Unfinished / Re: [B18] Simple Armors
« on: March 19, 2018, 09:05:17 PM »
My advice is keep being awesome ;D

9
Releases / Re: [B18] Run and Hide
« on: March 18, 2018, 10:36:30 AM »
Thanks for the quick reply! Also I'm curious, why do you include buildingbase in the xml defs?

10
Releases / Re: [B18] Psychology (2018-3-18)
« on: March 18, 2018, 10:04:16 AM »
These are great improvements to the meeting and hanging out events, which I personally thought needed some polish.

Anyway, I wanted to ask if you would ever consider something like this for the future: a Psychology Lite version? The reason I ask, is because of the complexity (for me, at least) of all of the different personality traits, and how they all interact and affect each other, is totally invisible to me. Pretty much, all of these awesome sounding interactions and thoughts that pawns have about one another I can never decipher past a very basic level. It makes it so that all of the awesome work you've done just sort of happens "under the hood" with not much, if any, interaction from the player.

Thinking about this further, I suppose these are the couple of different things I could be after: a more detailed description of the personality traits and which ones affect which others, how, the intensity, etc. Or, a stripped down list of the personality traits, but again with more detailed information about all of the traits and how they work together.

Maybe I just want more information, like some tooltip popups when you are hovering over personality traits. Because right now, from my perspective, with Psychology running I get all of these supposedly interesting relationship dynamics among all of the pawns but I have no clue how I can use any of this information or manipulate any stats in a way that would further increase my level of enjoyment gained from having this mod running.

I can fully understand if you are against removing any of the features that I'm sure you've spent an untold number of hours developing. But having never taken any classes on Psychology and not being as intimately familiar with all of the traits used in this mod makes the satisfaction gained from these experiences highly mitigated. Either way, even if you are against it, thank you for all of your hard work. :)

11
Releases / Re: [B18] A RimWorld of Magic
« on: March 18, 2018, 09:53:28 AM »
Something very minor that I'm crossing my fingers might get changed in the future: a small black outline around apparel, to give it more of that "vector" art style and blend in better with other vanilla/modded apparel that has kept the same aesthetics? I'm a horrible 0/10 artist, so I might try at some point in the distant future if nothing happens by then. Or maybe I could pay someone to do it :P

BTW-I really, really love all of the apparel you've added Torann. Browsing over the texture files for them, this is exactly the type of stuff I was hoping you would add. Can't wait to see more future iterations with more equipment :)

12
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
« on: March 17, 2018, 08:51:12 PM »
You keep making up excuses but I fail to see how your situation is as "unfixable" as you want to act. Dude, go fix your shit. It's possible. If you really paid for the game then you will be able to get your copy working again if you even put just a modicum of thought and efficient, smart work towards getting everything straightened out.

13
Unfinished / Re: [B18] Simple Armors
« on: March 17, 2018, 08:47:42 PM »
Yeah the whole boots and gloves is a layer not needed IMO.
Agreed.

14
Releases / Re: [B18] Better Workbench Management (QoL mod)
« on: March 17, 2018, 08:43:14 PM »
Thank you! :D

15
Releases / Re: [B18] A RimWorld of Magic
« on: March 17, 2018, 08:41:24 PM »
Updated to v1.9.5

 - Magic items
 - New enchantments

NICE! ;D

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