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Topics - Dr. Z

Pages: 1 2 [3] 4 5 ... 8
31
General Discussion / Inspiration for RimWorld music
« on: February 08, 2015, 04:07:08 PM »
You may want to search on Youtube for Ewan Dobson. He has amazing skills with the guitar and I think his style of music could fit perfectly in RimWorld.

32
Ideas / Manually opened doors
« on: February 07, 2015, 12:00:49 PM »
I desprately need a funtion to open doors. I waste tonns of granit every time after an attack or an insane animal on my outer doors. I build them from granit so that I have time to prepare myself in an emergency, but when I'm prepared i would rather open them instead of letting the attackers destroy it.

33
General Discussion / Few questions about Medicine
« on: January 25, 2015, 09:37:27 AM »
1.: What's the point using herbal medicine? I always get 0% chance for good quality treatment.

2.: Can you treat infections and diseases without medicine? Does it influence the immunisation speed?

3.: Whats the point of using medicine at wouds at all? I never had any issues with bad treated wounds. Wouldn't it be better to save medicine for infections or operations?

4.: Which skill level should a colonist have to be considered a "good doctor"?

34
Ideas / Apparel stats
« on: January 11, 2015, 02:40:58 PM »
I think clothing should change maximum and minimum comfortable temperature in the same way. So that the difference between them is always the same.

35
General Discussion / Are uploaded statistics actually usefull?
« on: January 04, 2015, 05:18:59 AM »
A few Alphas ago you added the function to upload some key statistics of the game. I'm curious if/how these statistcs are used/usefull.

36
Bugs / [W|0.8.657] Empty prioritys window
« on: December 15, 2014, 05:36:11 PM »
It's now the second time this happened to me:



I don't know what causes this but the first time it was fixed by loading an autosave. This doesn't work any more, please tell me you have a fix.

37
General Discussion / Basic lessons in corpsology
« on: December 15, 2014, 05:28:43 PM »
So the differece between colonist corpses and stranger corpses make sense, but why is there a third box saying human corpse? And what is the effect of ticking/not ticking the box "Allow buried corpses"?

38
Bugs / [W|0.8.657] Colonist pathfinding
« on: December 15, 2014, 05:03:45 PM »
I actually went back to check when it was implemented, and I found out that Alpha 4 introduced the sections system, wich should improve the pathfinding of colonists, but I still run frequently in kinds of situations where pawns don't take the best way.

Example:
Guy wants to eat a meal, there are two simple meals availible on the map. One is in 15 tiles distance, but guy had to walk around a mountain to get it, so it's like 200 tiles away. The other one is 30 tiles away with a clear path. My people always take the first one in this situation.

39
General Discussion / Raider logic
« on: December 14, 2014, 09:27:30 AM »
If your raiding party is so small that the turrets can take them out by themselfs: Attack
If your raiding party is so big that you can kill all colonists in a few seconds: Siege

Logic? Anyone?

40
General Discussion / Prisoner releasing underpowered
« on: December 14, 2014, 08:31:52 AM »
I wanted to increase the goodwill of a faction by rescuing one of their incapped fighters. I captured him, which caused like -90 mood at this faction. I thought the gain of releasing him would be higher then the penalty for capturing him, but when I released him they only got like +10 and are still hostile :-\

41
Bugs / [W|0.8.652] Overpassionate Doctors wont sleep
« on: December 13, 2014, 06:29:44 PM »
Today I ordered the organs of a prisoner to be removed, another one needed food and one colonist was in medical bed. I had to forbid them all because my doctor just didn't get to sleep and I was worried he could just fall asleep during his work.

On a sidenote: If you set like three operations to a patient, the doctor should take three medicine at once instead of hauling a new one for every operation (this could avoid situations like the prisoner waking up and being mad about only having one kidney left).

42
Support / Can't upload profile picture
« on: December 13, 2014, 12:53:53 PM »
When I try to upload a picture it says "The attachments upload directory is not writable. Your attachment or avatar cannot be saved."

What does that mean?

43
General Discussion / Why is there no wearout anymore?
« on: December 13, 2014, 11:54:31 AM »
In the early Alphas your buildings got damage over time and needed repair. Why was this removed, I think it would be an interesting thing to consider when e.g. building a far away thermo generator. Especially with the function that only things n your homezone get repaired this could lead to interesting situations.

44
Bugs / [W|0.8.652] Crafters don't carry finished things
« on: December 11, 2014, 08:11:35 AM »
My stonecutting bill says that the crafter should haul the finished thing to the best storage, but instead he just leaves it on the ground. He's not incapable of hauling. Experienced the same with butchering, but I thought this was because there are two different itmes created.

45
General Discussion / Seasonal Harvesting
« on: December 10, 2014, 04:26:48 AM »
So, when Tynan came up with tempature and seasons, I asked if there would be just one harvesting season per year, like in reality. He said no, because that would be a really big change, but out of curiosity, I did a little math example.

- Best case you have a NPD with resynthesis, maning nine potatos per meal
- A colonist eats two times per day (I think?)
- A RimWorld year has 12 months with 15 days each
- You start with three colonists
- One tile can hold 75 potatos
- A potato plant gives (now) an average of four potatos when harvested.

So you would need storage capacities for 9,720 potatos, meaning 130 tiles, and with the current output 2,430 potato plants as an absolute minimum, without having emergency supplies for blights, new arriving colonists, or fires. On the other hand, hunting and drop pods and raids on visitors/siegers aren't count in here either, so i guess at the end you would be somewhere around those numbers.

What do you think about that?

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