A mod to restore the old behavior would be very nice
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#32
General Discussion / Re: Deterioration change?
October 21, 2018, 01:37:36 PMQuote from: Shurp on October 21, 2018, 12:16:00 PMI think this should depend on the item. Wood or hay for example should be ok just with a roof.
I always felt like it was a cheat in B18 and prior to just put a roof up and leave things exposed to the outside.
#33
General Discussion / Re: Will there be achievements on steam?
October 19, 2018, 11:25:24 AM
There are other games that use achievements to guide people in interesting directions. Paradox strategy games like Europa Universalis 4 or Crusader Kings 2 have achievements where you need to play a certain nation and do a certain thing. Something that's something historical and thus obvious. But others get you to do stuff (sometimes crazy stuff) you wouldn't normally do. Or just play as someone you may not have considered
#34
General Discussion / Re: On trading X minimizing wealth
October 18, 2018, 11:02:06 AM
Don't pay too much attention to min-maxers. It can help, but it's hardly necessary
#35
General Discussion / Re: RimWorld Inconsistencies
October 17, 2018, 08:12:36 PMQuote from: Dark_Inquisitor on October 17, 2018, 06:53:28 PMThere is a cool mod that allows you to show hair with hats:
Also, most of them are kind-of magicians too; i mean, can you hide ALL of your hair under hats too?
https://steamcommunity.com/sharedfiles/filedetails/?id=1180826364
#36
General Discussion / Re: What is your opinion on the somewhat recent Simplified Leather Change to Vanilla
October 16, 2018, 11:53:29 AM
I like it a lot. There were way too many leathers before
And there are some differences I pay attention like making warm dusters from bluefur
And there are some differences I pay attention like making warm dusters from bluefur
#37
General Discussion / Re: Caribou Revenge is still ridiculous
October 14, 2018, 06:17:45 AM
Currently playing on boreal forest. Didn't have an issue with hunting and killing entire herds before winter.
#38
Releases / Re: [B19] Psychology (2018-9-27)
October 10, 2018, 02:14:24 PM
How are elections supposed to work? I thought you'd always get them after a year, but I haven't see any so far
#39
Ideas / Re: Cocoa Trees Should Not Die From Cold
October 09, 2018, 08:46:03 AM
I'd like for them to behave like the orchards in Banished. After planting they take a while to grow during which they don't produce fruit. But then they regularly grow fruit. Harvesting does not destroy the tree. But the only way to get rid of blight is to cut it down.
That would also be useful for mods that introduce fruit trees
That would also be useful for mods that introduce fruit trees
#40
General Discussion / Re: Beta 19 - Polish the Cannons released!
October 07, 2018, 01:32:50 PM
Click on the floor icons. You should be able to select the materials
#41
Bugs / Re: Prey kill predators too often
October 06, 2018, 12:03:43 PM
Even if predators aren't killed off right away they often sustain fatal founds and bleed out. It pays off to look over the map now and then for fresh corpses
#42
General Discussion / Re: Version 1.0 is content-complete
October 04, 2018, 06:19:48 PMQuote from: blerkz on October 04, 2018, 04:28:17 AMNew versions are super simple to find as long as the mod has the version number in the name. Go to old version. Click on mod author name. Find new version. Some authors also have a link to the new version on the old page.
So if I don't update on Workshop, 97% of people need to manually dig through Steam's (terrible) workshop interface to find a new version of their favorite mods
If I truly like a mod and think I need it for my enjoyment (and there are quite a few of those) I will remember the name and can find it through the searchbox too.
It didn't take me long to update most of my mods when I switched from B18 to B19. I can see some other arguments against maintaining two versions (such as people asking to fix bugs in old versions), but that one doesn't really work for me
Overall, I really, really like Steam for auto-updating mods, but a new version of the game is an instance where I understand that some manual intervention may be needed. As long as it's not too often
#43
General Discussion / Re: So many questions, so many game
October 03, 2018, 09:49:12 AMQuote from: Mokaran90 on October 02, 2018, 05:18:48 AMYou no longer need to research stone cutting unlike in old versions. Just build a stone cutters table and you can turn chunks into blocks there. Either set up Do X times bill and order some bricks now and then, or use Do Until X with a hysteresis to always have some in stock
When can I be able to lay stone/brick walls? The only structure I can buy right now is made out of wood, and I can only place sandstone bricks for now. I noticed you can build stone or marble walls, what technology is required?
#44
Bugs / Re: Animal Training Not Occurring
October 03, 2018, 09:27:46 AM
I had one game recently where they didn't perform maintenance training by themselves, so all my animals returned to being wild. But I chalked that up to mods, did some tests and haven't seen it since
#45
Releases / Re: [B19] [KV] RimFridge [ModSync RW]
October 01, 2018, 08:33:32 AM
As a workaround maybe get Rimworld Search Agency. That includes the hauling hysteresis function. So you can set your fridge to be restocked at low levels. As long someone is set to hauling at a reasonably high priority it should get filled soon.