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Poll

Do you like the changes in Version 2.0?

Yes
- 442 (82.8%)
Not all of them
- 72 (13.5%)
Not at all (please explain why!)
- 20 (3.7%)

Total Members Voted: 533


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Author Topic: [1.0] Expanded Prosthetics and Organ Engineering 2.24 (24.10.2018)  (Read 1101465 times)

kenshinoh

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1530 on: December 26, 2016, 01:27:09 PM »

Thanks for the Update ... Still  I find the successful rate of surgery is insanely odd ... My doctor can't even harvest a single organ without  damaging half of the pawn body . And the pawn die almost instantly at the second try ! Is it some kind of bug or intended in A16 ?  :'( :'( :'(
a 16 changed medkits and sergery rates

Yea just figure out I have to use medicine instead of herbal to make surgery doable ... A bit of a hassle I guess .
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teknotel

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1531 on: December 26, 2016, 08:23:13 PM »

Anyone know anything about not being able to craft medicine in the drugs lab? I have done some research and I believe it could be this mod. I have researched the ability to craft medicine with neutromine, cloth and herbal medicine, but it doesn't show up in the bills on the drugs lab.

Anyone have any ideas what I can do to fix this or point me in the right direction.

Thank you for any help.
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kenshinoh

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1532 on: December 26, 2016, 11:13:09 PM »

Anyone know anything about not being able to craft medicine in the drugs lab? I have done some research and I believe it could be this mod. I have researched the ability to craft medicine with neutromine, cloth and herbal medicine, but it doesn't show up in the bills on the drugs lab.

Anyone have any ideas what I can do to fix this or point me in the right direction.

Thank you for any help.

If youre using Combat Realism with this mod it will disable Medicine crafting . Atleast that what happened to me xD
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teknotel

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1533 on: December 27, 2016, 04:18:05 AM »

Ahhhh ok thanks for the info.
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Rah

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1534 on: December 27, 2016, 02:59:38 PM »

Hey guys. Thought I'd share my version of this epic mod. I made it more hardcore and more vanilla oriented. Check out the changelog and thread HERE

Feel free to try it out and see if you like it. :)

duduluu

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1535 on: December 29, 2016, 02:16:56 PM »

Hey, Ykara!
We translated EPOE to Chinese, could you merge the translation files, please?
https://github.com/RimWorld-zh/Ykara-Mods-zh
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RimTrans translation tool for RimWorld
RimWorld-English original text for translating RimWorld
RimWorld-zh.com my translation team website

ChairmanPoo

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1536 on: December 29, 2016, 05:02:55 PM »

Hello! I have the mod  enabled but can't seem to add artificial organs from Prepare carefully anymore. Is this intentional?
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killerx243

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1537 on: December 31, 2016, 12:17:02 PM »

Hello! I have the mod  enabled but can't seem to add artificial organs from Prepare carefully anymore. Is this intentional?

Did you add the torso exoskeleton first? Whenever I do that I have to put that one on last, my doctor pawns are unable to install organs afterwards. BTW is that intentional?

EDIT: Is there a easier way to find out what parts are not compatible or what the different parts do? Like I am not too sure why I cannot install synthetic skin on my guy.
« Last Edit: December 31, 2016, 12:24:05 PM by killerx243 »
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twilightrazor

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1538 on: December 31, 2016, 01:10:56 PM »

Would it be possible to add to more teirs of bionics? Cybernetic and Advanced Cybernetic. Cybernetic would be twice as good as advanced bionics but it would require a real hand, arm, leg, etc and be very expensive. Advanced Cybernetic would be the Cybernetic limb/organ plus an Advanced bionic limb/organ with a load of advanced components! I have tried to do this and I have failed horribly. Any help would be amazing!
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ChairmanPoo

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1539 on: December 31, 2016, 02:03:00 PM »

PD: It seems it was Prepare Carefully all along. THe version in the forum is a bit outdated and has this known bug.
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Canute

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1540 on: January 01, 2017, 05:54:55 AM »

Not sure if this from this mod or from A16.
But at A15 and this mod, a failed operation just damage the implant not complete destroy it at the 1. try.
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Jakub k.

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1541 on: January 01, 2017, 11:04:03 AM »

hm...what an interesting underground resource


[attachment deleted by admin due to age]
« Last Edit: January 01, 2017, 11:08:32 AM by Jakub k. »
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Smexy_Vampire

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1542 on: January 02, 2017, 01:43:17 AM »

you hit the motherload of lost teck dump by the terminators :D
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Jakub k.

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1543 on: January 02, 2017, 06:46:24 AM »

yis lol! its a lost tresure of the terminators,and they're here to reclaim it back.lol
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Linq

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Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
« Reply #1544 on: January 02, 2017, 07:09:18 AM »

Those are the Atari ETs of cybernetic stomachs.
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