[A17] Vegetable Garden [8/22/17]

Started by dismar, May 07, 2015, 10:52:34 AM

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dismar

Quote from: Shuntyr on May 21, 2017, 10:22:12 PM
Unable to plant some fruit trees with Vegetable Garden 5.4 "test build"

Hello,

I really enjoy this mod, thank you.  I wanted to report that with all research completed, I don't have the option of planting apple , bananna, or fig trees.

Using A17 fresh install
- Core
- HugsLib
- Vegetable Garden 5.4 "test build"

Thank You


Thanks that was a real bug! lol

GNCLordMDB

Is there also the Mod in German?
Or does this come with an update?

dismar

Quote from: GNCLordMDB on May 22, 2017, 01:09:36 PM
Is there also the Mod in German?
Or does this come with an update?

I only release this in English.
Any other languages are donated to me and added in.

As of right now the mod is in an early phase of the next alpha release and is Unstable and many new features not completely added yet.

SihvMan

Hey, did you know you can make your own tab for research?

You'd have one file with
<Defs>

<ResearchTabDef>
<defName>VegGar</defName>
<label>Vegetable Garden</label>
</ResearchTabDef>

</Defs>


And add

<tab>VegGar</tab>

under your ResearchProjectDef(s).

This puts all of your research under it's own tab, so you don't have to compete w/ other mods for space on the tree.

dismar

Quote from: SihvMan on May 22, 2017, 03:41:31 PM
Hey, did you know you can make your own tab for research?

You'd have one file with
<Defs>

<ResearchTabDef>
<defName>VegGar</defName>
<label>Vegetable Garden</label>
</ResearchTabDef>

</Defs>


And add

<tab>VegGar</tab>

under your ResearchProjectDef(s).

This puts all of your research under it's own tab, so you don't have to compete w/ other mods for space on the tree.

Thats so cool! thanks!

GNCLordMDB

Ok I try to translate the English into German and then send it to you

dismar

Test upload 2! Buncha of changes and new features!
5.4 Download Test 2

Change Log since 16:

5/22/17
- New research tree tab added
- alcohol precursors art
- compost starter recipe added
- fertilizer recipe changed
- trees added back to grow zones

5/20/17
- Compost bin reworked.
- Compost starter item created

5/19/17
- new alcohol system complete

5/18/17
- Many changes over the last few days to the barrel system
- thanks to cupro for coming back and rewriting the alcohol barrels
- alcohol precursors and cupro drinks compatible added
- new barrel system added
- crates removed
- alcohol precursors recipes started

5/12/17
- patches for terrains added
- patches for fuels added


4/23/17
- plants grow times
- barrel bug fixed

4/22/17
- Bulk med recipes
- Bulk med research
- drug weights adjusted
- alcohol crate prices fixed
- health drink coding renamed antibiotics

4/21/17
- crops new grow times part 1
- immature graphics vanilla

4/15/17
-Small error with barrels.

3/25/17
- Wild types of fruit trees added
- canned meat now inherents human meat. insect meat etc..
- Joy balanced on meal /food.


3/23/17
- biome plants balanced (rarer and smaller patches)
- fruit trees / raspberry bushes fixed.

3/22/17
Medical Overhual
-aloe removed
-medical recipes balanced
-medicine tiers created.
-Bulk survival meals recipe
- dll coding updated.

Cabdono

Is it relatively safe to use in an ongoing save(A17)?  I know both Rimworld and this are in dev, hence the relatively  ;D
Also thanks for the hard work on this

dismar

Quote from: Cabdono on May 23, 2017, 10:13:11 PM
Is it relatively safe to use in an ongoing save(A17)?  I know both Rimworld and this are in dev, hence the relatively  ;D
Also thanks for the hard work on this

Should be. I'd make a backup of your current game before adding tho.

Sixdd

Got an error for ya, I'll link to pastebin. It happened when I added Vegetable garden A17 test build 2.

https://pastebin.com/h3gt1b15

dismar

Quote from: Sixdd on May 25, 2017, 12:15:53 AM
Got an error for ya, I'll link to pastebin. It happened when I added Vegetable garden A17 test build 2.

https://pastebin.com/h3gt1b15

Your using another mod that is trying to patch terrain the same way and they don't like each other.

Sixdd

#1121
Hmm... I'll look closer at my mod list. Thanks for the quick reply.

EDIT: Found the problem, apparently Rainbeaus Basic Bridges conflicts in some way. I fixed it for now, tested briefly and no errors. All I did was comment out the references in Rainbeau's patch file to the mud and marsh terrainDefs. Not really sure how else to fix this as the patch system doesn't seem to work if multiple patches exist for the same thing, as opposed to the old way where load order simply overrides everything it changes.

AngleWyrm

This morning I got a new A17 event to go and raid a pirate base, so I took three guys ( btw DON'T take three guys XD ) and gave them a bunch of pickled vegetables and salted meat, figuring they have a good shelf-life.

But when they got out on the road, the food counter showed days to rot of less than three days, and all their food just up and disappeared at the end of the count-down.

Don't know if that's some wierd generic bug behavior from A17 or if it's mod-specific.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

Canute


Shuntyr

5.4 Download Test 2 - 'compost bin' question/bug

Hello,

  How does the 'compost bin' work now?  I can build the compost bin, and I have a stack of 'compost starter' but I do not get the option to 'plant fertilizer' when I right click on the bin.  I'm not sure if I am missing a step or maybe the compost bin needs to have that option enabled?

Thank you