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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1933828 times)

captainradish

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5295 on: February 19, 2017, 06:02:26 PM »

I'm having some issues with the manager (I think). With some of the neolithic benches I'm having "run away" production. For example, I have the manager cutting 1800 wood and making 300 planks and 300 firewood. I hadn't been paying all that much attention to it, but now I have 3000 wood, 1000 planks, and 800 firewood. The AI keeps assigning production despite having far too much stock. On top of that, it utterly ignores my stone cutter when I say to produce nothing but a single type of block and it counts my entire stock of blocks, which I was under the impression it's not supposed to. When I assigned a manual command to my stone cutter the manager paused it despite NOT having enough in stock (in this case I have 60 blocks out of 150). I don't have the manager cutting blocks at all, but it's managing the table regardless. WTF is going on?
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Rhyssia

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5296 on: February 19, 2017, 06:21:48 PM »

I'm having some issues with the manager (I think). With some of the neolithic benches I'm having "run away" production. For example, I have the manager cutting 1800 wood and making 300 planks and 300 firewood. I hadn't been paying all that much attention to it, but now I have 3000 wood, 1000 planks, and 800 firewood. The AI keeps assigning production despite having far too much stock. On top of that, it utterly ignores my stone cutter when I say to produce nothing but a single type of block and it counts my entire stock of blocks, which I was under the impression it's not supposed to. When I assigned a manual command to my stone cutter the manager paused it despite NOT having enough in stock (in this case I have 60 blocks out of 150). I don't have the manager cutting blocks at all, but it's managing the table regardless. WTF is going on?

I don't usually do manager, but if you hop on our discord someone might be able to help you out better than I.
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captainradish

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5297 on: February 19, 2017, 08:13:04 PM »

I'm having some issues with the manager (I think). With some of the neolithic benches I'm having "run away" production. For example, I have the manager cutting 1800 wood and making 300 planks and 300 firewood. I hadn't been paying all that much attention to it, but now I have 3000 wood, 1000 planks, and 800 firewood. The AI keeps assigning production despite having far too much stock. On top of that, it utterly ignores my stone cutter when I say to produce nothing but a single type of block and it counts my entire stock of blocks, which I was under the impression it's not supposed to. When I assigned a manual command to my stone cutter the manager paused it despite NOT having enough in stock (in this case I have 60 blocks out of 150). I don't have the manager cutting blocks at all, but it's managing the table regardless. WTF is going on?

I don't usually do manager, but if you hop on our discord someone might be able to help you out better than I.

OK, I figured out what was going on. Unbeknownst to me, you can tie production to ANYTHING and EVERYTHING in your stockpile. I had limestone block production tied to the amount of sandstone blocks in my inventory. After I corrected that, it worked exactly like it was supposed to.

The wood production must have been something similar. It seems to have fixed itself.

EDIT: To rant, what's the purpose of fences now? They don't keep out animals, so they are pretty much utterly useless IMO. It's far cheaper to just build a pallisade around your crops.
« Last Edit: February 19, 2017, 09:53:41 PM by captainradish »
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Haktes

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5298 on: February 20, 2017, 09:06:52 AM »

How to make reinforced concrete? i can make the basic one but not reinforced
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zipqun

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5299 on: February 20, 2017, 10:04:53 AM »

How to make reinforced concrete? i can make the basic one but not reinforced

u can do it on mechanic table i think, its there where u doing sand and rubble.
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Haktes

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5300 on: February 20, 2017, 10:25:12 AM »

How to make reinforced concrete? i can make the basic one but not reinforced

u can do it on mechanic table i think, its there where u doing sand and rubble.

Cant find it :/ no option for it
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zipqun

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5301 on: February 20, 2017, 10:32:59 AM »

How to make reinforced concrete? i can make the basic one but not reinforced

u can do it on mechanic table i think, its there where u doing sand and rubble.

Cant find it :/ no option for it

mb u need to research that
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Haktes

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5302 on: February 20, 2017, 11:50:05 AM »

How to make reinforced concrete? i can make the basic one but not reinforced
u can do it on mechanic table i think, its there where u doing sand and rubble.

Cant find it :/ no option for it

mb u need to research that

In DEV/GOD mode i added all machines and did all research and still cant find it :/ [A16]
hcsk 0.16.1393 rev 1549 - can't make reinforced concrete
also the steps to be self sufficient are so hard to find all the machines that make the materials for those hi-tech components
some wiki/infographics/tutorial would be nice
« Last Edit: February 20, 2017, 06:03:23 PM by Haktes »
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jpinard

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5303 on: February 20, 2017, 05:28:56 PM »

A very stupid question.  Is this on Steam workshop?
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AngleWyrm

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5304 on: February 20, 2017, 06:00:11 PM »

Download latest test version on Github!
Here you can find always the latest version. Currently: 5.0: Jewel

The link to Github doesn't lead to a download page.
Has the download for Version 5 been placed somewhere else?
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My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

Haktes

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5305 on: February 20, 2017, 06:20:52 PM »

Can some1 pls make a fast test on latest ver. - make reinforced concrete?
tried dev/god mode with all machines and reseach and i had no option to make it
thx
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caiowb

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5306 on: February 20, 2017, 07:22:51 PM »

Can some1 pls make a fast test on latest ver. - make reinforced concrete?
tried dev/god mode with all machines and reseach and i had no option to make it
thx
Seems normal to me


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Man_Jones

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5307 on: February 20, 2017, 08:20:44 PM »

Is there anyway I can get the combat realism mod to work by itself? I would look else where but unfortunately this is the only place it is being supported that I could find.
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aiu2003

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5308 on: February 20, 2017, 09:26:28 PM »

Haven't really notice until now, but pawns with bionic legs can't wear shoes and bionic arms can't wear gloves. Is this intended or a bug?
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reaper0022

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Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« Reply #5309 on: February 20, 2017, 09:33:44 PM »

Download latest test version on Github!
Here you can find always the latest version. Currently: 5.0: Jewel

The link to Github doesn't lead to a download page.
Has the download for Version 5 been placed somewhere else?

Yes it does try the green button "clone or Download" then download zip
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