[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

mora145

How do these problems be solved?

Def-linked translation error: Found no Verse.ThingDef named Cassowary_Meat to match Cassowary_Meat.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__6F7()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()


[attachment deleted by admin due to age]

XeoNovaDan

On startup, I am greeted by this error...


Couldn't relax research project coordinates apart after 200 passes.
Verse.Log:Error(String)
Verse.ResearchProjectDef:GenerateNonOverlappingCoordinates()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


Nothing major, but y'know: I just wanted to be part of the flood of comments as this is the second most popular thing on the releases section :P

skyarkhangel

Quote from: porcupine on March 08, 2017, 04:11:49 PM
Hey skyarkhangel,

Are you going to add the Real Fog of War mod into this pack for future releases?  Seems like if we're going for hardcore play, FOW should definitely be included! :D

This feature need to be compatible with our combat system based on Combat Realism (Combat Extended). We'll see in the future.

Canute

Hey Sky,
can you give us some hints about the hadron collider ? How to improve the efficiency ?

mora145

Quote from: skyarkhangel on March 16, 2017, 01:49:32 AM
Quote from: porcupine on March 08, 2017, 04:11:49 PM
Hey skyarkhangel,

Are you going to add the Real Fog of War mod into this pack for future releases?  Seems like if we're going for hardcore play, FOW should definitely be included! :D

This feature need to be compatible with our combat system based on Combat Realism (Combat Extended). We'll see in the future.

Hey man! Please contact me for the Spanish translation of the entire pack

skyarkhangel

#5300
Quote from: mora145 on March 17, 2017, 06:52:32 PM
Quote from: skyarkhangel on March 16, 2017, 01:49:32 AM
Quote from: porcupine on March 08, 2017, 04:11:49 PM
Hey skyarkhangel,

Are you going to add the Real Fog of War mod into this pack for future releases?  Seems like if we're going for hardcore play, FOW should definitely be included! :D

This feature need to be compatible with our combat system based on Combat Realism (Combat Extended). We'll see in the future.

Hey man! Please contact me for the Spanish translation of the entire pack

Hello, Join our discord server and wrote me.

Quote from: Canute on March 17, 2017, 05:29:51 PM
Hey Sky,
can you give us some hints about the hadron collider ? How to improve the efficiency ?

Decrease temperature for more efficciency. Soon i rebalance collider with new animation.

Quote from: XeoNovaDan on March 13, 2017, 02:51:35 AM
On startup, I am greeted by this error...


Couldn't relax research project coordinates apart after 200 passes.
Verse.Log:Error(String)
Verse.ResearchProjectDef:GenerateNonOverlappingCoordinates()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


Nothing major, but y'know: I just wanted to be part of the flood of comments as this is the second most popular thing on the releases section :P

this warning can't be removed until Ludeon remove this error message with 200+ researches in game.

mora145

Quote from: skyarkhangel on March 18, 2017, 06:50:03 AM
Quote from: mora145 on March 17, 2017, 06:52:32 PM
Quote from: skyarkhangel on March 16, 2017, 01:49:32 AM
Quote from: porcupine on March 08, 2017, 04:11:49 PM
Hey skyarkhangel,

Are you going to add the Real Fog of War mod into this pack for future releases?  Seems like if we're going for hardcore play, FOW should definitely be included! :D

This feature need to be compatible with our combat system based on Combat Realism (Combat Extended). We'll see in the future.

Hey man! Please contact me for the Spanish translation of the entire pack

Hello, Join our discord server and wrote me.

Completed. Which is your user? Mine is Mora

low_head

#5302
Heya

Does this modpack offer any way to remove ore veins, steam geysers or the oil thingys. I have a few in the middle of my house and i just want to get rid of them.

And I cant find the Nano Printer/Scanner.
I already discovered NanoReplication. Do I need a second research?

The13thRonin

#5303
New release coming soon?

Jewels been up awhile now.

This still being updated?

legendary

Quote from: The13thRonin on March 19, 2017, 12:40:22 AM
New release coming soon?

Jewels been up awhile now.

This still being updated?

What are you talking about? Jewel is the newest HSK itteration and it will be for at least the end of A17. There is to much mods in the pack to migrate fast to the new versions of RW.
StarCraft | WarZone 2100 | Civilization | RimWorld | Homeworld - games that deserve your time of life.

The13thRonin

Quote from: legendary on March 19, 2017, 03:32:29 AM
Quote from: The13thRonin on March 19, 2017, 12:40:22 AM
New release coming soon?

Jewels been up awhile now.

This still being updated?

What are you talking about? Jewel is the newest HSK itteration and it will be for at least the end of A17. There is to much mods in the pack to migrate fast to the new versions of RW.

Doesn't it get updated just when new mods come out or it gets tweaked?

Surely it doesn't just update once every time a new alpha comes out?

Canute

When you take a look at the github project page (link at the 1. posting) you see the mod get updated and tweaked each days.


Quote from: skyarkhangel on March 18, 2017, 06:50:03 AM
Quote from: Canute on March 17, 2017, 05:29:51 PM
Hey Sky,
can you give us some hints about the hadron collider ? How to improve the efficiency ?

Decrease temperature for more efficciency. Soon i rebalance collider with new animation.
ahh finaly, you need to have a temperature around -100C, since my outdoor temp. are around -30 -  -60 i didn't thought at that way.

The13thRonin

I get some error messages when launching using the latest SK Github stuff? Is this intended?

titan399

Quick question, just how do I make it so that the toxic fallout is something that will kill in like two days?
Thanks to whoever responds.

Canute

Quote from: The13thRonin on March 19, 2017, 07:47:55 AM
I get some error messages when launching using the latest SK Github stuff? Is this intended?
Do you got more error msg. then
"Couldn't relax research project coordinates apart after 200 passes."
?
Then there is definitiv something wrong and you didn't follow the installation rule.
Then please read again how you proper install this modpack, and don't use other mods.