[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Bluntflame

can someone tell me how to fix an error? email me and ill give the log i got


MightyGooga

#5821
Allright you guys! I updated to todays GITHUB version. Starting a fresh new game. So far what I am missing:

Work Tab - Fluffy
Redisheat
Nice Textures from A16

What I added on my own:

- Selling prisioners without guild
- Harverst prisioners organs without guilt
- Madskills
- Colonist Bar
- Haul to stack

See you soon

AnotherFireFox

Quote from: Canute on July 01, 2017, 09:27:30 AM
Quote from: AnotherFireFox on July 01, 2017, 09:09:06 AM
Does this mod has minimum specification? I think I installed it properly but never can't go further than creating maps.
If you can run RW, you should use the mod, maybe not at large maps if you got runtime problems before. The modpack got a very long startup and loading time.
Could you just say what you did to install the modpack ? Mosttimes such problems happen when people try install it like regular mods and not following the install instruction.

Thanks, I'm pretty sure I installed it right - I got a fresh new copy of RW, emptied the Ludeon Config files, overwrote the Core, and used Updater to keep it to the date. As you suggested it could be a large map problem, so I'm gonna run it with smaller map. I'll report what happened later.

AnotherFireFox

Oh crap, HugsLib declares it faces a fatal error against Unity something lack issue. I don't know why, because it strikes me with no reason: I haven't changed modlist or something. Maybe I need the 3rd fresh install.

BlackSmokeDMax

Quote from: gustavoghe on July 02, 2017, 05:41:39 PM
Allright you guys! I updated to todays GITHUB version. Starting a fresh new game. So far what I am missing:

Work Tab - Fluffy
Redisheat
Nice Textures from A16

What I added on my own:

- Selling prisioners without guild
- Harverst prisioners organs without guilt
- Madskills
- Colonist Bar
- Haul to stack

See you soon

I'm using Fluffy's WorkTab with HcSK, no problems, 0.17.0.6 I believe.

Also using:
Moody
Better Workbench Management
Zhentar Tweaks
More Planning
Quality Builder

Gunblast

Quote from: meistro on July 02, 2017, 06:48:06 AM
If I choose dictator, I can not name my settlement.

Is that normal?
It allowed me after 3-5 days

MightyGooga

Quote from: Gunblast on July 03, 2017, 11:38:41 AM
Quote from: meistro on July 02, 2017, 06:48:06 AM
If I choose dictator, I can not name my settlement.

Is that normal?
It allowed me after 3-5 days

Where didi you find it for DNLOAD? In the forum there is only the A16 version.

EpicFox

#5827
Hi all,

First of all, I'd like to thank all the mod creators and skyarkhangel for creating this modpack.

Second, I found a mistake in the Feenix def.

My tamed Green Wyvern wouldn't eat, although his need was lowering into his mental break area.
After a lot of tempering with zones and such I started to wander into the depths of the defs where I eventualy found out that the defs for the Green Wyvern are refered to the Feenix defs and that it was missing
"<li Class="JobGiver_GetFood"/>"

So if you got the same problem, go into the following def folder and add that string as follows;

<ThinkTreeDef>
    <defName>SatisfyBasicFenixAI</defName>
    <thinkRoot Class="ThinkNode_Tagger">
      <tagToGive>SatisfyingNeeds</tagToGive>
      <subNodes>
        <li Class="ThinkNode_PrioritySorter">
          <subNodes>
            <li Class="JobGiver_GetFood"/>
            <li Class="SK.JobGiver_SustenainceFromFire"/>
            <li Class="JobGiver_GetRest"/>
            <li Class="JobGiver_SatisfyChemicalNeed"/>
          </subNodes>

Tested and works now.
Hope this is of any help to everyone.

Thanks again for this great mod(s)(pack), keep up the good work!

Canute

Quote from: gustavoghe on July 03, 2017, 02:20:07 PM
Where didi you find it for DNLOAD? In the forum there is only the A16 version.
Ignore the Download button and look for:
"Download latest test version on Github!"

There is no Vic

Miniature Maine coons eating all my apparel.  Is this normal?

EpicFox

Getting the following error after picking up, and holding onto, 6 glowstones;

Exception ticking Fox: System.NullReferenceException: Object reference not set to an instance of an object
  at SK.Item_PL.TickRare () [0x00000] in <filename unknown>:0
  at Verse.ThingOwner.ThingOwnerTickRare (Boolean removeIfDestroyed) [0x00000] in <filename unknown>:0
  at Verse.Pawn_InventoryTracker.InventoryTrackerTickRare () [0x00000] in <filename unknown>:0
  at Verse.Pawn.TickRare () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

The error keeps comming up as long as I got them in my inventory, once I drop them, it stops.
Is there a known fix for this error?

Will look into it myself in the meanwhile.

BlackMonSterX

Hey I have 1 question...

how to dig "rare minerals"?

sidfu

Quote from: BlackMonSterX on July 04, 2017, 09:09:25 AM
Hey I have 1 question...

how to dig "rare minerals"?

u dont dig it u build a mine extractor on it and it auto mine the resouce. u can chose the resouce. the node dont run out but the building u build eventualy has to be replaced

Arkaile

I can't seem to install a new rib in one of my orassans after it was shattered during a raid. I've tried medical ribs, adrenal ribs, and artificial bone but none are showing up among the other bills available in the operations tab. However, I can install new ribs in humans and novas.

MightyGooga

Quote from: Arkaile on July 04, 2017, 10:49:00 AM
I can't seem to install a new rib in one of my orassans after it was shattered during a raid. I've tried medical ribs, adrenal ribs, and artificial bone but none are showing up among the other bills available in the operations tab. However, I can install new ribs in humans and novas.

I think you have to "cure" it first. Not sure.