[A14][WIP] Prisoners & Slaves - Testing Release

Started by 1000101, June 19, 2016, 10:55:59 AM

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FoxXeL

is it  just me or this mod makes other people's game get 10 fps? :)

123nick

Quote from: FoxXeL on July 29, 2016, 02:36:51 AM
is it  just me or this mod makes other people's game get 10 fps? :)

its probably something being spammed too your log, activate dev mode, then press the button on the top of the screen too open your log, or pressing ` may work.

1000101

I don't think there is any logging going on.

It does impact the games performance though, see a page back about "optimization comes last" and that this is still a WIP.  :P
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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biship


ttgg

Great job. Unfortunately it makes my game unplayable due to low FPS when I reach a high amount of colonists and prisoners, so I'll have to wait patiently for the optimized version. I respect that you want to add features before optimizing.

Really looking forward to messing with it when it's further along.

1000101

One of the pitfalls of many programmers is early optimization.  Doing so can easily be invalidated if new features are added or the logic changes.  Currently I am dealing with the "small issues" in the mod and those issues would indeed break micro-optimization.  Currently it uses some levels of optimization which won't break mostly dealing with doors and restrictions and which are cacheable and which aren't.  But, making the mod work without bugs or these small issues is more important.

It's better to have a working laggy mod than a broken fast mod.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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123nick

Quote from: biship on August 05, 2016, 05:52:57 AM
Quote from: kaptain_kavern on August 05, 2016, 04:09:37 AM
Haha man you're trending on Reddit : https://www.reddit.com/r/RimWorld/comments/4w40h7/slaves_i_want_some/

i was the one who posted the link too this mod, in the comments.

Yeah, thanks to Reddit I found this mod. Keep up the good work 1000101 :)

Sekmeth

Anyone have any feedback on how this is working atm? I know it is under development, just wondering how it handles in its current state :)

voxkoshka

Curious if you can see the chance to recruit anywhere? It seems to be absent on the prisoner's tab

1000101

Recruitment chance is already reported and fixed.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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HoesLoveNuts

Awesome but drops the FPS on Low End PC's makes it impossible for fast forward speeds :P

1000101

Quote from: HoesLoveNuts on August 10, 2016, 12:26:11 AMAwesome but drops the FPS on Low End PC's makes it impossible for fast forward speeds :P

Already known.  Already addressed.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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ionstorm66

Even on high end systems. I added the mod to my existing colony. 10 colonist and 12 prisoners. Frame rate is choppy right off the back, no errors in log. If i go to 3x time warp its almost to seconds per frame. Running a 4770K at 4.3GHz.

mazacik

Would it be possible to add blindfold? It would make a nice addition to handcuffs. I don't know anything about modding rimworld but if you could make it so that the pawn would only be able to move 1-2 cells before having to stop and "wander", that would be cool i think. Cheers