[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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jecrell


Here's a preview of the Industrial Age (name is a WIP) package.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Nimrod

As always, fantastic work! Very atmospheric. I cant wait to see more from you. :)

Listen1

I didn't read the full topic, don't know if this has been suggested yet. But you should remove Cthulhu as a monster and anounce his arrival as a End Game condition. Once he arrives it's game over.

It's better to let him on our minds, remembering that fear is the only thing that shows we are alive.

Nimrod

Quote from: Flying Rockbass on October 06, 2016, 10:19:39 AM
I didn't read the full topic, don't know if this has been suggested yet. But you should remove Cthulhu as a monster and anounce his arrival as a End Game condition. Once he arrives it's game over.

It's better to let him on our minds, remembering that fear is the only thing that shows we are alive.

Star-Spawn of Cthulhu are a race. They are not Great Cthulhu himself, mate. They just worship him and look a lot like him. You are safe. More or less ... for now ...

Listen1

Oh, they are just Starpawn. No worries then

Still, I believe would make a hell of a end game condition.

res34

So I noticed that you can tame the Dark Spawn... what exactly happens if you do, given that looking at it gives colonists a debuff?

TOWC

I really love your mods, but I've being raided by monsters non-stop. 3 raids per day(4 creatures in average), and I have only one non-bionic colonist to deflect all those attacks. Is it normal?

jmababa

why does lovecraft no ships I need to sell crap I need ships

jecrell

Quote from: res34 on October 08, 2016, 01:09:08 AM
So I noticed that you can tame the Dark Spawn... what exactly happens if you do, given that looking at it gives colonists a debuff?
Dark Spawn cannot be tamed under normal circumstances, but they can be self-tamed at the moment.
We plan to include Dark Spawn as beings you can earn through sacrificing to the old gods in the next pack we're working on -- Cultist Pack.
The summonable version will not give debuffs, and we're still planning its mechanics.

Quote from: TOWC on October 08, 2016, 10:27:18 AM
I really love your mods, but I've being raided by monsters non-stop. 3 raids per day(4 creatures in average), and I have only one non-bionic colonist to deflect all those attacks. Is it normal?
H.P. Lovecraft as a storyteller more than doubles the number of raids and events that happen in your game. You can always change storyteller in the options menu if you need a breather.

Quote from: jmababa on October 08, 2016, 12:14:24 PM
why does lovecraft no ships I need to sell crap I need ships
I didn't disable ships. So I'm not sure what's happening for you. Anyone else have this problem?
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jmababa

Is he like randy random ships come when he pleases if your unlucky he will not give you any

jecrell

Quote from: jmababa on October 08, 2016, 07:51:29 PM
Is he like randy random ships come when he pleases if your unlucky he will not give you any
He is actually a hyper devilish Cassandra Classic. He has the exact same mean time between events for orbital trade ships.

Compare their code.

H.P. Lovecraft Storyteller (Standard)

<StorytellerDef>
<defName>Lovecraft</defName>
    <label>H.P. Lovecraft</label>
<description>In Lovecraft's tales, protagonists often face their own mortality and insignificance in the universe. Threats to your colony and its sanity will be constant. Can your colony survive a cosmic horror tale?</description>
    <portraitLarge>Lovecraft1.1</portraitLarge>
    <portraitTiny>Lovecraft1.2</portraitTiny>
    <listOrder>50</listOrder>
    <desiredPopulationMin>4</desiredPopulationMin>
    <desiredPopulationMax>13</desiredPopulationMax>
    <desiredPopulationCritical>18</desiredPopulationCritical>
    <comps>
      <li Class="StorytellerCompProperties_ClassicIntro"/>
      <li Class="StorytellerCompProperties_ThreatCycle">
        <minDaysPassed>3</minDaysPassed>
        <mtbDaysThreatSmall>3.75</mtbDaysThreatSmall>
        <mtbDaysThreatBig>1.25</mtbDaysThreatBig>
        <threatCycleLength>3</threatCycleLength>
        <minDaysBetweenThreatBigs>0.3</minDaysBetweenThreatBigs>
      </li>
      <li Class="StorytellerCompProperties_CategoryMTB">
        <minDaysPassed>5</minDaysPassed>
        <category>Misc</category>
        <mtbDays>1.30</mtbDays>
      </li> 
      <li Class="StorytellerCompProperties_AllyInteraction">
        <minDaysPassed>5</minDaysPassed>
        <baseMtb>6</baseMtb>
      </li>
      <li Class="StorytellerCompProperties_SingleMTB">
        <incident>OrbitalTraderArrival</incident>
        <mtbDays>13</mtbDays>
      </li>
      <li Class="StorytellerCompProperties_ShipChunkDrop"/>
      <li Class="StorytellerCompProperties_Disease">
        <minDaysPassed>5</minDaysPassed>
      </li>
    </comps>
  </StorytellerDef>


VS

Cassandra Classic

  <StorytellerDef>
<defName>Cassandra</defName>
    <label>Cassandra Classic</label>
    <description>Cassandra creates story events on a steadily-increasing curve of challenge and tension.</description>
    <portraitLarge>UI/HeroArt/Storytellers/CassandraClassic</portraitLarge>
    <portraitTiny>UI/HeroArt/Storytellers/CassandraClassicTiny</portraitTiny>
    <listOrder>20</listOrder>
    <desiredPopulationMin>4</desiredPopulationMin>
    <desiredPopulationMax>13</desiredPopulationMax>
    <desiredPopulationCritical>18</desiredPopulationCritical>
    <comps>
      <li Class="StorytellerCompProperties_ClassicIntro"/>
      <li Class="StorytellerCompProperties_ThreatCycle">
        <minDaysPassed>5</minDaysPassed>
        <mtbDaysThreatSmall>3.75</mtbDaysThreatSmall>
        <mtbDaysThreatBig>1.25</mtbDaysThreatBig>
        <threatCycleLength>9.2</threatCycleLength>
        <minDaysBetweenThreatBigs>2.1</minDaysBetweenThreatBigs>
      </li>
      <li Class="StorytellerCompProperties_CategoryMTB">
        <minDaysPassed>5</minDaysPassed>
        <category>Misc</category>
        <mtbDays>1.60</mtbDays>
      </li>
      <li Class="StorytellerCompProperties_AllyInteraction">
        <minDaysPassed>5</minDaysPassed>
        <baseMtb>6</baseMtb>
      </li>
      <li Class="StorytellerCompProperties_SingleMTB">
        <incident>OrbitalTraderArrival</incident>
        <mtbDays>13</mtbDays>
      </li>
      <li Class="StorytellerCompProperties_ShipChunkDrop"/>
      <li Class="StorytellerCompProperties_Disease">
        <minDaysPassed>5</minDaysPassed>
      </li>
    </comps>
  </StorytellerDef>
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

kaptain_kavern

Quote from: jecrell on October 08, 2016, 01:29:17 PM
Industrial Object pack -- RELEASED!

Man you're a modding machine ;-)
Congratulation for the great release. Thank you !

Canute

Quote from: jecrell on October 08, 2016, 01:28:38 PM
Quote from: jmababa on October 08, 2016, 12:14:24 PM
why does lovecraft no ships I need to sell crap I need ships
I didn't disable ships. So I'm not sure what's happening for you. Anyone else have this problem?
I got orbital ships, but very very very rare, around 1 ship each ingame year.

But don't forget you can call a trade caravanns.

canshow

Is the storyteller mod compatible with existing save games?