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Author Topic: [1.1] SimpleSidearms (1.4.0)  (Read 296399 times)

Jake

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #255 on: August 06, 2018, 10:20:50 AM »

For some reason, this mod appears to be making the game bug out and refuse to generate a world. I get the following errors:

Quote
Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for CompVehicle.HarmonyCompVehicle ---> System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
  at CompVehicle.HarmonyCompVehicle..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Quote
[HugsLib][ERR] SimpleSidearms caused an exception during OnDefsLoaded: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
  at SimpleSidearms.CEPatcher.isCEPresent (Harmony.HarmonyInstance harmony) [0x00000] in <filename unknown>:0
  at SimpleSidearms.SimpleSidearms.DefsLoaded () [0x00000] in <filename unknown>:0
  at HugsLib.HugsLibController.OnDefsLoaded () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Extremely long list of mods attached.
Anyone got any idea what might be causing this, and how I can fix it?

[attachment deleted due to age]
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harperers

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #256 on: August 30, 2018, 12:42:01 AM »

Hope this gets a .19 update
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pablo603

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #257 on: August 30, 2018, 12:06:14 PM »

Please update to B19, this mod it a must have especially after the gun nerf!
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vampiresoap

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #258 on: August 30, 2018, 03:52:52 PM »

Please update to B19, this mod it a must have especially after the gun nerf!

There was a gun nerf??
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sidfu

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #259 on: August 30, 2018, 11:13:33 PM »

guns werent nerfed. all that happened is base game now uses a armor system similar to combat extended but tylian was lazy and never boterhed to add a ammo system or change how the guns worked

pablo603

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #260 on: August 31, 2018, 03:16:19 AM »

guns werent nerfed. all that happened is base game now uses a armor system similar to combat extended but tylian was lazy and never boterhed to add a ammo system or change how the guns worked
Guns were nerfed. You can't shoot with them at point blank.
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PeteTimesSix

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #261 on: September 02, 2018, 10:26:29 AM »

I'm currently subjecting hapless Steam users that dont know any better to testing a hotfix. Assuming nothing particularily important breaks I'll have an update up here in a few days.
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Mods: SimpleSidearms | QOLTweaksPack
Check them out, feedback and suggestions are welcome.

rawrfisher

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #262 on: September 02, 2018, 12:32:00 PM »

I'm sure this has been asked alot but how does this mod play with weapon storage
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pablo603

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #263 on: September 02, 2018, 03:07:08 PM »

I'm currently subjecting hapless Steam users that dont know any better to testing a hotfix. Assuming nothing particularily important breaks I'll have an update up here in a few days.
Thank you!
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Vane

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #264 on: September 05, 2018, 11:06:22 AM »

Can't wait for this for B19! One of my all time favourite mods and one of the only ones I can't live without!
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Jake

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #265 on: September 05, 2018, 11:26:05 AM »

I'm currently subjecting hapless Steam users that dont know any better to testing a hotfix. Assuming nothing particularily important breaks I'll have an update up here in a few days.
So far so good.
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ouyin2000

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #266 on: September 09, 2018, 04:26:43 PM »

So does the B19 update allow this one to work with Prepare Carefully?
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thecookiemaker

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #267 on: September 10, 2018, 09:53:18 AM »

The only issue I've encountered is when they return from a caravan they will drop their sidearm while they are unloading the caravan gear. It isn't a big issue. I just have to remember to have them reequip the sidearm after they are done unloading.
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stocknasty

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #268 on: September 11, 2018, 04:44:22 AM »

I'm currently subjecting hapless Steam users that dont know any better to testing a hotfix. Assuming nothing particularily important breaks I'll have an update up here in a few days.
So far so good.

Does that mean I can go back to rage quitting valve? this mod being steam only is the only thing keeping me on steam. Literally... I tried making a colony without this mod in my local drive and failed so hard cuz I'm that used to it.
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Canute

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Re: [A18] SimpleSidearms (1.2.5)
« Reply #269 on: September 11, 2018, 05:56:27 AM »

stocknasty,
until Pete is finish bughunting on steam and release is for DRM free people too.
You can use
Weapon Storage  https://ludeon.com/forums/index.php?topic=35503.0
it isn't the same but basicly you can assign 2 or more weapon's to a pawn he can freely switch on demand.
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