[1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!

Started by WalkingProblem, May 19, 2017, 09:40:02 PM

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asquirrel

I wish the bugs would show up during a Borg raid and they fought each other.  That Federation mod is another thorn in my side with the Borgs.  But I can't uninstall it because I'm hoping an away team will show up at my base. That would be freaking cool. :)

WalkingProblem

Quote from: asquirrel on July 08, 2017, 12:47:04 PM
I wish the bugs would show up during a Borg raid and they fought each other.  That Federation mod is another thorn in my side with the Borgs.  But I can't uninstall it because I'm hoping an away team will show up at my base. That would be freaking cool. :)

Usually it doesnt because Rimworld's events/incidents happens one by one.

Hardly do they come "together"....

asquirrel

"Usually it doesnt because Rimworld's events/incidents happens one by one.
Hardly do they come "together".... "

I'm no coder but it might be possible.  Ever have a raid and then you get the "reinforcements" dialogue?  You could have  a bug raid followed by borgs showing up as "reinforcements?"  Let the bugbath begin. :)

ChaosChronicler

there is also the dev mode. I've tested bugs vs colonists/borg/smurfs/minions just about anything.

LiteEmUp

replying to bookmark this...


looks like a really fun mod lol... any chance on getting a steam version??

before trying this:
any known mod conflicts??

save game compatible with orion's faction discovery mod or requires a new save??

also save dependent, or safe to uninstall mod if i had enough of it lol

KevinHann

First bugs raid... they opted for a path straight through a 20-strong giant spider lair. A whole lot of 2 bugs made it to my base.

Canute

Now you can write the storyboard for a new movie:
Starship Troopers V: New allies :-)


ChaosChronicler

Quote from: Canute on July 20, 2017, 10:16:36 AM
Now you can write the storyboard for a new movie:
Starship Troopers V: New allies :-)
Actually there already is a SST 5 comeing out: Traitor of Mars. Would youtube link now but I'm on my tablet but I do have the link in my thread in the unfinished mods.

AngleWyrm

#68
The trailer for Starship Troopers: Traitor of Mars -- https://youtu.be/8WP1hUxbNs8
Scheduled for 1-night release, Aug 21st.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

WalkingProblem

Quote from: LiteEmUp on July 20, 2017, 02:43:37 AM
replying to bookmark this...


looks like a really fun mod lol... any chance on getting a steam version??

before trying this:
any known mod conflicts??

save game compatible with orion's faction discovery mod or requires a new save??

also save dependent, or safe to uninstall mod if i had enough of it lol

Its already on Steam.

Does not need a new game, but uninstalling may have issues.

Quote from: AngleWyrm on July 20, 2017, 08:48:02 PM
The trailer for Starship Troopers: Traitor of Mars -- https://youtu.be/8WP1hUxbNs8
Scheduled for 1-night release, Aug 21st.

I think they have a new giant bug in this movie.

I may add it into the mod once more information is available.

WalkingProblem

STARSHIPTROOPERS ARACHNID VER3.0 LAUNCHED!



OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=32625.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers_arachnids-ver3-0/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
FACEBOOK DISCUSSION GROUP: http://fb.com/groups/walkingproblemstudios/

---

VER 3.0 DEVELOPER'S NOTE
This is 3.0 is a massive massive update to the Arachnid mod. Altogether, the update literally make the mod 3 times bigger than it was in 2.2. Huge addition includes 4 new bugs (Plasma Grenadier Bug, Scorpion Bug, FireFly Bug, Bombardier Bug), from the 3rd Starship Troopers movie (SST Marauder) and the 4th movie (3D animation; SST Invasion) as well as from a SST game (FireFly Bug). In addition, I added custom dessicated graphics for all the bugs for a more immersive play.

The most significant of the new bugs, is the Scorpion Bug. Scorpion Bugs is the siege machine of the Arachnids, and it primary purpose is to deconstruct walls of well fortified colonies that had been sheltering the players from virtually every raiding threats in all of Rimworld universe. Scorpion Bugs are the heaviest armored unit in the Arachnids military and any breach of the defense will allow the rampaging Arachnid army to pour through the hole created by the Scorpion.

Huge changes are also made to the Tanker Bug and the Plasma Bug. Tanker Bug now have a new flame throwing weapon, which mimics the movie closer, that causes massive fire every time goes into battle. Tanker Bug's armor and health is also revamped in concurrent with the addition of the Scorpion Bug, to make them very resilient against firearms, but not against other type of attacks. Plasma Bug also had its weapon totally modified, now able to fire over walls and mountains, with its range double; but accuracy is made terrible. However Plasma Bug's health is greatly reduced, to make it more fragile like it seemed in the movie; its melee attack is also nerfed to ensure game balance as well as lore-accuracy.

With new bugs comes new tactics and strategy by the Arachnids to bring hell to your colony. As a result, the number of incidents expanded from 6 in 2.2, to 18 in 3.0. Existing 6 incidents are also revamped and renamed accordingly to the rest of the added incidents. The incidents will gradually escalate in complexity/difficulty and you will only likely to meet the ultimate invasion (All Out Assault) after 3 years, so there is plenty of opportunity to learn and survive.

The most distinct of the new incidents, is the Arachnid Infestation, where the bugs starts to conquer land on your map. Over time the hive will expand underground and add more "hive holes" for bugs to pour out of. A fully matured Arachnid hive will be extremely difficult to take out, so you are advised to take them out early before they becomes your permanent neighbor.

All the bugs had strength and weaknesses and its up to you to find out how to defeat them. DO YOU WANT TO KNOW MORE? Join my discord channel.

——


CHANGELOG VER 3.0
– Added 4 more new Bugs: Plasma Grenadier Bug, Scorpion Bug, FireFly Bug, Bombardier Bug
– Totally revamped the invasion incidents: changing/improving the existing 6, and expand it to 18 incidents.
— All Out Assault
— Giant Assault
— Fire Assault
— Hopper Air Infiltration
— FireFly Air Infiltration
— Air Raid
— Escorted Giant Assault
— Warrior Siege
— Plasma Support Assault
— Plasma Bombardment
— Scorpion Bug Threat
— Tanker Bug Threat
— Plasma Grenadier Assault
— Warrior Encirclement
— Warrior Raid
— Bombardier Entrapment
— Bombardier Bombardment
— Arachnid Infestation
– All incident's frequency and delayed first attack (ranging from 2 season to 3 years)
– Changed Tanker Bug's attack into a more realistic flamethrower
– Plasma Bug's plasma burst can now fly over walls and mountains
– Plasma Bug's plasma burst explosion radius reduced and made very inaccurate
– Added custom codes for Plasma Bug's targeting without line of sight
– Added custom codes for Scorpion Bug attacking of structures
– Created custom codes for Bombardier's IED ability
– Graphic size of Hopper and Warrior Bug is reduced
– Armor for Tanker Bug is revamped to make it very resilient to Firearms
– Added dessicated graphics for all bugs

Luckspeare

Holy shit.  Look at all those bugs.  I'm scared.


Question: Does the escalation process take into account what kind of colony the player has?  In other words, does it follow the same schedule for a tribal colony game?

Kalre


SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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