Started by NoImageAvailable, June 09, 2017, 04:13:13 PM
Quote from: RicRider on May 05, 2019, 07:30:20 AMHey! Looks like a nice mod. I want to use it in an upcoming game but I want to be sure I'm 100% sure what I'm getting into. I read your changelog from recent update and it says:Fixes:- Incendiary weapons not recognized for pyromaniac thoughtCan you clarify what this means? Pyros will go for incendiary weapons when mental breaking and light up my base?
Quote from: iFailatRimworld on May 05, 2019, 06:26:35 AMDoes this break the custom made patches made for 1.3?
Quote from: Ixenzo on May 06, 2019, 01:48:28 PM>Disabled ammo appearing as quest rewards (for real this time)Updated to 1.4, seeing exactly the opposite - every single quest rewards contains an ammo item.
Quote from: WREN_PL on May 10, 2019, 10:43:01 AMIs there a way to revert fragment simulation to the old model, back when it was a simple circle? I cant play with HE shells or Frag grenades anymore, every time I do there is a few second freeze and if whole stack gets destroyed there is minute or longer freeze that can end with a crash!Do you know how to change it?