[MODPACK] Deluxe ModPack V1.0 (Alpha 5)

Started by heymann96, July 09, 2014, 07:23:10 AM

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heymann96

ModPack Deluxe

ModPack Informations:

Current ModPack Version: Alpha 5
Current includet Mods: 23
Download Version: V1.0


Current Mods:

Project Armory Mod: UPTODATE
Colonist Creation Mod: UPTODATE
T's Mods: UPTODATE
Wood Economy Mod: UPTODATE
Workplaces Mod: UPTODATE
Animal Rugs Mod: UPTODATE
Glassworks V Mod: UPTODATE
Base Mod: UPTODATE
STACKABLE MEALS Mod: UPTODATE
Embrasures Mod: UPTODATE
TURRET PACKAGE  Mod: UPTODATE
Omni Gel Mod: UPTODATE
Synthmeat Mod: UPTODATE
Miscellaneous Mod: UPTODATE
KNOCKOUTS Mod: UPTODATE
Target Practise Mod: UPTODATE
Modular Tables Mod: UPTODATE
Meteorite Mod: UPTODATE
PowerSwitch Mod: UPTODATE
Mushroom Mod: UPTODATE
Mine Mod: UPTODATE
Clutter Mod: UPTODATE


History

UPTODATE = Mod is Workin with the newest Alpha Build
WIP = Mod is revised/Mod is checked
PATCHED = Mod is not longer Uptodate reason: New Alpha Build
CANCELED = Mod is not longer supportet/ Mod is dead



New Things
New furniture
New structures
New things to research
Many new guns
Many new trade-ables
New craft-ables
New grow-ables
More power
New food



DOWNLOAD LATEST VERSION

-Link removed due to missing agreement from other mod authors.-


LINK TO THE Deluxe ModPack Forum

http://www.moddb.com/mods/deluxe-modpack/forum



MODS-DEVELOPER

Clutter Mod created by mrofa (Architect,Haplo)
Mod Site: http://ludeon.com/forums/index.php?topic=2541.0
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Mine Mod created by iame6162013
Mod Site: http://ludeon.com/forums/index.php?topic=2823.0
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Mushroom Mod created by Jerethi50
Mod Site: http://ludeon.com/forums/index.php?topic=4168.0
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PowerSwitch Mod created by Haplo
Mod Site: http://ludeon.com/forums/index.php?topic=2890.0
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Meteorite Mod created by Jerethi50
Mod Site: http://ludeon.com/forums/index.php?topic=4180.0
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Modular Tables v1.1 Mod created by ItchyFlea
Mod Site: http://ludeon.com/forums/index.php?topic=4320.0
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Target Practise v1.2 Mod created by ItchyFlea
Mod Site: http://ludeon.com/forums/index.php?topic=2158.0
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Wood Economy Tweaks v1.23 Mod created by ItchyFlea
Mod Site: http://ludeon.com/forums/index.php?topic=3751.0
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KNOCKOUTS v1.0 Mod created by PunisheR007
Mod Site: http://ludeon.com/forums/index.php?topic=3902.0
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Miscellaneous + MAI Mod created by Haplo,mrofa
Mod Site: http://ludeon.com/forums/index.php?topic=3612.0
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Workplaces Mod created by Haplo
Mod Site: http://ludeon.com/forums/index.php?topic=2354.0
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Synthmeat Mod created by Psyckosama
Mod Site: http://ludeon.com/forums/index.php?topic=2380.0
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Omni Gel Mod created by jaxxa
Mod Site: http://ludeon.com/forums/index.php?topic=4513.0
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Animal Rugs Mod created by ItchyFlea,Kylie
Mod Site: http://ludeon.com/forums/index.php?topic=2569.0
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TURRET PACKAGE v1.4 Mod created by PunisheR007,Kilroy232
Mod Site: http://ludeon.com/forums/index.php?topic=4498.0
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Glassworks V Mod created by ITOS
Mod Site: http://ludeon.com/forums/index.php?topic=3223.0
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Base V1.0 Mod created by ItchyFlea
Mod Site: http://ludeon.com/forums/index.php?topic=4486.0
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STACKABLE MEALS v1.2 Mod created by PunisheR007
Mod Site: http://ludeon.com/forums/index.php?topic=3861.0
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T's Mods (Cotton, BetterCrops etc.) created by Telkir
Mod Site: http://ludeon.com/forums/index.php?topic=4373.0
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Embrasures Mod created by PunisheR007,Sunspots
Mod Site: http://ludeon.com/forums/index.php?topic=3961.0
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Project Armory Mod created by Evul,Hexxagon,StalkerCZ,Cala13er
Mod Site: http://ludeon.com/forums/index.php?topic=1950.0
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Colonist Creation v1.1 Mod created by Argain
Mod Site: http://ludeon.com/forums/index.php?topic=4554.0
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Jerethi50

I'm guessing by the fact that you did not contact me to ask to use my mods you may have failed to do so in other cases. while I honestly do not care that much if others use my mods without asking me, many of the mod authors included in this package do care, and I'm guessing will not be happy with you, You may want to ask them permission as soon as possible, and if you have made any changes to any of the content in the mod pack it is probably a good idea to detail that to the authors.

Jerethi50

#2
Actually, looking at the compressed file contents it looks like you just threw all these mods together into a zip file, they are still all in individual folders, did you make any changes ? The map gen files seem to be untouched, I see no attempt to merge them, or the trader def files, Will this have any different effect than the people just downloading each mod separately and installing them themselves ?

heymann96

before I I've compiled the modpack i looked on the mod pages, there was always that I should mention the authors and link the mod pages to all mods. I dont want to steal from anybody the work,i want make only a mod pack with the most mods.

No i have only condensed the most mods, and tested for compatibility.

heymann96

I have the most mods running together, combined,I want to make it easier for other,they then do not have to look all out.

Jerethi50

Ok, but you should know, that several of these mods are technically not compatile, they have files that override each other, specificaly the mapgendef files and the traderkinddef files, Colonist Creator mod, Meteorite mod, and Base mod are all incompatible with each other unless you merge those files together, otherwise only one of those mods, the one you activate last, will make changes to the mapgen file.

DDRMANIAC007

You aren't allowed to redistribute Core.

AstronauticalFerret

Do you plan on keeping these all up to date 100% of the time? Most of these the authors of the mods are constantly doing patches/mini updates/bug fixes and all of that type of stuff in between actual game updates, especially Project Armory, that one always has new stuff. What was the actual point of uploading this, especially as said above, that a few of these are actually not compatible with each other, especially with base-mode with custom characters (Downloaded this and tested that out. Either new game won't load or the game crashes.). Can you explain exactly what's been done here? While it's nice to compile a bunch of mods for everyone to download there should be an extensive read-me and a list of what is and what is not compatible, which I do not see.

I see that you've given mod credit, that's good. But due note you're not exactly allowed to be handing "Core" out either as that is a base game folder with base game files and not a mod folder/files and could be utilized for pirated software. That's actually how I got hold of the game before I paid for it. :P Someone tossed out the files and I grabbed them. Most pirate's don't pay for their toys like I do however, so you're basically handing out a major part of the game out as a freebee, even if it's indirectly through ModDB, which takes away from the Dev's work and pay.

(Someone correct me if I'm wrong about that.)

Jerethi50

I'm quite sure the guy just installed a bunch of mods, zipped up his mod directory and posted it online. I saw no differences in his mod folders and the original released mods. There is no compatibility patches, No read me, and the guy included the core folder. This thread should probably just be closed or something.

Orreborreman

Hello, I'm trying these out now, but at the moment I've been re-making the map for 30 minutes (re-generating, since it never appears to have a steam geyser on the map) I just want to know if you guys know, is it because of the map generation mod? (I only have the colonist creator of the map generation mod things)

AstronauticalFerret

Quote from: Orreborreman on July 12, 2014, 10:10:31 AM
Hello, I'm trying these out now, but at the moment I've been re-making the map for 30 minutes (re-generating, since it never appears to have a steam geyser on the map) I just want to know if you guys know, is it because of the map generation mod? (I only have the colonist creator of the map generation mod things)


I hardly ever use the steam gens but now that you mentioned that I've looked on my three save games I made for testing with this pack and noticed that too.  I'm assuming it's due to one mapgen file overriding another as no one has actually put everything together as a whole.  Which would also take a lot of time to do I assume. Your best bet is to just read up on each individual mod and see who you must sacrifice to Chulutu in order to play with hat you want most in your game. Hopefully the next person who does a full on "Mod Pack" will take the time to actually make everything compatible and work as a whole or give a detailed readme with logs of what is and what is not compatible. *Hint*

iskillzi

Quote from: Orreborreman on July 12, 2014, 10:10:31 AM
Hello, I'm trying these out now, but at the moment I've been re-making the map for 30 minutes (re-generating, since it never appears to have a steam geyser on the map) I just want to know if you guys know, is it because of the map generation mod? (I only have the colonist creator of the map generation mod things)

Disable the mushroom, and meteorite mod + *optional* any other mods you don't want.. if that didn't work disable mine mod as well as I'm unsure if that affects the map gen..

Orreborreman

#12
I found my solution, it seems that deleting the mods confing in appdata solves it, so it reloads all mods again for some reason (Even if it's the first time you're using a mod)
Which is located at C:\Users\username\AppData\LocalLow\Ludeon Studios\RimWorld\Config (in case it'd help someone else), it's great to see people so devoted to games nowadays, that you can get answers almost instantly :).
Cheers.


murlocdummy

I was hoping that this would be a follow-up to the Big Bang Modpack, but the fact that it's just some guy's Mods folder without any changes whatsoever makes me want to cry.  :'(


Vylsok

Quote from: Jerethi50 on July 12, 2014, 09:15:47 AM
I'm quite sure the guy just installed a bunch of mods, zipped up his mod directory and posted it online. I saw no differences in his mod folders and the original released mods. There is no compatibility patches, No read me, and the guy included the core folder. This thread should probably just be closed or something.

I feel the same way.  This is a lazy snatch that causes more problems than it solves.