Ludeon Forums

Ludeon Forums

  • November 17, 2019, 01:50:31 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: [MOD] (Alpha 8) SimpleTorch - temporary light source  (Read 6748 times)

skullywag

  • Global Moderator
  • Transcendent
  • ****
  • Posts: 5857
  • Engineer
    • View Profile
[MOD] (Alpha 8) SimpleTorch - temporary light source
« on: October 27, 2014, 07:34:31 PM »

As per discussion here:

https://ludeon.com/forums/index.php?topic=7131.0

Ive made this simple little mod, it contains a small torch, takes 1 log to build, glows for 5 minutes (editable in xml def) and lets of a small puff as it dies.

Enjoy!

Download SimpleTorch

[attachment deleted by admin: too old]
« Last Edit: May 01, 2015, 09:51:55 AM by MarvinKosh »
Logged
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Igabod

  • Planetologist
  • ****
  • Posts: 1099
  • Survival Expert
    • View Profile
Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
« Reply #1 on: October 27, 2014, 07:52:28 PM »

well now you went and made me want to make a Tiki Torch for the game. And I already have several projects going. I'm going to go ahead and add in a tiki torch texture to my list of things to do when I get frustrated with my main project.

skullywag

  • Global Moderator
  • Transcendent
  • ****
  • Posts: 5857
  • Engineer
    • View Profile
Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
« Reply #2 on: October 27, 2014, 07:53:48 PM »

feel free to beg steal and borrow all my code to do it. :)

I may add anims and more smokepuffs tomorrow if itll help?
Logged
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

vagineer1

  • Colonist
  • ***
  • Posts: 704
  • Dark Souls 2 Survivor
    • View Profile
Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
« Reply #3 on: October 28, 2014, 10:40:24 AM »

Great to see this made available for everyone.

On a side note, I don't mean to toot my own horn but this is the second mod created because of a thread I started. I believe the thread was titled: One Square Wide Tables, here is a link: https://ludeon.com/forums/index.php?topic=4301.msg42243#msg42243
Logged
You see this tank?

This tank is the epitome of "I'm going to destroy you"


This tank can make Chuck norris cry.

All hail the Takemikazuchi.

skullywag

  • Global Moderator
  • Transcendent
  • ****
  • Posts: 5857
  • Engineer
    • View Profile
Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
« Reply #4 on: October 28, 2014, 12:52:27 PM »

You toot away my friend. As much as every modder has a list of ideas 5 miles long theres always room for more and if this is the second one a modders built then you must be thinking like a modder....now i feel bad for you lol!
Logged
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

vagineer1

  • Colonist
  • ***
  • Posts: 704
  • Dark Souls 2 Survivor
    • View Profile
Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
« Reply #5 on: October 28, 2014, 01:38:12 PM »

You toot away my friend. As much as every modder has a list of ideas 5 miles long theres always room for more and if this is the second one a modders built then you must be thinking like a modder....now i feel bad for you lol!

I just came up with the ideas and apparently, people liked them enough that a modder decided to make them.
Logged
You see this tank?

This tank is the epitome of "I'm going to destroy you"


This tank can make Chuck norris cry.

All hail the Takemikazuchi.

vagineer1

  • Colonist
  • ***
  • Posts: 704
  • Dark Souls 2 Survivor
    • View Profile
Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
« Reply #6 on: October 30, 2014, 05:48:46 AM »

Have you managed to fix the bug I mentioned in another thread? I have tried to make another set of torches but the bug still resides.
Logged
You see this tank?

This tank is the epitome of "I'm going to destroy you"


This tank can make Chuck norris cry.

All hail the Takemikazuchi.

skullywag

  • Global Moderator
  • Transcendent
  • ****
  • Posts: 5857
  • Engineer
    • View Profile
Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
« Reply #7 on: October 30, 2014, 12:25:39 PM »

The one where it doesnt build?

I put a reply on that thread. Ive retried it and i can build them totally fine. Can you try with no other mods?
Logged
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

vagineer1

  • Colonist
  • ***
  • Posts: 704
  • Dark Souls 2 Survivor
    • View Profile
Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
« Reply #8 on: October 30, 2014, 12:47:19 PM »

The one where it doesnt build?

I put a reply on that thread. Ive retried it and i can build them totally fine. Can you try with no other mods?

I'll see what I can do. Give me a little while.
Logged
You see this tank?

This tank is the epitome of "I'm going to destroy you"


This tank can make Chuck norris cry.

All hail the Takemikazuchi.

skullywag

  • Global Moderator
  • Transcendent
  • ****
  • Posts: 5857
  • Engineer
    • View Profile
Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
« Reply #9 on: December 17, 2014, 06:01:27 PM »

Updated to A8.
Logged
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

BajtMe

  • Drifter
  • **
  • Posts: 62
  • Refugee
    • View Profile
Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
« Reply #10 on: December 18, 2014, 04:24:23 AM »

Nice!  :) I would like to double the burn time but i am not sure which entry to change in the .xml.
Logged

iame6162013

  • Colonist
  • ***
  • Posts: 952
  • i'm 'ok'
    • View Profile
    • MinE
Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
« Reply #11 on: December 18, 2014, 04:28:44 AM »

one question does this produce heat?
Logged
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

JuliaEllie

  • Colonist
  • ***
  • Posts: 774
  • I am the one who mods.
    • View Profile
Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
« Reply #12 on: December 18, 2014, 04:42:20 AM »

one question does this produce heat? will it blend??

edit:

Code: [Select]
<compClass>CompTempControl</compClass>

<energyPerSecond>20</energyPerSecond>

yes it does

edit2: produce heat.. Not sure if it will blend..

edit3:

apparently it DOES blend
« Last Edit: December 18, 2014, 05:02:20 AM by JuliaEllie »
Logged

skullywag

  • Global Moderator
  • Transcendent
  • ****
  • Posts: 5857
  • Engineer
    • View Profile
Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
« Reply #13 on: December 18, 2014, 06:31:37 AM »

The temp control is....temp im working on it. Half implemented. Bear with me.
Logged
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

skullywag

  • Global Moderator
  • Transcendent
  • ****
  • Posts: 5857
  • Engineer
    • View Profile
Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
« Reply #14 on: December 20, 2014, 09:09:23 AM »

Updated this, now follows the campfires way of doing this so as to fit with core better, now lasts 9000 ticks (was 18000) due to the campfire last 40000 and this only taking 1 log, I felt the extra management balanced the lack of mats needed, heats to 15 and lights to 4 cells. Im really not sure what use this hasnow the campfires in but meh...
Logged
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?
Pages: [1] 2