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Messages - SteveAdamo

#1
so, is this spam/a bot?
#2
ok, first thing... where is your nutrient paste dispenser? is it powered? is it in an accessible area? yes, the units should eat raw food, but the dispenser is obviously the preferred source of food...
#3
General Discussion / Re: Modding teaser update.
November 22, 2013, 03:55:33 PM
Quote from: Semmy on November 22, 2013, 03:52:51 PM
Patience my friend patience. Tynan is working really hard.
At the moment he spends as much time as he can working on these systems.

well, my post was entirely in jest... ;)

its just been rather quiet around here, so i thought an infusion of excitement might liven things up... :D
#4
General Discussion / Re: Modding teaser update.
November 22, 2013, 03:50:49 PM
new tools and gadgets and whoozits? sure thing, i'm game! :D

thanks for the update semmy...
#5
General Discussion / Re: Most useless colonist.
November 20, 2013, 10:00:43 AM
Quote from: Tynan on November 20, 2013, 01:26:20 AM
So yes, there are some real contradictions in the character gen system, it's true :P

one man's contradiction is another man's chance at "extreme RP"... :D
#6
General Discussion / Re: Compliments to the chef
November 15, 2013, 09:47:51 PM
absolutely agreed, on both fronts... Tynan has delivered a fantastic game, that will only get better over time...

and this forum has been a real pleasure to be a part of as well... :)
#7
Bugs / Re: [W|0.254b] Crash on Load
November 13, 2013, 07:28:46 PM
im sure Tynan can make more discern this from the logs, but just in case, can you provide your system specs (OS, memory, etc.)?
#8
Bugs / Re: W| 254b Goons don't eat.
November 10, 2013, 12:30:40 PM
all good questions from Semmy... in regards to being reachable, and just for additional detail, is the synthesizer inside a prisoner area?

merged with a similar thread...
#9
Bugs / Re: W-0.0254b - colonists don't fight fires
November 09, 2013, 10:26:02 PM
Quote from: cidjikai on November 09, 2013, 06:46:42 PM
That wasn't in a home zone. Now I'm stupid ^^

no worries my friend... happens to the best of us... ;)
#10
Quote from: bigwolf2101 on November 09, 2013, 01:03:47 AM
how do u do it on windows

this should get you there... :)

C:\Users\(you)\AppData\LocalLow\Ludeon Studios\RimWorld
#11
Bugs / Re: [0.0.254b] Chill Cassie Ramp-Up Bugged
November 08, 2013, 05:48:51 PM
similar experience with Chill Cassie as well... first two waves were single raider events...

the third and fourth waves, however, brought five raiders, armed with uzis, frag grenades, shotguns and lee enfields... was still fun losing on that fourth wave though... :D
#12
Bugs / Re: no traders?
November 08, 2013, 09:23:14 AM
moved to bugs
#13
Bugs / Re: [W|0.0.250Ver] No Tradeships
November 08, 2013, 09:13:20 AM
nice work folks!
#14
good catch, and this should be easy enough to repro... im curious to see if it happens 1) in the latest build and 2) against a raider you capture, as opposed to one of your own

nice find though!
#15
Quote from: Azirale on November 07, 2013, 09:32:33 PM
Edit: Looks like this is resolved in 254b, which was posted in some other issues while I was writing this up!

i think you mean this report, correct? http://ludeon.com/forums/index.php?topic=804.0

if not, PM me and we can open this thread back up...