I'm sure everyone has experienced this annoying situation: "a drop pod has landed with a pawn I want to save but he'll bleed out in 5 hours and it will take 6 to carry him back to base and treat him"
Or maybe it's someone at a mortar camp you shot, or whatever. You know that you can't set up a prisoner sleeping spot there, so what to do?
Have some pawns run out there with a pile of wood and some medicine and construct a prisoner shack on site. A small box will do, a campfire will warm it up to habitable almost instantly, and then you can drop a sleeping spot inside and designate it prisoner and capture him.
One additional trick: create a stockpile set to "critical" next to the planned shack site and then manually select the stuff you want your pawns to haul there. (Don't rely on them to be intelligent enough to figure out what to bring, they'll always screw it up)
Or maybe it's someone at a mortar camp you shot, or whatever. You know that you can't set up a prisoner sleeping spot there, so what to do?
Have some pawns run out there with a pile of wood and some medicine and construct a prisoner shack on site. A small box will do, a campfire will warm it up to habitable almost instantly, and then you can drop a sleeping spot inside and designate it prisoner and capture him.
One additional trick: create a stockpile set to "critical" next to the planned shack site and then manually select the stuff you want your pawns to haul there. (Don't rely on them to be intelligent enough to figure out what to bring, they'll always screw it up)