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Topics - tonsrd

Mods / 1man raids 1manhunter (modded )
June 18, 2018, 03:05:03 PM
I keep getting 1man raids and 1 manhunter packs im 60 days in the raids should be scaleing and there not.

my mods-
HugsLib[4.1.1]: 0Harmony(, HugsLib(
JecsTools: 0Harmony(, 0JecsTools(, AbilityUser(, AbilityUserAI(, CompActivatableEffect(, CompAnimated(, CompDeflector(, CompDelayedSpawner(, CompExtraSounds(, CompInstalledPart(, CompLumbering(, CompOverlays(, CompOversizedWeapon(, CompSlotLoadable(, CompToggleDef(, CompVehicle(, PawnShields(
[B18] Advanced Animal Frameworks 1.0: AnimalJobs(, AnimalVehicles(, AnimalWeaponFramework(
ED-EnhancedOptions: 0Harmony(, ED-EnhancedOptions(
RuntimeGC: RuntimeGC(
Animal Tab: 0Harmony(, AnimalTab(
Medical Tab: 0Harmony(, _harmonycheck(, MedicalInfo(
Wildlife Tab: WildlifeTab(
EdB Prepare Carefully: 0Harmony(, EdBPrepareCarefully(
CustomDeathRandomness: CustomDeathRandomness(
Color Coded Mood Bar: 0Harmony(, ClassLibrary(
Blueprints: Blueprints(
Allow Tool: $HugsLibChecker(, AllowTool(
Numbers: RWNumbers(
Mad Skills: 0Harmony(, MadSkills(
Make War Not Love: MakeWarNotLove(
Map Reroll: $HugsLibChecker(, MapReroll(
Sometimes Raids Go Wrong: RaidersCanBeUnlucky(1.0.6580.21336)
Miniaturisation: (no assemblies)
Omni Core Drill B17: 0Harmony(, OmniCoreDrill(
noORGANthoughts: (no assemblies)
[KV] Trading Spot - B18: TradingSpot(
Dismiss Trader: 0Harmony(, Dismiss_Trader(
Vein Miner: VeinMiner(
Extended Trade Beacon: Extended Trade Beacon(
Firefoam Grenades: (no assemblies)
Infused: 0Harmony(, Infused(
Reclaim, Reuse, Recycle: 0Harmony(, _harmonycheck(, ReclaimReuseRecycle(
ResearchPal: 0Harmony(, ResearchPal(
[RF] Faction Control [b18]: 0Harmony(, Rainbeau's Faction Control(1.0.6567.694)
[RF] More Trait Slots [b18]: 0Harmony(, More Trait Slots(1.0.6525.17126)
Auto Seller: RWAutoSell(
SameSpot: 0Harmony(, SameSpot(
Combat Readiness Check: 0Harmony(, CRC_Revivified(1.0.6499.26927)
4M Mehni's Misc Modifications: 0Harmony(, 4M(
QualityBuilder: QualityBuilder(
QualitySurgeon: 0Harmony(, QualitySurgeon(
Stack XXL[1.0.0]: $HugsLibChecker(, StackXXL(
Expanded Prosthetics and Organ Engineering: (no assemblies)
A Dog Said...: (no assemblies)
Better Pawn Control: $HugsLibChecker(, BetterPawnControl(
SS Damage Indicators: 0Harmony(, DamageMotes(
Firefoam Belt: 0Harmony(, FirefoamBelt(
Food Alert: FoodAlert(
GeneticRim b18: 0Harmony(, AnimalRangedVerbsUnlocker(, DraftingPatcher(, ExplosionTypes(, ModCheck(, NewAnimalSubproducts(, NewHatcher(
Megafauna: 0Harmony(, ModCheck(
Defensive Machine Gun Turret Pack: (no assemblies)
Miscellaneous 'CORE': ColonistKeys(, CommonMisc(
Misc. MapGen FactionBase: MapGeneratorFactionBase(
Misc. Robots: AIRobot(
New Zone Tools: ChequerCancel(1.0.6533.2903), PlantsCutBlight(1.0.6533.5071), ReplaceWall(1.0.6533.3386), SameGrowZone(1.0.6533.3167)
Number 22 with Rice: (no assemblies)
OHU Ships: 0Harmony(, 0OHUShips(
Pandora Dark: Pandora Dark(1.0.6533.12336)
Patient Sanity: PatientFlex(1.0.6532.11648)
SS Researchable Stat Upgrades: 0Harmony(, ResearchableStatUpgrades(
[KV] Refugee Stats - B18: 0Harmony(, RefugeeStats(
[sd] advanced powergeneration: sd_adv_powergen(1.0.6572.27121)
[sd] luciferium production: sd_luciprod(1.0.6580.39102)
Shutdown All: ShutdownAll(1.0.6577.27920)
SS Bigger Batteries: 0Harmony(, ClassLibrary(
VGP Vegetable Garden: 0Harmony(, ModCheck(
VGP Garden Fabrics: (no assemblies)
VGP Garden Medicine: ModFinder(
VGP Garden Resources: (no assemblies)
VGP Garden Tools: VGDrinks(
USCM - Core: FlameWeapons(
USCM - Colonial Marines Corps Faction: (no assemblies)
USCM - Xenomorphs Faction: (no assemblies)
Star Wars - Factions: 0Harmony(, SWFactions(
Star Wars - Fully Functional Lightsabers: 0Harmony(, 0JecsTools(, AbilityUser(, CompActivatableEffect(, CompDeflector(, CompOversizedWeapon(, CompSlotLoadable(, SWSaber(
Star Wars - The Force: 0Harmony(, ProjectJedi(, _jecsToolsChecker(
[CP] DOOM - UAC Furniture (B18): (no assemblies)
[CP] Military Furniture (B18): 0Harmony(, RedHorse(
[CP] Rimmu-Nation - Camping Stuff (B18): (no assemblies)
[CP] Rimmu-Nation - Clothing (B18): MiniCCL(
[CP] Rimmu-Nation - Weapons (B18): RNPortalTurret(
Advanced Cabinets: (no assemblies)
[XND] Animal Armor: 0Harmony(, AnimalArmourCrowbar(
AntiAutoUnload: AntiAutoUnload(
DeadmanFix: (no assemblies)
Doors Expanded: 0Harmony(, DoorsExpanded(
ED-Embrasures: (no assemblies)
Efficient Light: (no assemblies)
Giddy-up! Core: GiddyUpCore(
Giddy-up! Caravan: GiddyUpCaravan(
Giddy-up! Ride and Roll: GiddyUpRideAndRoll(
Giddy-up! Battle Mounts: Battlemounts(
RunAndGun: RunAndGun(
Hunting Alert: Hunting_Alert(1.0.6532.1575)
I Can Fix It!: 0Harmony(, ICanFixIt(1.0.6532.22682)
Better Workbench Management: $HugsLibChecker(, ImprovedWorkbenches(
Heavy defences: (no assemblies)
JTExport: JTExport(
LongRangePodLauncher: (no assemblies)
Mechanoids Extraordinaire: (no assemblies)
Minigun Handling Techniques, Vol. 3: (no assemblies)
More Fuel In Fueled Generators: (no assemblies)
[B18] Trading Economy Mod 2.6 : WalkingProblemUpdateNote(
[XND] Plant Cutting is for Growers!: (no assemblies)
Rot Tick Fix: RotTickFix(
Idle Pawn Fix: IdleFix(
Mods / [Question/ModRequest]Raid value/points
May 10, 2018, 06:10:21 AM
is there a mod that sets the max points / max pawns in a raid ?

ive added mods ( star wars ) that increases the the weapons and armour of the pawns attacking both in defence values and silver value,.

I know there's story tellers that increase the size of raids, Pandora dark to name one.

is there a mod that increases the value of a raid ( drugs / carry items )

-asking freindlys for help do they send 1k points worth or do they send x silver worth ( request cost ) or do they send the value of the raid that's currently attacking ?
Mods / animals raid
October 17, 2017, 02:11:51 PM
why does no raid ( vanilla or modded ) add animals with faction raids

why are all animals there own "manhunter" raid ?
carvans and vistors have animals

would it be to overpowerd to have 5 animals + 10 raiders come
Mods / unable to open rar
October 06, 2017, 09:09:36 PM
im able to open 70 rar files but one...

cat mod downloaded from NMM give me a WinRAR file I carnt open with WinRAR or 7zip, ( both programs not up2date ) file sez "carnt open archive"

advice ?
human leather

what is vanilla leather for butchering a human >?
how much leather do u get ? ( I = info tab on a colonist will show leather )

which mod increased it to 75 ( I swear a week ago I was getting 75 per )

im asking coz ive disabled all my mods and started a game and its the same as when ive got all mods loaded so I don't know if im remembering wrong or a mod increased/decreased it...
General Discussion / Story Teller vs Custom Scenario
August 26, 2017, 08:53:08 AM
Story Teller vs Custom Scenario

ive made a scenario give me raids every 4 days will my story teller also give me raids ?

-ive not survived a 60days with my scenario( I just get defencese up enuff mid-late game )
Mods / Mod Request Orbo-Pod (a16)
December 15, 2016, 11:36:15 PM - live and he just spoke of mod request for orbo-pod ( I added some more ideas )

a16 unstable adds pod launcher and chem fuel.
PL can hold 150 fuel.
pod only uses 75 for jump ( short distance )

Request - longer distances-
- a 2x range pod that uses 150 CF
- a PL that holds 300 CF
- a 4x range pod

- a "burner" mod with a fuel for power. ( instead of wood )
- oil from drill ( slow but infinite ? )
Mods / Mod Request: Expanded Traders wealth
November 22, 2016, 12:05:03 AM
mod request : expand traders
is it possible to increase traders

x items list
x item count
x silver / wealth

I know u can increase how often u get a trader ( by land or space ) its an old maybe outdated mod.

edit 1: add url link,
edit 2: found trader kind def folder in core mod and Incidents_Various_Good xml in "incidents folder"

  now im un-sure what to change
Mods / Mod Request Bugs nerf
April 16, 2016, 08:01:47 AM
I request a mod that simply nerfs the mega-spider hp by50%

and all dmg of thebugs by 50%.
and a decrease in the hive showing up from day 25 to day 50 ( "less troll incidents" does this but I think others might like it here also )
Video / 10 colonist vs 30 hive "extreme!"
April 10, 2016, 11:38:05 PM

7min twitch vid with music and 10 colonists vs 30 hive

want to watch more Live rimworld Gameplay link below