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Topics - tonsrd

Pages: [1]
1
Mods / 1man raids 1manhunter (modded )
« on: June 18, 2018, 03:05:03 PM »
I keep getting 1man raids and 1 manhunter packs im 60 days in the raids should be scaleing and there not.

my mods-
HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
[B18] Advanced Animal Frameworks 1.0: AnimalJobs(1.0.0.0), AnimalVehicles(1.0.0.0), AnimalWeaponFramework(1.0.0.0)
ED-EnhancedOptions: 0Harmony(1.0.9.1), ED-EnhancedOptions(1.0.0.0)
RuntimeGC: RuntimeGC(18.0.12.0)
Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.6.22)
Wildlife Tab: WildlifeTab(1.0.0.0)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
CustomDeathRandomness: CustomDeathRandomness(1.0.0.0)
Color Coded Mood Bar: 0Harmony(1.0.9.1), ClassLibrary(0.0.0.0)
Blueprints: Blueprints(18.1.0.7)
Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.4.1.0)
Numbers: RWNumbers(1.1.0.2)
Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
Make War Not Love: MakeWarNotLove(1.0.0.0)
Map Reroll: $HugsLibChecker(0.4.0.0), MapReroll(2.2.3.0)
Sometimes Raids Go Wrong: RaidersCanBeUnlucky(1.0.6580.21336)
Miniaturisation: (no assemblies)
Omni Core Drill B17: 0Harmony(1.0.9.0), OmniCoreDrill(2.2.0.27)
noORGANthoughts: (no assemblies)
[KV] Trading Spot - B18: TradingSpot(1.0.0.0)
Dismiss Trader: 0Harmony(1.0.9.1), Dismiss_Trader(0.18.0.1)
Vein Miner: VeinMiner(0.10.0.0)
Extended Trade Beacon: Extended Trade Beacon(1.0.0.0)
Firefoam Grenades: (no assemblies)
Infused: 0Harmony(1.0.9.1), Infused(34.0.0.0)
Reclaim, Reuse, Recycle: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ReclaimReuseRecycle(1.3.0.170)
ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
[RF] Faction Control [b18]: 0Harmony(1.0.9.1), Rainbeau's Faction Control(1.0.6567.694)
[RF] More Trait Slots [b18]: 0Harmony(1.0.9.1), More Trait Slots(1.0.6525.17126)
Auto Seller: RWAutoSell(1.1.2.4)
SameSpot: 0Harmony(1.0.9.1), SameSpot(1.0.7.0)
Combat Readiness Check: 0Harmony(1.0.9.1), CRC_Revivified(1.0.6499.26927)
4M Mehni's Misc Modifications: 0Harmony(1.0.9.1), 4M(0.18.0.1)
QualityBuilder: QualityBuilder(0.18.3.0)
QualitySurgeon: 0Harmony(1.0.9.1), QualitySurgeon(0.18.3.0)
Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0), StackXXL(1.0.0.0)
Expanded Prosthetics and Organ Engineering: (no assemblies)
A Dog Said...: (no assemblies)
Better Pawn Control: $HugsLibChecker(0.4.0.0), BetterPawnControl(1.6.8.0)
SS Damage Indicators: 0Harmony(1.0.9.0), DamageMotes(1.0.0.0)
Firefoam Belt: 0Harmony(1.0.9.1), FirefoamBelt(1.0.0.0)
Food Alert: FoodAlert(0.18.0.1)
GeneticRim b18: 0Harmony(1.0.9.1), AnimalRangedVerbsUnlocker(1.0.0.0), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.6.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0)
Megafauna: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
Defensive Machine Gun Turret Pack: (no assemblies)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Misc. MapGen FactionBase: MapGeneratorFactionBase(1.0.0.0)
Misc. Robots: AIRobot(0.18.0.0)
New Zone Tools: ChequerCancel(1.0.6533.2903), PlantsCutBlight(1.0.6533.5071), ReplaceWall(1.0.6533.3386), SameGrowZone(1.0.6533.3167)
Number 22 with Rice: (no assemblies)
OHU Ships: 0Harmony(1.0.9.1), 0OHUShips(0.0.0.0)
Pandora Dark: Pandora Dark(1.0.6533.12336)
Patient Sanity: PatientFlex(1.0.6532.11648)
SS Researchable Stat Upgrades: 0Harmony(1.0.9.0), ResearchableStatUpgrades(0.17.0.0)
[KV] Refugee Stats - B18: 0Harmony(1.0.9.1), RefugeeStats(1.0.0.0)
[sd] advanced powergeneration: sd_adv_powergen(1.0.6572.27121)
[sd] luciferium production: sd_luciprod(1.0.6580.39102)
Shutdown All: ShutdownAll(1.0.6577.27920)
SS Bigger Batteries: 0Harmony(1.0.9.0), ClassLibrary(0.0.0.0)
VGP Vegetable Garden: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
VGP Garden Fabrics: (no assemblies)
VGP Garden Medicine: ModFinder(1.0.0.0)
VGP Garden Resources: (no assemblies)
VGP Garden Tools: VGDrinks(1.0.0.0)
USCM - Core: FlameWeapons(0.6.0.0)
USCM - Colonial Marines Corps Faction: (no assemblies)
USCM - Xenomorphs Faction: (no assemblies)
Star Wars - Factions: 0Harmony(1.0.9.1), SWFactions(1.17.0.3)
Star Wars - Fully Functional Lightsabers: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), CompActivatableEffect(1.18.0.0), CompDeflector(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), SWSaber(1.17.0.3)
Star Wars - The Force: 0Harmony(1.0.9.1), ProjectJedi(1.18.0.1), _jecsToolsChecker(1.17.0.1)
[CP] DOOM - UAC Furniture (B18): (no assemblies)
[CP] Military Furniture (B18): 0Harmony(1.0.9.1), RedHorse(0.0.0.0)
[CP] Rimmu-Nation - Camping Stuff (B18): (no assemblies)
[CP] Rimmu-Nation - Clothing (B18): MiniCCL(1.0.0.0)
[CP] Rimmu-Nation - Weapons (B18): RNPortalTurret(1.0.0.0)
Advanced Cabinets: (no assemblies)
[XND] Animal Armor: 0Harmony(1.0.9.1), AnimalArmourCrowbar(0.18.0.0)
AntiAutoUnload: AntiAutoUnload(18.0.0.0)
DeadmanFix: (no assemblies)
Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
ED-Embrasures: (no assemblies)
Efficient Light: (no assemblies)
Giddy-up! Core: GiddyUpCore(0.18.7.0)
Giddy-up! Caravan: GiddyUpCaravan(0.18.1.0)
Giddy-up! Ride and Roll: GiddyUpRideAndRoll(0.18.0.0)
Giddy-up! Battle Mounts: Battlemounts(0.18.5.0)
RunAndGun: RunAndGun(1.18.3.0)
Hunting Alert: Hunting_Alert(1.0.6532.1575)
I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.14.0.0)
Heavy defences: (no assemblies)
JTExport: JTExport(1.0.0.0)
LongRangePodLauncher: (no assemblies)
Mechanoids Extraordinaire: (no assemblies)
Minigun Handling Techniques, Vol. 3: (no assemblies)
More Fuel In Fueled Generators: (no assemblies)
[B18] Trading Economy Mod 2.6 : WalkingProblemUpdateNote(1.0.0.0)
[XND] Plant Cutting is for Growers!: (no assemblies)
Rot Tick Fix: RotTickFix(1.0.0.0)
Idle Pawn Fix: IdleFix(1.0.0.0)

2
Mods / [Question/ModRequest]Raid value/points
« on: May 10, 2018, 06:10:21 AM »
is there a mod that sets the max points / max pawns in a raid ?

ive added mods ( star wars ) that increases the the weapons and armour of the pawns attacking both in defence values and silver value,.

I know there's story tellers that increase the size of raids, Pandora dark to name one.

 is there a mod that increases the value of a raid ( drugs / carry items )

-asking freindlys for help do they send 1k points worth or do they send x silver worth ( request cost ) or do they send the value of the raid that's currently attacking ?

3
Mods / animals raid
« on: October 17, 2017, 02:11:51 PM »
why does no raid ( vanilla or modded ) add animals with faction raids

why are all animals there own "manhunter" raid ?
carvans and vistors have animals

would it be to overpowerd to have 5 animals + 10 raiders come

4
Mods / unable to open rar
« on: October 06, 2017, 09:09:36 PM »
im able to open 70 rar files but one...

cat mod downloaded from NMM give me a WinRAR file I carnt open with WinRAR or 7zip, ( both programs not up2date ) file sez "carnt open archive"

advice ?

5
General Discussion / how much leather does a human drop
« on: August 26, 2017, 11:42:27 PM »
human leather

what is vanilla leather for butchering a human >?
how much leather do u get ? ( I = info tab on a colonist will show leather )

which mod increased it to 75 ( I swear a week ago I was getting 75 per )

im asking coz ive disabled all my mods and started a game and its the same as when ive got all mods loaded so I don't know if im remembering wrong or a mod increased/decreased it...

6
General Discussion / Story Teller vs Custom Scenario
« on: August 26, 2017, 08:53:08 AM »
Story Teller vs Custom Scenario

ive made a scenario give me raids every 4 days will my story teller also give me raids ?

-ive not survived a 60days with my scenario( I just get defencese up enuff mid-late game )

7
Mods / Mod Request Orbo-Pod (a16)
« on: December 15, 2016, 11:36:15 PM »
https://www.twitch.tv/disnof - live and he just spoke of mod request for orbo-pod ( I added some more ideas )

a16 unstable adds pod launcher and chem fuel.
 PL can hold 150 fuel.
pod only uses 75 for jump ( short distance )

Request - longer distances-
- a 2x range pod that uses 150 CF
- a PL that holds 300 CF
- a 4x range pod

- a "burner" mod with a fuel for power. ( instead of wood )
- oil from drill ( slow but infinite ? )

8
Mods / Mod Request: Expanded Traders wealth
« on: November 22, 2016, 12:05:03 AM »
mod request : expand traders
is it possible to increase traders

x items list
x item count
x silver / wealth

I know u can increase how often u get a trader ( by land or space ) its an old maybe outdated mod.

https://ludeon.com/forums/index.php?topic=18670.0

edit 1: add url link,
edit 2: found trader kind def folder in core mod and Incidents_Various_Good xml in "incidents folder"

  now im un-sure what to change

9
Mods / Mod Request Bugs nerf
« on: April 16, 2016, 08:01:47 AM »
I request a mod that simply nerfs the mega-spider hp by50%

and all dmg of thebugs by 50%.
and a decrease in the hive showing up from day 25 to day 50 ( "less troll incidents" does this but I think others might like it here also )

10
Video / 10 colonist vs 30 hive "extreme!"
« on: April 10, 2016, 11:38:05 PM »
https://www.twitch.tv/zeeboszone/v/59687859


7min twitch vid with music and 10 colonists vs 30 hive


want to watch more Live rimworld Gameplay link below

https://www.twitch.tv/directory/game/RimWorld

https://www.twitch.tv/zeeboszone

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