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Messages - JKTD1919

#1
Ideas / Some resurrected suggestions for Events!
January 31, 2016, 02:52:50 AM
Something I posted on "TechTree Minami" mod awhile ago. Applicable to vanilla now, at this point.

"Hmm... How about an event where swarms of crickets attack. All vegetation outside of roofed areas slowly deteriorates, and vegetation inside also does if you open the doors (or walls/windows) at all while it is happening. This would make hydroponics tables even more necessary. The attacks would last for a day or two.
Also be cool if the crickets could get in through embrasures and fences.

And how about a dust bowl event! That'd be great. Everything just goes dark outside and dirt filth builds up EVERY where. When the dust settles, all that is left is a LOT of dust and a bunch of dead plants. Maybe see about burying walkways or graves in dust too."
#2
Quote from: Z0MBIE2 on January 11, 2016, 03:53:18 PM
Isn't... this like identical to a suggestion already posted? Exact same wording? I'm sure I commented on this exact post...

Probably because I posted both it both places, one because the other thread is a Tynan thread and it'd likely get lost there, but still relevant by the name "Mod Requests for Vanilla" (By that name, suggestions sound totally okay, btw. But I digress.)

Then I posted it here to challenge modders to do it. I never said it would be easy. I just thought it would be a nice feature in Vanilla, and would make the colonists seem that more competent, for immersion purposes.
#3
The surface steel on the planets are supposed to be crashed ships. Not natural deposits. So it should stay "Compacted Steel" and not mineral iron.

Otherwise, you'd have to smelt iron to use it, which would be horrible early game, where metal is actually needed relatively early.
#4
Ideas / Re: Rock Candy!
January 31, 2016, 01:47:12 AM
Simple. They could be fossils of prehistoric plants or fungi with strong antimicrobials that are uncannily stable/have very slow half-lives.

It's not hard to justify.
#5
Ideas / Rock Candy!
January 10, 2016, 01:31:54 PM
Mineable food resources.

Absolutely useless and unsustainable, but still fun when found. Lol! Maybe a Joy activity, or adds joy to meals it's used in?

It'd basically be like chocolate that you can get early-game.
#6
Giant crab/lobster creatures in coastal biomes!

Rainforests need a lot more biodiversity, as well. I'm thinking more swamp creatures!
#7
Ideas / Closing Time! Hauling in the hay at sundown.
January 10, 2016, 01:19:27 PM
If a colonist is preparing to walk a long way (for instance, from the fields to the base at night, or back in the morning) could you have them look around a bit for anything that could be hauled in that direction while they're at it? I find myself harvesting a lot of corn, just for it to sit there, because hauling rarely reaches the top of my colonists' priorities. This would at least make it so SOME of it reaches the refrigerator, and so debris and steel from mines actually make it to stockpiles instead of sitting around in my mountain base until used.

The best way I could see doing this is by adding a restriction; in addition to "Anything," "Work," "Joy," and "Sleep," add "Haul," which prioritizes hauling over other work/joy/rest activities. You could set hauling to happen the first hour and the last hour a colonist is awake.

There are probably better ways than that, though! I challenge you!
#8
Mods / Re: Mod requests for vanilla
January 10, 2016, 01:14:32 PM
This is something I'd really like to see done in vanilla, or in a mod. No idea how to code this myself, so I'm putting it here. I also put it in suggestions.

If a colonist is preparing to walk a long way (for instance, from the fields to the base at night, or back in the morning) could you have them look around a bit for anything that could be hauled in that direction while they're at it? I find myself harvesting a lot of corn, just for it to sit there, because hauling rarely reaches the top of my colonists' priorities. This would at least make it so SOME of it reaches the refrigerator, and so debris and steel from mines actually make it to stockpiles instead of sitting around in my mountain base until used.


The best way I could see doing this is by adding a restriction; in addition to "Anything," "Work," "Joy," and "Sleep," add "Haul," which prioritizes hauling over other work/joy/rest activities. You could set hauling to happen the first hour and the last hour a colonist is awake.

There are probably better ways than that, though! I challenge you!
#9
Tynan, I think I have a solution to your problem.

You said low-quality items would have trouble with offset modifiers. Why don't you formulate the algorithm like this:

Market Value = (Item Base Price) + ((Quality Offset)*(An assigned number for type of material)

i.e. Wood = 1, or a fraction, and Silver is 1.5, and Gold is 2, etc.

Could the code allow for something like that?
#10
General Discussion / Re: Tips and Tricks for Rimworld
December 18, 2014, 11:20:17 PM
If you're a fan of Mountain bases, and your base is burrowed into a mountain which touches the edge of the map, save space by placing the cooler on the last row of constructible tiles and store your perishable items past the boundary.

Also, if you have a lot of space, mine out your base leaving one layer of stone between every room (even if you use current walls) as this prevents the spread of fire from room to room.

Make sure your colonists can interact with as many structures as possible, in case of fire. Leave research benches and power generators a tile away from walls, and keep lights and plant pots out of corners.

I lay my colonies out with the infirmary/prison the closest to the main entrance as possible--as I've lost many dying pawns in hallways--with the kitchen and dining areas next closest, and colonist beds furthest away.
#11
Bugs / Re: Eclipse Effects Geothermal Operation
November 29, 2014, 04:53:58 PM
If the geothermal generators were connected to anything else, then the output is divided, hence why your turrets lost power. When the input is divided, the turret takes much more input than a lamp, thus a lamp will light and a turret will deactivate. Try deactivating some lights and other resistors, or disconnecting everything else from your generators.

Also look at the output of your generators. If it's 0, it's a bug. If it isn't, then they're operating properly.
#12
Version Found: Mac build 584

Game froze when Colonist Hauled meal reserved by hungry colonist.

Both colonists were hungry. Both went after Packaged Survival Meals in the same stack; one arrived first, took one, and ate it, while the next continued to target the same stack. My colonists traveled a long way to get these meals, and my farms were not ready for their first harvest for another few days (it was cloudy and rainy for the past three days.) So I configured a stockpile to accept PSMs. I unpaused, watched the first colonist finish their meal, and then walk over and pick up the stack of PSMs. I did not prioritize this; it could perhaps be because the stockpile was set to Critical. Game crashed when second colonist was still targeting the stack.

Steps to Reproduce:

1. Make two colonists hungry; make sure Colonist 1 has Hauling as top priority task.
2. Make them both go to the same meal stack. Ensure that there are no other item stacks near the meal stack that the first colonist may try to haul. Be sure that one can arrive and eat their meal before the second arrives at the meal stack.
3. Open a stockpile at Critical priority for the type of meal they have targeted.
4. Observe as Colonist 1 picks up the meal stack and attempt to haul it. Game will freeze.

Expected Results: "Cannot Haul - [Meal] Reserved by [Colonist 2]." condition forces Colonist 1 to search for another task nearby.

Actual Results: Colonist 1 hauls a meal stack reserved by Colonist 2 for eating. Game freezes.
#13
Alpha 5D? If so, the name is wrong.
#14
Help / Re: RimWorld core art source
July 10, 2014, 11:36:35 PM
<<<<<<333333 I hereby sacrifice these nesting hearts and supplicate the De(v)ity of the Fringe Globes, Tynan Sylvester. In return, I ask that he answer our prayers for an updated core art source.

I end this humble offering with a verse from the great Dialog.

"You awake from your longsleep sarcophagi to the sounds of Sirens and Ripping Metal." And then He said "Squirrel has gone mad, and will attack everyone it sees." -Dialogs, Days 1-5.
#15
Can we have a SAIGA-12 and/or AA-12?