I'm probably not the only one who doesn't like using smokeleaf for recreation, as the penalties are significant when compared to other low-addiction drugs like beer or ambrosia.
Smokeleaf joints have a niche as painkillers but that's about it - and pain is a problem best solved with bionics or implants.
Here's a few suggestions to increase the value of smokeleaf as a recreational drug - feel free to add your own:
Obviously all of these effects together would be unbalanced. Either negative effects should be reduced, or the creative effects should be added. I do still think the penalty to move speed is too much. It was fun to see old/heatstricken/sick pawns keel over when they smoked a joint the first few times, but it's gotten old now.
Smokeleaf joints have a niche as painkillers but that's about it - and pain is a problem best solved with bionics or implants.
Here's a few suggestions to increase the value of smokeleaf as a recreational drug - feel free to add your own:
- lower effect on consciousness - this one is obvious, as it causes the most problems. Consciousness is the most important stat, as it governs all other physical stats.
- Increase artistic by a percentage as a bonus for the duration of the drug
- Increase chance of creating a higher quality item
- Remove or reduce direct effect on movement speed - this one is particularly annoying, as smokeleaf can often down pawns because they get hit with movement reduction from both the effect itself, as well as the penalty to consciousness
- Small chance of scientific breakthrough when researching when high on smokeleaf. Effect could be extra science points or a large bonus to the pawn's research skill
- Poor man's love enhancer - slightly increased bonus from lovin'
Obviously all of these effects together would be unbalanced. Either negative effects should be reduced, or the creative effects should be added. I do still think the penalty to move speed is too much. It was fun to see old/heatstricken/sick pawns keel over when they smoked a joint the first few times, but it's gotten old now.