its not correct to compare AAA projects with RimWorld. AAA projects developing as a rule with a large team of developers and the costs are much higher. RimWorld most of the time developing for a 2-3 people. RimWorld was sold already more then with 1 million copies, some of it with a special packs for more then 1000$ each. In addition RimWorld received from kickstarter and has already been sold for several years before steam release + some income from other sources.. So, if iam not mistaken, according to approximate estimates the RimWorld could bring about ~40-50 million dollars to its creators. Don't forget that the game developing with a 2-3 people. This is not enough to start make not-free DLCs? Its certainly a joke about DLS, bcs do not know how Ludeon going to make a soon release when a game really not ready. Declared opportunities still not resolved. The game optimization is terrible.. iam not talking about multithreading. The game even unable to use the opportunities of a single core. In 2018 year still in 32bit. Soon mobile phones will only work on 64 bit

What a DLC? Please, make the game first. Modders already have run into modding limitations, bcs of game optimization. Z-levels are possible in Rimworld, the game already using Vector3 graphic. Some mods like Combat Extended using 3D for shooting mechanic. All of this is impossible only because of game optimization. We have reached the moment, when modders started to make mods with game optimization(!!!), while the developers write "its so long and hard to make multithreading... we sold 1 million copies of the game and can't hire an additional developer for optimization".