[1.3] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters

Started by ethouiche, December 27, 2017, 09:04:25 PM

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Canute

I am speaking about Raid/combat.
They don't shoot/attack other LTF races.
I got some rockman raid's so far and notice my pawn don't shoot at them or mellee if they comes in range.

ethouiche

That's odd, i will investigate.

Canute

#137
I think it was an issue with the world generation.
These faction was hostile friendly.
After i released a prisoner it got good will message. But the faction is  -11/hostile and green.
Not sure if this is mod related or a mod conflct.
But at last no error message i can point at.

Edit: i will attach a safegame, Slug's are attacking, they are red, but not marked as hostile faction (thats why my pawn's don't attack and why they don't attack my pawns).
That's the 2. faction.
I started with the Zoltan scenario start.
Grrr even compressed to large, here a link
http://www.mediafire.com/file/5qh21995ptgw9a2/Sensory%20No.rws

ethouiche

#138
My best bet is that I have changed some values related to diplomacy during your run, resulting in incoherent factors, leading to the bug. When the definitions change while you save then reload, weird things happen.
I will try to focus on the diplomacy numbers when creating a new world, to check if it happens again.
Also Zoltans have a diplomacy factor difference with the other races. It must multiply natural offsets.

Thank you for the feedback, I will try to fix that.

Canute

Visitor's from a cruiser (mosttimes Engie's i think) mention that Zoltan's are on my map (message comes from Hospitality if you don't know it) but i don't see any Zoltan's beside my pawn.

You need to set these faction on perma hostile for the proper scenario start if these faction should hate each other.

ethouiche

<DiplomacyPower>1.2</DiplomacyPower>
That is what is in Zoltan race definition and it is was is messing up with diplomacy relations.
I will remove it since it creates inconsistant behaviors. I will update soon.

Canute

Some more things i notice
Slug dew, does it realy need to have these egg specifity, so it get ruined by temp. ? You can avoid it if you use Rimfridge mod and adjust it to 0 Celcius.
But i don't saw any use of it so far.

Beerawecka, the market value of 0.1 can't be right.

Shieldmet, is there any view to tell how much hit's it still can absorbe ?
And like shield belt's it don't allow the use of range weapons, should be added to the item description.


ethouiche

#142
Kraptyl is supposed to be hard to get and is used in a few recipes. You can generate more dew/kraptyl from slug dew. The eggs are throwable. They can give squids which help training. Dew is also eatable. You have basicly infinite crap power when you have some dew.

Beerawecka is very easy to do, it requires no active growing, that's why i made it cheap. It's also a not very profitable drug. Do you think it should be more expensive ? i have never actually tried to cook it en masse.

Shieldmet is supposed to have an overlay if it's charged and worn by someone. There should be 1 blue bubble on the left per layer. You need someone behind the bench to charge faster. I made a mistake by thinking you could shoot through it as a wearer. You can dodge melee attacks, the shield belt does not allow that. That's where i took a bad shortcut.


You can see the level twice on the drafted pawn and on the bench. There is no statistic shown in the description, that would be better.

Did you see that transparent building ? Slug dew is op. Dew tiles are truly op, no jk.

Canute

QuoteKraptyl is supposed to be hard to get
Yeah, i notice. Currently i have no source for that.
The few Kraptyl i got so far are from smelting weapons. Not enough to build any LTF benches.

QuoteBeerawecka is very easy to do, it requires no active growing, that's why i made it cheap. It's also a not very profitable drug. Do you think it should be more expensive ? i have never actually tried to cook it en masse.
It don't need to be profitable, but it should reflect the production material cost.
25 x slug dew  0.50 = 12.5
30 x fruits       1.20 = 36
48.5 / 15 Beerawecka = 3.23
So i think a market value of 3.5-4 should be ok.
The problem was, a trader just got 8200 of these for sale for some peanuts.

QuoteShieldmet is supposed to have an overlay
Now since you mention i notice it. I don't use the zoom mod so i didn't notice it before.
I was looking more at the status window or at the button like a shieldbelt display.

To made Shieldmet, you need the research "Engie maintance ...." Maybe you should put it more behind the same research like the  shield bench.

QuoteSlug dew is op. Dew tiles are truly op, no jk.
Do you mean the "Snot tile" maybe useful for defence/killboxes.

Canute

About Mantis
Since you gave them allready a malus for most manipulation jobs. I think their mellee DPS from 1.95 are to low.
Even with some shiv's you are geting better DPS and a Thrumbo horn got 8.26 DPS.
So i think a Mantis with natural claw should have at last 4 DPS.

Ok i notice a Natural claw i just replaced got 3.79 DPS as weapon.
I think you should overwork these.
I don't see the point for a left/right claw. Just claw are enough or does the FTL lore say the the claw's are different (like some claw's from crabs ) i don't know.
Maybe take a look at Orassan claw's or just the Power arm's.

For the steel claws, you need buff the DPS at last to reach the DPS of Steel Longsword, at last these are required research.
And why they got a bodypart eff. from 85% and a manipulation of -5%.
The bodypart eff. reduce the DPS too (i think) and shouldn't it be over 100% since it got sharper claw/blade.
About the manipulation we can discuss but since the race allready got a hugh malus i don't think it is nessesary. Except you create some retractable plasteel claw with the DPS of plasteel longsword and since they are retractable they even give some manipulation boni since they don't bother at normal job's anymore.


ethouiche

Thank you for the feedback. I will update.

Regarding the claws, it's not like tail. it's not centered. Depending on if your pawn looks east or west, you will have to draw a different claw. The tail only has 1 spot to be installed.

Canute

Orassan got claw's too not only a tail.
Ahh you mean the installed claw's reflect the visual too, nice but does it real need to have them visible ?
You can't see arm's either. But thats your decision.

Canute

#147
Some more comment's about Beerawecka.
You should add at the description that it can cause an addiction.
It give +sight,moving,manipulation  but at the other hand it lower the consciousness which negate all the boni.
Not to speak about the pain. +10% pain  and x150% pain ?
Maybe -10% pain to relax after the drink, but x150% pain to enhance allready existing pain ?

I think i let my pawn's burn all the beerawacka and stay at joints. :-)

Edit:
I just notice, when you butcher LTF race corpse you geting Human meat, not sure if this an incompactibilty or just a bug.

Finaly a trader got some vanilla rom's and i could build the Chipcraft bench.
And just was disappointed i needed more vanilla rom's to craft other chips.
Since i don't got any Engie prisoner/guests to recruit so far, i think even vanilla ones should be craftable.
And i think you notice the recipes for the ROM's add some resource to it, so you never get plain ROM , you are geting Woodden RomSec01 at example.

Edit2:
Mind control bench isn't rotatable like shield/chip bench.

ethouiche

#148

QuoteCanute update :

Fixed Slug_Backstories_child
Updated SlugDewBeerawecka price/effect
Added Plasteel claws
Added Hediff_Mantis_Bodyparts
Updated Engie_Recipies_Surgery
Added Mantis_Recipies_Surgery
Updated research tree
Increased Rockman life expectancy

Building with overlays usually dont rotate. Only the meat grinder does that.
The Roms have recipe related to their purpose. that's why you will have wooden construction roms and leather crafting roms.
I will check the human meat thing.

I will also update the clone bay to allow to mind control a stranger then venipuncture him.

Canute

#149
Just a question about these Zoltan eggs.
I started with the Zoltan scenario, but unlucky all pawns was male.
Now i recruited 2 females but still don't found any way to produce these energy eggs.
Does i miss something ?


Ohhh, i just notice that wasn't an all in one mod, no wonder i saw these crystal's yet.
You should clear this at the first posting a bit more ! :-)
Maybe you should modify the modname at about, so clonebay and crystals got the LFT before.

Here an errorlog, a few XML error's and textures.
Start at line 650  and 778.
https://gist.github.com/HugsLibRecordKeeper/b75c65b7cd405e5da635d9b1ca07ead4