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Author Topic: [A9] [TEXTURE] Jabbamonkey's Graphics Overhaul (v. 1.2 - Mar 14)  (Read 86687 times)

jabbamonkey

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[A9] [TEXTURE] Jabbamonkey's Graphics Overhaul (v. 1.2 - Mar 14)
« on: February 25, 2015, 03:17:16 PM »

This post contains a large TEXTURE PACK for Rimworld.

Jabbamonkey's Graphic Overhaul (v 1.2.0)
VERSION v1.2.0 (March 14, 2015)

Description:
This is a large, ever-growing texture package for the game.  This post will contain:
1. Core texture replacement
2. Core UI replacement
3. Mod texture replacements
I've been replacing the graphics for some time, and wanted to create a mod/texture thread that contains EVERY texture that I've put together.  This thread will constantly be updated. As I expand on this thread, I will add new graphics and retouch old graphics (based on user suggestions). I will also update the zip files on this page as I go along. 


Author
Jabbamonkey

Download Texture Packs
Core Texture Packs
>>> Download the Core Texture (No UI) <<<
>>> Download the Core UI Texture (Just the UI) <<<

Mod Texture Packs:
Alpha 9
Apothecarius > Textures  |  > Preview | > Mod Page
Caveworld Flora  > Textures  |  > Preview  |  > Mod Page
Glassworks  > Textures  |  > Preview  |  > Mod Page
Haul Priority Designator > Get Images & Preview  |  > Mod Page
Industrialisation > Textures  |  > Preview  |  > Mod Page
M&Co Common > Textures  |  > Preview  |  > Mod Page
M&Co Alert Speakers > Textures  |  > Preview  |  > Mod Page
M&Co Laser Weapons > Textures  |  > Preview  |  > Mod Page
Mechanical Defense  > Textures  |  > Preview  |  > Mod Page
T-CoreCropTweaks  > Textures  |  > Preview  |  > Mod Page
T-ExpandedCloth  > Textures  |  > Preview  |  > Mod Page
T-ExpandedCrops  > Textures  |  > Preview  |  > Mod Page
VeinMiner > Get Images & Preview  |  > Mod Page
Weed > Textures  |  > Preview  |  > Mod Page
Alpha 9 - Textures already included in mod (no need to download textures):
Extended Surgery & Bionics

How to Install:
To install the Core textures:
1. Download and unzip the core textures file (above). You should end up with a folder called "Textures"
3. Paste this new Textures folder into the core folder that exists in your mods folder (for example C:/rimworld/mods/core/).  There should already exists a "Textures" folder - you will be asked to MERGE the two folders. Click 'Yes'. Don't worry, unless you have added any custom graphics yourself, you wont be copying over any files at all (just merging folders, and copying new images over).
For instruction on how to go "back" and "uninstall", see below.

To install Mod textures:
In the instructions below, the name of a mod will be referred to as [modname]. So, for example, the folder for the mod we are talking about will me "Mods/[modname]/"
1. Download and unzip the [modname] textures file (above). You should end up with a folder called "Textures"
2. Paste this new Textures folder into the [modname] folder that exists in your "mods" folder (for example C:/rimworld/mods/[modname]/).  There already exists a Textures folder and it already contains the textures for the mod.  You will be asked to REPLACE these files - if you want to use our new graphics, click "yes".
For instruction on how to go "back" and "uninstall", see below.

How to Uninstall:
To "uninstall" the CORE texture replacement (no UI), you can delete all the files and folders in you Mods/Core/Textures/Things folder, with the exception of the following 3 images.
Core/Textures/Things/Pawn/Animal/MuffaloDessicated_back.png
Core/Textures/Things/Pawn/Animal/MuffaloDessicated_front.png
Core/Textures/Things/Pawn/Animal/MuffaloDessicated_side.png

Note: These 3 images are the ONLY images and folders that should exist in your CORE/TEXTURES folder PRIOR to installing these textures.

To "uninstall" the CORE UI textures ...
(to get rid of the new user interface menu buttons)
Justust delete the "UI" folder in "Mods/Core/Textures/"

To uninstall any mod graphics...
1. Download the original mod
2. Unzip the original mod, and Copy the "Textures" folder from this mod.
3. Paste this new "Textures" folder into the mod's folder (it should be "Mod/[modname]".  It will ask if you want to replace the files in this folder - click yes.

For example, you have the mod Gardening. If you look into your "Mods" folder, you will see a "Gardening" folder. Inside the "Gardening" folder is a "Textures" folder. This is the folder that needs to be replaced. So, when you download the new Gardening mod, and grab the new "Textures", you need to replace the "Mods/Gardening/Textures" folder.   

Updates:
v1.1 - Fixed the Nutrient Dispenser and Organ / Artificial Organ (see details)
v1.2 - Fixed the side Muffalo texture (they shouldn't run backwards now), removed character art from core (still working on this).

Conflicts:
These are just texture replacements, so there shouldn't be any conflicts.

License:
This mod is released under Creative Commons 4.0, meaning you can repackage, redistribute or alter this mod as long as credit is given, for non-commercial purposes.

Screenshots
Here are some screenshots of some of my textures in place... The screenshots below contain both the CORE textures, and some MOD textures. Note: I am working on replacing the core character artwork, so in the screenshots you will see some new character art. These are not final, nor are they ready for release...

Screenshot 1 (kitchen and harvested crops):
 

Screenshot 2 (farming):


Screenshot 3 (workshops):
 

Screenshot 4 (user interface icons):


##################################################

Also view our...
Get our Steel Rock Slag mod, to replace the textures of those items. 
***Steel Rock Slag is a mod, and not a texture replacement, because it required editing the code a bit.

Get the STEEL ROCK SLAG MOD


           

           

           
« Last Edit: June 24, 2015, 11:36:42 AM by MarvinKosh »
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #1 on: February 25, 2015, 03:21:26 PM »

Core Graphics Texture Replacements
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for the core graphics in the game. To download these textures, please visit the first post in this thread.

Preview:




*      *     

There are many more textures for the core, but this is a tasting...
« Last Edit: February 25, 2015, 03:49:15 PM by jabbamonkey »
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #2 on: February 25, 2015, 03:23:08 PM »

Apothecarius
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for Apothecarius (click to download the original mod, without our textures)

To download these textures, please visit the first post in this thread.

Preview:

         
         
« Last Edit: February 25, 2015, 03:48:01 PM by jabbamonkey »
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #3 on: February 25, 2015, 03:31:11 PM »

T-CoreCropTweaks
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for T-CoreCropTweaks, part of T's Mods (click to download the original mod, without our textures)

To download these textures, please visit the first thread in this post.

Preview:
« Last Edit: February 25, 2015, 03:49:59 PM by jabbamonkey »
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #4 on: February 25, 2015, 03:34:02 PM »

T-ExpandedCloth
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for T-ExpandedCloth, part of T's Mods (click to download the original mod, without our textures)

To download these textures, please visit the first post in this thread.

Preview:

« Last Edit: February 25, 2015, 03:46:08 PM by jabbamonkey »
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #5 on: February 25, 2015, 03:37:01 PM »

T-ExpandedCrops
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for T-ExpandedCrops, part of T's Mods (click to download the original mod, without our textures)

To download these textures, please visit the first post in this thread.

Preview:
« Last Edit: February 25, 2015, 03:45:55 PM by jabbamonkey »
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blaze7736

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #6 on: February 25, 2015, 03:39:25 PM »

Looking good jabba looking good
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #7 on: February 25, 2015, 03:45:32 PM »

Caveworld Flora
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for Caveworld Flora (click to download the original mod, without our textures)

To download these textures, please visit the first post in this thread.

Changes:
2/24/2014 - I revised my original textures. I made the mushroom images less "bright" ... the images were bright to begin with, but when the glow appeared on top of the mushrooms, it made them neon. Too sharp in contrast to the rest of the game.

Preview:




jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #8 on: February 25, 2015, 03:52:58 PM »

Extended Surgery and Bionics
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for Extended Surgery and Bionics (click to download the mod)

NOTE: These graphics are already included in this mod!!!! No need to download and replace these textures.

Preview:
     
« Last Edit: February 25, 2015, 06:52:35 PM by jabbamonkey »
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #9 on: February 25, 2015, 04:04:37 PM »

Core UI Textures
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for the core User Interface (UI) buttons in the game. To download these textures, please visit the first post in this thread.

Preview:
       
   

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #10 on: February 25, 2015, 04:10:32 PM »

Mechanical Defense Textures
Jabbamonkey's Graphic Overhaul


Status:
All set for Alpha 9!

Description:
Texture replacements for the Mechanical Defense mod. They've chosen to include many of our graphics in their mod already ... but if any are missing, download them here.

Preview:
Note: This is a small sample of textures in this pack ... see more on this old thread.



An example of the new robot (there are several different robots). You can view them all here.



« Last Edit: March 14, 2015, 06:50:44 PM by jabbamonkey »
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #11 on: February 25, 2015, 04:33:19 PM »

Core Research Bench Texture
Jabbamonkey's Graphic Overhaul


Description:
I wanted to replace the research bench in the game, but if you JUST replace the texture, then it changes color depending on the material you use to build it. So, in order to replace the texture, you will also need to edit some code. See below for where to place the graphics, and what to change in the code.

In the file Mods/Core/Defs/ThingDefs/Buildings_Misc.xml you will find the following lines...
Code: [Select]
<eType>Building_ResearchBench</eType>
    <label>research bench</label>
    <thingClass>Building_ResearchBench</thingClass>
    <graphicPathSingle>Things/Building/Production/ResearchBench</graphicPathSingle>

Inbewteen the "label" tag, and the "thingClass", you need to add
<shaderType>CutoutComplex</shaderType>

Code: [Select]
<eType>Building_ResearchBench</eType>
    <label>research bench</label>
<shaderType>CutoutComplex</shaderType>
    <thingClass>Building_ResearchBench</thingClass>
    <graphicPathSingle>Things/Building/Production/ResearchBench</graphicPathSingle>

Note: If you are running another mod that edits the Buildings_Misc.xml, then this may not work. You will need to add the ShaderType line to their file as well.

Below are the two images that need to go in the following folder:
Mods/Core/Textures/Things/Buildings/Production/

« Last Edit: February 25, 2015, 05:36:42 PM by jabbamonkey »
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jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #12 on: February 25, 2015, 06:50:15 PM »

Priority Hauler Mod
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for the Priority Hauler mod. These are replacement user interface (UI) buttons that match my other UI buttons. 

How to Install:
Place the graphics below into the /Mods/PriorityHaul/Textures/ folder (where "PriorityHaul" is the name of the mod folder)

Preview:

jabbamonkey

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #13 on: February 25, 2015, 06:51:49 PM »

Mine Vein Mod
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for the Mine Vein mod. This is a replacement graphic for the user interface (UI) button (so they match my other UI buttons). 

How to Install:
Place the graphics below into the /Mods/MineVein/Textures/ folder (where "MineVein" is the name of the mod folder)

Preview:

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Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #14 on: February 25, 2015, 07:15:19 PM »

Glassworks Mod
Jabbamonkey's Graphic Overhaul


Currently Finalizing this texture pack ... more graphics soon.

Description:
Texture replacements for the Glassworks mod.  To download the new textures below, visit the original post in this thread. Get the original mod, without my textures here.

How to Install:
Place the graphics below into the /Mods/GlassworksIIX/Textures/Things/Building/ folder (where "GlassworksIIX" is the name of the mod folder)

Preview:


Place the graphics below into the /Mods/GlassworksIIX/Textures/Things/Item/Resource folder (where "GlassworksIIX" is the name of the mod folder)


Place the graphics below into the /Mods/GlassworksIIX/Textures/Things/Item/Art/GlassSculptureAbstract/ folder (where "GlassworksIIX" is the name of the mod folder)
« Last Edit: February 25, 2015, 10:26:05 PM by jabbamonkey »
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