[A16] RimWorld Revamped - The Transcendence | Complete Overhaul Mod

Started by DaemonDeathAngel, July 21, 2015, 12:33:30 AM

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DaemonDeathAngel

RimWorld Revamped
The Transcendence



Thread Under Construction








GitHub Repository      All files pertaining to the Mod
Google Documents Pages      Organization of all important information for the Mod.
DaemonDeathAngels
Stream Page
Used during development as well as to do Rimworld
and other game Playthroughs







Rimworld Revamped will be a complete overhaul of the game. The following are aspects which will be affected;

Research Tree
              With the addition of the new Research Tree, Organization is simple.
Era Specific Buildings and Items
              Every Era will have its own specific Structures and Items

Additions To The Game;
Weapons
Armor
Structures
Enemies
Allies
Factions

The enemies and allies items and structures will eventually be based entirely off of their specific advancements through the ages.







     Development Team


DaemonDeathAngel         donoya
Original Concept
Lore/Idea Management
XML Coding

C# Coding
              Current Credits



Abrexus               mrofa
Coding Help
Stream Support
Patience
Coding Help
Stream Support
Texture Permission




Neolithic Research Tree

Click for Larger Image




Advancement Age Timeframes/Information


   Neolithic      Bronze      Classical      Medieval   Early RimWorld   Industrial      RimWorld      Midworld      Spacer      Urbworld      Glitterworld      Transcendent   
9999 BC
to
3200 BC
3200 BC
to
700 BC
700 BC
to
500 AD
500 AD
to
1500 AD
1500 AD
to
1800 AD
1800 AD
to
1900 AD
1900 AD
to
2000 AD
2000 AD
to
2100 AD
2300 AD
to
2400 AD
2400 AD
to
4200 AD
4200 AD
to
Present Year
Present Year
And Beyond






Work | Change Log
7-9-2015 : Initial post, the day prior, began working on the mod
7-10-2015 : Fixed an issue with links on the page. Continuing work on learning the coding.
7-11-2015 : Completely hidden all Vanilla items.
7-12-2015 : Began Working on the Branching "Tiers"
7-13-2015 : Continued Work on Idea Stage
7-20-2015 : Coding for the First Era
12-21-2016 : Complete Thread Rework, Alpha 16 Code Refresher, New Dev!



Alistaire

Anyone interested in helping out can find the Google Docs here.

Since the spreadsheet is protected by Daemon, you're probably best off posting your ideas using Google Docs' comments system or using this
topic.

Bunkier


DaemonDeathAngel

Right now there isn't much to test just yet. Still working on ideas some, and random mediocre coding.

Bunkier


Segrog


The13thRonin


DaemonDeathAngel

I plan to finish it, right now though I'm a little busy with life, my girlfriend believes she is pregnant so no time for games lol

apljee

If this is still active:

-- If you're still willing to go through the process of updating A9 code to A11, I'll gladly donate all of my Project EONS files. Even if it is just textures you'd be using, feel free to use them.

DaemonDeathAngel

I am still working on this, have to get internet back for my PC first, been a rough few weeks and have been completely broke. Hopefully within the next week I will have internet back.

DaemonDeathAngel


milon

You should talk with skullywag if you haven't - he's been working on a mod like this and you both may benefit from each other.

DaemonDeathAngel


milon


DaemonDeathAngel

Here and there not really done much but ideas and the basics of moving/hiding things. Been extremely busy with work.