Ludeon Forums

Ludeon Forums

  • January 29, 2023, 01:26:41 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6]

Author Topic: [A14] More Factions Spawn (4/11/2016) v1.02  (Read 70327 times)

kaptain_kavern

  • Planetologist
  • ****
  • Posts: 2074
  • started 10 mods in one tick.
    • View Profile
    • RimWorldMod Slack - A place for live chatting about RimWorld modding
Re: [A13] More Factions Spawn (COMBAT REALISM PATCH)
« Reply #75 on: July 09, 2016, 03:51:01 PM »

Combat Realism Patch for More Factions Spawn
[...]
Extra Note for those using Arbitration: I'm pretty sure this patch works perfectly with Arbitration due to the faction def being exactly the same as Combat Realism

Thanks a lot man i was just about to overcome my laziness and doing this by myself, but not now :p

Cheers

prongssage

  • Drifter
  • **
  • Posts: 23
  • Refugee
    • View Profile
Re: [A13] More Factions Spawn (4/11/2016) v1.01
« Reply #76 on: July 17, 2016, 05:22:05 PM »

Is a Alpha 14 update coming out and will you be adding this to steam workshop? Love the mod :)
Logged

ArguedPiano

  • Colonist
  • ***
  • Posts: 411
  • No One
    • View Profile
Re: [A13] More Factions Spawn (4/11/2016) v1.01
« Reply #77 on: July 17, 2016, 09:16:27 PM »

I would also love to see this in A14! With the huge number of factions Randy always made things interesting for me.
Logged
The only difference between screwing around and science is writing it down.

kinebudking

  • Muffalo
  • *
  • Posts: 7
    • View Profile
Re: [A13] More Factions Spawn (4/11/2016) v1.01
« Reply #78 on: July 19, 2016, 02:59:36 AM »

Please lets get this pushed to a14
Logged

Fregrant

  • Colonist
  • ***
  • Posts: 179
  • Refugee
    • View Profile
Re: [A13] More Factions Spawn (4/11/2016) v1.01
« Reply #79 on: July 19, 2016, 03:46:30 AM »

Try this, just altered starting factions count to 4 each. Though pirates got new parameter, so they could spawn as 5 bands)

[attachment deleted by admin - too old]
Logged

str82azz

  • Muffalo
  • *
  • Posts: 19
  • Refugee
    • View Profile
Re: [A13] More Factions Spawn (4/11/2016) v1.01
« Reply #80 on: July 26, 2016, 08:14:26 AM »

wtb update
 :)
« Last Edit: July 26, 2016, 08:16:27 AM by str82azz »
Logged

123nick

  • Colonist
  • ***
  • Posts: 391
  • Refugee
    • View Profile
Re: [A13] More Factions Spawn (4/11/2016) v1.01
« Reply #81 on: July 26, 2016, 11:36:16 AM »

there is an updated mod that does a similiar thing. https://ludeon.com/forums/index.php?topic=21907.0
Logged

Aatxe360

  • Drifter
  • **
  • Posts: 78
  • Stuck in the middle with you.
    • View Profile
Re: [A14] More Factions Spawn (4/11/2016) v1.02
« Reply #82 on: August 19, 2016, 05:52:53 PM »

Is this mod current?  If so, think about adding it to the Steam Workshop, please.   Any known compatibility issues with the Hospitality Mod?
« Last Edit: August 19, 2016, 05:56:24 PM by Aatxe360 »
Logged

Robloxsina66

  • Colonist
  • ***
  • Posts: 102
  • Refugee
    • View Profile
Re: [A14] More Factions Spawn (4/11/2016) v1.02
« Reply #83 on: October 05, 2016, 11:55:03 PM »

Will you update this to a15?
Logged

Jdalt40

  • Colonist
  • ***
  • Posts: 329
  • Raiderpede Demigod
    • View Profile
Re: [A14] More Factions Spawn (6/10/2016) Removed
« Reply #84 on: October 06, 2016, 05:00:24 AM »

Updated to Alpha 15!
I only changed a tiny bit to make it work, please credit Anonemous2 for his work on this mod!

For some reason this patch does not work on the latest version, I really don't know why so I can't fix this, please delete this patch considering it does nothing
« Last Edit: October 07, 2016, 02:59:10 AM by Jdalt40 »
Logged

Prince Kaine

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [A14] More Factions Spawn (4/11/2016) v1.02
« Reply #85 on: October 06, 2016, 03:20:43 PM »

... Must be doing something wrong really.
Tried to add this mode, no go, only 4 factions. So I tried removing all the mods I'm using, created a new game, randomize seed.... Still no go, only 4 factions. :(
Logged

Culise

  • Muffalo
  • *
  • Posts: 6
  • Refugee
    • View Profile
Re: [A14] More Factions Spawn (4/11/2016) v1.02
« Reply #86 on: October 09, 2016, 08:35:26 PM »

The file structure for faction xmls changed; instead of one aggregate file, there are now three files which can (and should be) handled separately.  There is also a new version test in the abouts and some other tweaks.  Try giving the following a whirl:

More Factions Spawn: A15 trial

Alternately, you could run with the updated mod linked by 123nick above, which I noticed about five seconds into creating this post.  The above is just something I slapped together on the fly for my own use, not knowing someone else had already done the work.
Logged
Pages: 1 ... 4 5 [6]