Started by Roolo, December 01, 2017, 04:46:29 AM
Quote from: Canute on April 14, 2019, 05:18:04 PMAfter some time i used again Giddyup (Core,Caravan,Ride&Roll) and notice something.On caravaning you can assign riders on mounts, and then animal and rider leave together the map.But allways when a caravan arrive on a map, they are unmounted.Ok on a temp. map i could understand it, since they groupd say "Lets unmount and sneak a bit closer".But it is more returning to the home map what disturb me, that pawn's don't ride into the colony.Do i miss something, i didn't found anything at the mod options, that pawn's don't remount the caravan animals to ride home ?Or it is something that the animal's are allready busy to unload at the colony so the pawn's can't auto mount them ?
Quote from: conkikhon on May 04, 2019, 02:03:13 PMSomeone on Steam found a bughttps://steamcommunity.com/app/294100/discussions/0/1698300679767575613/?ctp=1
Quote from: temple_wing on May 10, 2019, 09:41:35 AM
Quote from: matyie on June 01, 2019, 08:59:16 AMHello! I'm using your mod for a while and right now i play a heavily modded save and get excited at your update. I have problem with a lot of animals waiting outside and cant get them into safety positions. You mentioned a new button that can manually force them to stop waiting but i cant find it. Can you help me? Thank you for making the game much better!
Quote from: wolfsilver00 on July 03, 2019, 09:31:26 AMEverything up to date, this happens when I try to designate a no-riding zone:[spoiler]at CleaningPriority.ListerFilthInAreas_MapComponent.OnAreaChange (Verse.IntVec3,bool,Verse.Area) <0x000c5>[/spoiler]And this happens when I try to put one of the mount drop spots, with the difference that it actually places the spot, while the no ride area is not being "constructed":[spoiler]at CleaningPriority.ListerFilthInAreas_MapComponent.OnAreaChange (Verse.IntVec3,bool,Verse.Area) <0x000c5>[/spoiler]