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Author Topic: [B18] VeinMiner [] Mine all the veins! []kaptain_kavern & Gentz & JuliaEllie  (Read 187116 times)

Ienkoron

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Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« Reply #120 on: November 23, 2015, 04:54:36 AM »

Awesome sauce *hugs*
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If there's someone likely to over react, that's likely to be me :P

Iwillbenicetou

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Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« Reply #121 on: November 24, 2015, 10:08:47 AM »

Yay... You're back :D ......
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civilwargeeky

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Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« Reply #122 on: April 08, 2016, 05:12:56 PM »

Just wanted to inform everyone that this mod still mostly works in A13.
Vein Miner and Strip Miner still work. The mining brush no longer displays what area it will mine when you click, and starts at a default of radius 1, but otherwise it works.
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bewby

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Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« Reply #123 on: April 09, 2016, 05:13:05 PM »

Just wanted to inform everyone that this mod still mostly works in A13.
Vein Miner and Strip Miner still work. The mining brush no longer displays what area it will mine when you click, and starts at a default of radius 1, but otherwise it works.

thanks! i love this mod. do you know if it works for the new "vein" type for components?
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JuliaEllie

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Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« Reply #124 on: April 15, 2016, 03:41:15 PM »


thanks! i love this mod. do you know if it works for the new "vein" type for components?

It was specifically written to include any rock which has the mineral rock tag to work with any other modded ore so it should work.

Rock5

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Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« Reply #125 on: April 16, 2016, 10:31:25 AM »

I had to sort of merge this and HaulPriority because they cancelled each other out. Only the last loaded showed it's buttons. I think I just merged the differences in this file "Defs\DesignationCategoryDefs\DesignationCategories.xml" in the last loaded mod. But, for the life of me, I couldn't get the VeinMiner mod textures to work, which really bothered me. It just shown the vanilla mining image for all VeinMiner buttons.

Surely there is a way to add a button instead of rewriting the specialDesignatorClasses?
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Rock5 [B18] Mods
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Justas love

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Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« Reply #126 on: April 16, 2016, 10:36:16 AM »

Rename the mod to [A13] since it works with it
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nuschler22

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Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« Reply #127 on: April 17, 2016, 03:10:05 PM »

I had to sort of merge this and HaulPriority because they cancelled each other out. Only the last loaded showed it's buttons. I think I just merged the differences in this file "Defs\DesignationCategoryDefs\DesignationCategories.xml" in the last loaded mod. But, for the life of me, I couldn't get the VeinMiner mod textures to work, which really bothered me. It just shown the vanilla mining image for all VeinMiner buttons. Surely there is a way to add a button instead of rewriting the specialDesignatorClasses?

Can you post the mod you did if allowed?  That would be helpful. 
Thanks! :)

« Last Edit: April 17, 2016, 04:09:01 PM by nuschler22 »
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oronnoro2

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I'm a little lost as to where the download link is for A13? The thread says its for A13, but the download is for A12. Is the download that says A12 work with A13 then, and thats what you download?

Edit:
Alright, the download that says A12 at the bottom of the OP post does work. =P
« Last Edit: April 17, 2016, 04:59:21 PM by oronnoro2 »
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Rock5

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Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« Reply #129 on: April 17, 2016, 09:03:19 PM »

I had to sort of merge this and HaulPriority because they cancelled each other out. Only the last loaded showed it's buttons. I think I just merged the differences in this file "Defs\DesignationCategoryDefs\DesignationCategories.xml" in the last loaded mod. But, for the life of me, I couldn't get the VeinMiner mod textures to work, which really bothered me. It just shown the vanilla mining image for all VeinMiner buttons. Surely there is a way to add a button instead of rewriting the specialDesignatorClasses?

Can you post the mod you did if allowed?  That would be helpful. 
Thanks! :)
What I did was open Defs\DesignationCategoryDefs\DesignationCategories.xml of the mod I'm going to load last, in my case it was VeinMiner, then add the missing lines from the other mod. It should look like this.
Code: [Select]
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <DesignationCategoryDef>
    <defName>Orders</defName>
    <label>orders</label>
    <description>Designate specific interactions with specific things.</description>
    <order>900</order>
    <specialDesignatorClasses>
      <li>Designator_Cancel</li>
      <li>Designator_Deconstruct</li>
      <li>Designator_Mine</li>
      <li>Designator_Haul</li>
      <li>Designator_PlantsCut</li>
      <li>Designator_PlantsHarvest</li>
      <li>Designator_PlantsHarvestWood</li>
      <li>Designator_Hunt</li>
      <li>Designator_Slaughter</li>
      <li>Designator_Tame</li>
      <li>Designator_Uninstall</li>
      <li>Designator_Claim</li>
      <li>Designator_Strip</li>
      <li>Designator_RearmTrap</li>
      <li>Designator_Open</li>
      <li>Designator_PlanAdd</li>
      <li>Designator_PlanRemove</li>
      <li>HaulPriority.Designator_HaulPriority</li>
      <li>HaulPriority.Designator_HaulPriorityHighPriorityOverride</li>
      <li>HaulPriority.Designator_Unforbid</li>
      <li>VeinMiner.Designator_VeinMiner</li>
      <li>MineBrush.DesognatorMineBrush</li>
      <li>MineBrush.StripMiner</li>
    </specialDesignatorClasses>
  </DesignationCategoryDef>
</Defs>

That way VeinMiner loads the designators for HaulPriority too.
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Rock5 [B18] Mods
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JuliaEllie

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I'm a little lost as to where the download link is for A13? The thread says its for A13, but the download is for A12. Is the download that says A12 work with A13 then, and thats what you download?

Edit:
Alright, the download that says A12 at the bottom of the OP post does work. =P

Changed the link description to read A13 in OP.

grizzlymint_gpt

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Any ETA on when the mine brush not showing area will be fixed?
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hwfanatic

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Thanks for this mod. I consider it essential. :-)

There are still some graphical glitches, though. I'm sure you are already aware, but just in case I thought I should report it.

Code: [Select]
Could not load UnityEngine.Texture2D at Minepick in any active mod or in base resources.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at CircleTex in any active mod or in base resources.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at MineBrush in any active mod or in base resources.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at StripMine in any active mod or in base resources.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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jackarbiter

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VeinMiner Fix (not a patch, a replacement)

No more missing texture warnings, and fixed the veinminer brush.
« Last Edit: May 31, 2016, 10:19:37 AM by jackarbiter »
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Fridolin

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Override the old file or load after?

EDIT: Override.

Thanks for that fix!
« Last Edit: May 31, 2016, 06:46:12 AM by Fridolin »
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